Signalis

Board 8

I didn't love it either (as you could assume) but I tend to stay quiet about that because the people who love it really love it and I feel bad bringing down their vibe.

But this style of storytelling isn't really my aesthetic anyway. I do appreciate what they were doing with the story. Most of my feelings are just gameplay-related where I didn't think the moment-to-moment gameplay was that interesting (because of lack of enemy variety and how most rooms felt very similar when it came to evading said enemies. ah, grey rectangular hallway. run around the edge here... another rectangular hallway, let's just swerve around past this enemy... repeat...)

I didn't look up any explainers of the story after beating it so I still have no clue what any of it means.