why didnt jill the master of unlocking start with a lock pick

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Current Events » why didnt jill the master of unlocking start with a lock pick
seriously why does she need barry to give her one if she is the one who knows how to pick locks
3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
I love how they tried to make Barry look like the bad guy throughout the game. But he was just a loveable guy.
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SauI_Goodman posted...
I love how they tried to make Barry look like the bad guy throughout the game. But he was just a loveable guy.

He was helping Wesker at first, because Wesker threatened his family or something
I took out my gopher-chucks, and proceeded to BOOGIE DOWN!
She's the master of unlocking, not the master of carrying lock picks. That's Barry.
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That doesn't mean she always has a lock pick on her. Does Michael Jordan always have a baseball in his back pocket?
https://i.imgur.com/AUXKMK4.jpg
bump
3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
Why didn't Ross, the largest friend start with the other friends already in his belly?
LURKING HARD!
or hardly lurking, see?
Had to give a reason to trust Barry.
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K-driver posted...
Why didn't Ross, the largest friend start with the other friends already in his belly?

yeah i was thinking of that joke when i worded the topic tittle the way i did
3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
Good question and one that Resident Evil fans have debated for decades!
Heres the breakdown:
In Resident Evil (1996) :
Jill Valentine is called the master of unlocking by Barry Burton early in the game. However, she doesnt start with the Lockpick in her inventory by default. Instead, you get it from Barry a few minutes later, in the mansion main hall after your first encounter with the zombie.
Why Capcom did this:
  1. Tutorial pacing:
  2. The developers wanted the first few minutes to ease players in investigating the mansion, seeing the first zombie cutscene, and learning basic controls before handing out a key item like the Lockpick. Giving it immediately mightve overwhelmed or confused new players about how and when to use it.
  3. Narrative setup:
  4. Barry giving Jill the Lockpick serves to establish both characters it makes Barry seem supportive, and reinforces Jills reputation as a skilled professional (You, the master of unlocking, should take it). Its a bit of light characterization through gameplay.
  5. Gameplay balance:
  6. Jill already had an easier campaign (more item slots, access to the grenade launcher, and easier puzzles). The Lockpick was meant to highlight her easy mode role but Capcom still wanted players to earn it as part of the story flow rather than start with it.
Fun fact:
In Resident Evil: Directors Cut and the REmake (2002) , she still doesnt begin with the Lockpick she either gets it early or already has it in certain versions/scenarios, depending on your starting options. Its become more of a character trait than a literal starting item.
So basically, Jill didnt start with the Lockpick because Capcom used it as both a story device and a reward for early progress, not just a static piece of gear.

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specialkid8 posted...
That doesn't mean she always has a lock pick on her. Does Michael Jordan always have a baseball in his back pocket?

yes

he wears very large pants
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04/14/2011 - 07/08/2025; miss you buddy
She took the Deep Pockets perk as her starter bonus instead of the one-time consumable Lockpick item. It's a good choice.
"I'd rather betray the world than let the world betray me." -Cao Cao
As far as she knew, they were there to search the woods for bravo team, so maybe she didn't think she needed a lockpick. Or maybe she had one on the helicopter and Brad flew off with it.
"It is possible to commit no mistakes and still lose. That is not a weakness. That is life."
The lockpicking lawyer I'm sure always has picks on him.
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The door to the piano room was in the same hallway as the first zombie. Chris needs the Sword Key, but Jill could lockpick those doors. I forgot if that was the same in REmake.
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She's probably better at being a sandwich
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ZeroX2010 posted...
The door to the piano room was in the same hallway as the first zombie. Chris needs the Sword Key, but Jill could lockpick those doors. I forgot if that was the same in REmake.

yes this is the out of universe reason to prevent jill from sequence breaking

but im talking in universe why did she not have a lockpick but barry did
3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
I mean if you fuck up, you can literally break the lock.
If she broke the lock under pressure she would of been a Jill sandwich
https://youtu.be/GgVQOSxlUV0?feature=shared
https://youtu.be/5Wf7tiB6WzQ?feature=shared See youtube link
AceMos posted...
yes this is the out of universe reason to prevent jill from sequence breaking

but im talking in universe why did she not have a lockpick but barry did
Not sure exactly whats canon and what isnt with RE lore, but if she learned to lockpick from her thief dad, she may have felt it wasnt a skill she needed to / should have to use in the field. Perhaps she mentioned it once, which would be how Barry knew. Why she didn't have one seems to be a simple enough answer. If Barry was working with Wesker, then he may have known what they were all getting into, and decided to bring a lockpick to give to Jill, for whatever reason that I dont know, I didnt play her story.
PerseusRad posted...
I didnt play her story.

boo on you her story is the better of the two
3 things 1. i am female 2. i havea msucle probelm its hard for me to typ well 3.*does her janpuu dance*
Because Bear-y is awesome and more screen time is always appreciated.
You gonna do somethin' or just stand there and bleed?
AceMos posted...
boo on you her story is the better of the two
Wouldnt be surprised. It wasnt anything personal, Im sure if I liked what I had played, I wouldve jumped right into her story.
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Current Events » why didnt jill the master of unlocking start with a lock pick