Are video game lives a dead concept?

Board 8

Paratroopa1 posted...
Some games are more about exploration or puzzle solving or story or whatever and don't really need lives either. But a lot of action games could really stand to ask more of their players sometimes - I love games with lives and even old-school continue systems where you have to start the entire game over. It'd be nice to have more of them.

A good middleground is what arcades eventually came up with--allow limitless continues, but reward players in some way for achieving the one-credit clear. Sometimes an extra level, sometimes just a special ending, and of course any worthwhile game resets your score whenever you continue (or increments your ones counter as a mark of shame) so it's the only way to get to the top of those leaderboards.