nook's vido gam topic [retro games] [rankings] [playthroughs]

Board 8

Man is it just me, or does Doom Eternal seem over designed? Theres so much micromanagement for a game thats supposed to be a run n gun. Punching for health, chainsaw for ammo, flamethrower for armor is bad enough, but the weak spot system is the worst offender.

I dont remember doom 2016 being this tedious. I just remember organically running all over the place, switching guns, and plowing through everything on pure adrenaline. Now in doom eternal im just stressed out

I'm the original TomNook7 from the old days. The other guy is just TomNook. Know your TomNooks.