Are video game lives a dead concept?

Board 8

foolm0r0n posted...
Paratroopa1 posted...
Games where you can retry a single part of the game over and over ad infinitum until you fluke into getting it right once, and then never have to revisit it again, don't really have the same kind of challenge as games that force you to prove that you can complete a challenge *consistently.* That's really the whole point of making you do things over and over again.

Lives have nothing to do with this, as proven by all the game without lives that are based on making you do things over and over again

Depends on how exactly the game handles this

Lives are often handled as like, a 'soft failure' thing, where it doesn't send you back to the very beginning of the level until you fuck up enough times