I haven't noticed random encounters in any RPG since the early 2000'sPokemon, though. Had random encounters up until late 2018 with Let's Go Pikachu/Eevee.
Random encounters only existed because of technical limitations we don't have anymore.They pretty much never existed. Remember Chrono Trigger?
I just don't understand the things the Internet unanimously hates about video games, lol.All it takes is that one bad encounter rate game to ruin it for the whole bunch.
On the other hand, I hate visible encounters when its time to grind, as you have to leave the area and come back to respawn enemies, worry about this specific enemy spawning here, etc. Id much rather run in a circle for X amount of time.
Ideally, there would be a toggle that let you turn on random encounters for grinding then back off for exploring.
The best mobs for exp/gold/drops never show in the over world and only show up with a specific mob at a low chance.
I will say that RPGs can really lose tension when theres overworld enemies that are also very easy to avoid.Zeboyd has a good system. After a certain amount of random encounters, they stop appearing unless you force one from the menu.
In older RPGs, annoying or not, when things were getting tough youre dealing with those fights whether you like it or not. In some newer ones when shit hits the fan you can just run away to safety.
Zeboyd has a good system. After a certain amount of random encounters, they stop appearing unless you force one from the menu.I liked how they did that. Between that system and what was done in bravely default and the final fantasy pixel remasters, that's how random battles should be.
Random encounters only existed because of technical limitations we don't have anymore.Random encounter is a lost art of jrpg
I especially hate those dungeons where there's a random battle every two steps you take. Like damn at that point I'm not even playing the game anymore it's just endlessly battles and it's boringI remember that Megaman Star Force 2 was criticized by how psychotic is the rate of finding enemies in that game.
Random encounters are a fun mechanic. It wasn't technical limitations, that was just how Dungeons & Dragons worked.
They really only work in dungeons not meant for them (DQVII 3DS), in which case, the devs should have taken the time to fix that.
That is having the enemies on the field that you have to bump into to fight them.yeah I hate random encounters. i tolerated them in FFX remastered on switch, but FFX was too much and made me stop playing. I was early in the game and not sure if If there's an item that reduces the rate or not..
I have lots of trauma from random encounters while playing old school JRPGs lol.
I miss themI don't see how being able to see the enemies before they attack you makes it feel more artificial. It should be the opposite. Oh look, I'm in a wide open field, where are these random encounters popping up from?
They definitely added tension, sometimes Id make multiple trips into a dungeon, retreating to town to heal and save if I hadnt found a point in the dungeon yet.
also I liked grinding, and the idea of your party getting jumped by gangs of monsters was cool. Not like modern games that either have the exact same guys in the same spot or a random mix when you reset the area.
I dunno, loses some of its charm and makes everything feel more artificial
I don't see how being able to see the enemies before they attack you makes it feel more artificial. It should be the opposite. Oh look, I'm in a wide open field, where are these random encounters popping up from?
Have you ever actually played a game with enemies on the field? Apex predators turn into morons. It definitely only takes me out more.Sure, the enemy behavior isn't the greatest, but it's not any less realistic than enemies materializing out of thin air every few feet. I've got no problem with people having a preference, I just think it's silly to frame the argument around realism.
Sure, the enemy behavior isn't the greatest, but it's not any less realistic than enemies materializing out of thin air every few feet. I've got no problem with people having a preference, I just think it's silly to frame the argument around realism.
Youre totally right on that.Someone needs to play Thief 1 and 2.
That actually helped me crystallize my real gripe here: field enemies introduce, albeit in a different sense, an element of "stealth", which is strictly a negative in video games and always makes the game worse. Not a single video game ever created has made stealth work imo. So thats not really a gripe with field enemies I guess.
Someone needs to play Thief 1 and 2.
BY FAR the closest to something decent, but its still not great, and unfortunately second place is a million miles further down.Pinnacle of the genre in my experience, but I cut my teeth on Tenchu: Wrath of Heaven, so the assassinate all enemies without being detected model is my preference.