Dungeater posted...
i wouldnt really say its open world but the open mission structure hurts the game. should have been automatic, not mission select. i love mgsV but if i liked big boss at all id probably like it less. gameplay hard carries yea
yea, I hated the mission structure.
it broke up any feeling of momentum, IMO.
there was one mission later on, iirc, where it ends on a cliffhanger, and then you start back on Pequod(?) where you can either continue to the next mission or move on to something else.