The one that may still result in international legal action.
The one that may still result in international legal action.Neither of them will result in any legal action.
Wait which one is going to result in legal action, I've followed both of these decently closely and I haven't really heard of that.
Skull and Bones by every objective metric, although Suicide Squad was way funnier.
to me live service is a synonym for shit game so it's helpful to have it around for me to weed things out
Based on concept alone, S&B should have been good, while SS should never have been greenlit.I mean nah, SS is a game that had incredible potential if the studio didn't force in shit that didn't belong
Kinda hate that "Live Service" is the accepted public term that everyone uses
Feels like it belongs in some internal PowerPoint deck
I mean nah, SS is a game that had incredible potential if the studio didn't force in shit that didn't belongWhat? It was planned to be co op live service from the start. It never had potential
I know all about the SS game, but I don't know anything about S&B other than that it's supposed to be bad. How bad is it that it compares to SS?
What? It was planned to be co op live service from the start. It never had potentialThe frontrunner for GOTY right now is a coop live service game.
i literally have no idea what game you could be referring toHelldivers 2, incredible game and my current GOTY pick. Its live service elements actually serve the game well, with devs creating missions and an actual ongoing war to fight, rather than just a story mode.
but balatro is a weird poker deckbuilder roguelike so you're wrong either way
The frontrunner for GOTY right now is a coop live service game.And? Suicide Squad's a completely different style of game.
And? Suicide Squad's a completely different style of game.Well, I think that was the point they're trying to make. People were painting all live service games under the same brush, which isn't how it works.
Isn't every active MMO also a "live service" game? Any fighting game that exists primarily on its multiplayer servers?
Better to oversimply everything and then just constantly make exceptions and backtrack yourself for the rest of your life