Are video game lives a dead concept?

Board 8

pjbasis posted...
Haven't played it but I think stakes like this can make these games more fun than just breezing through the levels and never having to revisit them and experience different ways of playing.

I think that's a bad way of going about it

Sonic Generations was excellent in this way. The lives were less restrictive so it was rarely an issue of having to restart (and when you did, it wasn't like you were going THAT far back like with Mania)

BUT there were collectible red rings throughout the levels, which you had to take various different paths to get.

This encourages you to replay the levels several times but doesn't force you too, which makes all the difference
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