Are video game lives a dead concept?

Board 8

Xiahou Shake posted...
Really though something like Shovel Knight or Dark Souls where the punishment for death is losing a large chunk of your resources is more appealing than just losing the time it takes to get back to where you were.


And even in those games it only really works because you have a way to "bank" resources... and in fact this mechanism encourages you to do so rather than hoarding.
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