Whats the deal with Pokemon ZA?

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reincarnator07 posted...
Honestly, every modern game should have an option for either.

Every modern game shouldn't suffer from issues in the first place. Modern technology is more than capable of running games at 1080p without issues at 60 FPS. If there is an issue then its typically an issue on the developer side that they haven't addressed prior to launching their game. Very rarely is it an issue with the hardware on the hardware manufacturers side.

It's only going to become an issue if games start implementing clutter either by having too many objects shown on screen, or if we somehow figure out how to design games around the Euclidean Unlimited Detail engine which was proven to be a scam from 10 years ago, but promised some very interesting opportunities. But that would probably only be actually feasible using DDR8 memory and whatever Graphics Card comes around at that time. Mainly because your breaking down polygons into much smaller dots for a hell of a lot more detail and that requires a lot more processing power.