TheGoldenEel posted...
I think the reason for the open world is they backed themselves into a corner with supporting MK8 for so long
how can you follow up the definitive Mario kart experience with 96 tracks? The intermission tracks was their way of filling out the track list to make it feel close to the amount of options of the previous games
it didnt entirely work but, I get it
Yeah but like, MK8 had many, many, many years after it was released on the Wii U and had the dlc it had. I get they basically doubled it over two years late, way late, in its life which was absolutely amazing, but that clearly wasn't the main team. They recycled Tour tracks, with the very occasional new one.
What was the world crew doing? Spending time on open world? Intermission tracks that just aren't fun? They could have made a ton of quality and retro tracks and launch MK9 with maybe not as many as 8 had by the end, but more than they did at the start. And add in a fun mission mode, an actual single player with a fun little story, typically multiplayer with battle and racing and bam. You have MK9