Have you ever done a challenge run in a game?

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Current Events » Have you ever done a challenge run in a game?
What was it? Did you enjoy it?
Randomizer in various Pokemon games
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
I've done a few different Nuzlocke variants in Pokemon games. Raw Nuzlockes are never fun, but it gets a little spicier if I incorporate ways to save/revive lost Pokemon.

But I accidentally discovered how fun monotype runs could be in a mono-Flying run of FR. No other special rules, just, everything in the team has to share a specific type. It ended up being just the right balance of difficulty for me~
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Lv1 Ultimate run through TWEWY (DS ver) and Neo TWEWY.
Initial equipment only run in Wild ARMs.

Nothing else really comes to mind, but they were fun. WA being extremely easy overall made it uneventful, though.
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I've done all girl runs in Fire Emblem games.
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Attempted a no armor X run in MMX4. Forgot I relied on the infinite weapon energy and got walled at the final boss lol
Many. Most of them in Elden Ring. In no particular order.

No death run.
No using healing flasks so I could only heal with regen items and spells.
Limiting my amount of flasks to 5 total on my arcane run.
Torrentless all bosses to see how big the game actually is compared to the previous ones.
Sorceries only (also did this in DS1, DS2, and DS3).
About half of a level 1 run before I got bored.

+ in general most of my runs through it have been region locked.

And finally, a secret run that no one else has ever done before that I'm slowly editing together.

In Lies of P my NG+ run was technique weapons only, NG++ was advance only, and my NG+++ run was boss weapons only (my DLC run was also on NG+++ and I only used boss weapons there as well, with a focus on the new ones).

In BoTW my first run was a 3 heart run, and in ToTK my first run was like 10 hearts and no extra stamina. I have another ToTK challenge run going with a ton of rules but I haven't actually played much of that.

I've done others but they were smaller runs in things I was playing a looong time ago so I don't remember most of them. In general I usually end up restricting my runs in some way, especially after the first.
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and i can TELL you, always faster and easier to just kill em. Just is!
Hard mode in Syphon Filter has you rolling constantly to avoid being shot in the head.
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I did Ghost/Clean Hands in Dishonored.

I remember being mad when I learned there was a charm that made the chokehold stealth animation like ten times shorter because I never picked it up once in the entire game.
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No attack run of Guardian's Crusade. It gets a lot easier once you actually get other renewable sources of damage.

I think I did a run of Wind Waker without collecting heart containers or heart pieces.

A run of BotW without killing Bokoblins, which was consequently also a no inventory expansion run lol.

I don't really have the patience for more rigorous challenge runs.
Hambo's alt.
I've done no death runs for Contra Super C

managed to succeed once, maybe twice.
I've done challenge runs of:
- Most Zelda games (usually minimalist, aka cannot collect any more permanent items than necessary, I was trying to do each one)
- Most major Final Fantasy games (exact run depends on the game, usually the minimum I think I can get away with, trying to do one for each)
- A few Mario RPGs (low level and/or minimalist)
- A few other games with fiesta-style challenges that randomized my party (of these, I had the most fun with Pokemon)
- Pikmin (low day run)
- probably a few others

It can be really fun to take an easy but fun and familiar game, and push it to its limits. You often learn a lot of obscure stuff about the game's mechanics too.
If you push it too far then it can get grindy and RNG-filled though. I've made that mistake with a few.

I'm actually in the middle of my minimalist run of Zelda A Link Between Worlds right now.
It's a rather difficult one. 3 hearts, no bottles, no sword or mail upgrades, rental quest items only, et cetera. Also with Hero Mode which is 4x damage.
Pretty much have to no-damage 85% of the game.
What a fuddy duddy.
I've done no item box runs, no heal runs, and no save runs of Resident Evil Village and 3 Remake.
Ghosts are cool.
more than I can remember offhand

also been into semi-casual speedrunning for a while which feels slightly challenge run adjacent (the challenge is to go fast)
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The only thing I can really remember is doing a minimalist (under 5% I think) run under 2 hours in Metroid Zero Mission. It was pretty fun! I mostly only did it because it would unlock a special ending image.
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pegusus123456 posted...
I remember being mad when I learned there was a charm that made the chokehold stealth animation like ten times shorter because I never picked it up once in the entire game.
Charms are random so it's less you never picked it up and more likely it didn't spawn in your game.
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
I did a No Dark Suit run in MP2:E and went as far as I could (you need the Light Suit to get to the final boss).

That fourth major boss fight was quite challenging, I remember dying immediately after beating the boss, trying to get those 100 energy pickups. It was so close.
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A bunch of solo runs and few non-solo challenge runs in various Pokemon games (monotype, themed teams, unevolved Pokemon only, etc.)
A few challenge runs in various Fire Emblem games (only male characters, only female characters, no mages, no mounted units, etc.)
An entire prestige of Call of Duty Black Ops 2 where I used only the TAC-45 pistol and a knife (my K/D ratio surprisingly went up during this prestige)
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It is not yet complete, and I haven't actually worked on it since some point last year, but a 100% run of Animal Crossing for GameCube with various restrictions and an extremely comprehensive definition of 100%.

Restrictions:
  • No time travel
  • No Nook codes unless that is the only way to get something (with the possible exception of e-Reader cards)
  • No e-Reader cards unless that is literally the only way to get something (so Ice Climber and Mario Bros.)
  • No homemade e-Reader cards unless there is no official way to get something (so Super Mario Bros. and Legend of Zelda)
100% definition:
  • Complete catalogue (This is nearly done, just missing two pieces of furniture)
  • The Forbidden Four NES games (Ice Climber, Mario Bros., Super Mario Bros., Legend of Zelda) and the DUMMY glitch item, none of which appear in the catalogue (I only have Ice Climber and DUMMY)
  • Complete Museum and fully upgrade Nook's store. (This is done)
  • All four statues in front of the train station of my main town, for fully paying off each characters' debt. (This is done)
  • Having every villager live in my main town at some point, and a letter from each of them as a keepsake (I'm just missing three)
  • A total of 18 towns, as there are 18 potential islanders you can have on the island you can visit via the GBA, so one for each, and with all of their preferred furniture given to them. (This is complete)
  • There are 15 train station designs, so amongst those 18 towns, I want each one to have an appearance. (This is complete)
  • 100% completing each NES game you can get in the game. (I've only completed one of them)
I think that's everything, but as it's been a while since I've been working on it, I may have forgotten something.
Yes but only accidentally as the challenge run also fit how I wanted to role play through the game.
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I've done a blindfolded run of Silent Hill 1 once. Had a friend guide me. I don't know why we did it, probably because we could.
Corruption that you can believe in.
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I've only ever done them when the game itself offers them, whether it's for unlockables or a trophy. RE comes to mind first as a series that does that a lot. I thought REmake's Real Survival mode was a fun challenge.

Speedruns and no-hit runs are something I could never get into just because of the repetition of them, but something like a base-level/no-upgrade run would be something I'd consider doing if it wasn't too tedious.
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I've done quite a few, though typically it's to get a trophy/achievement (Do a run without X).

As for unprompted challenges, I did attempt a wrench-only run in the original Ratchet & Clank. Made it all the way to the final boss before giving up on it though (took far too long to whittle his health down)
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Solo runs in various RPGs
I did a few single job challenges in FFT. Come to think of it I originally made this account to post on the FFT boards about those when I was completing them.
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Not sure if I'd call this a challenge run, but I made it my goal in the GTA games to never be wasted, busted, or fail a mission.
If any of the three happened, I reloaded my save.
Sigs are rather pointless, except if it's to showcase animation and images.
I started doing a No Sphere Grid run (with some other modifiers I cant remember) in Final Fantasy 10 but I got so bored of just stealing items for Riku to throw/mix
Lowest level game in FF8. It isnt too difficult to keep the characters at their starter level the whole game. I did gain some exp but nobody gained an actual level. Enc none being able to be had 10% of the way through the game helps out a LOT
Does playing a game for a full 24 hours with a few breaks and beating it in said 24 hours count?

I beat GTA San Andreas in 24 hours flat many many years ago on PS2. No side quests, only story missions and no cheats.
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Various challenge runs on FFX (including NSGNSNCNO up to the final boss) and a no materia run on FF7.
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Once I used a gecko os cheat code on twilight princess to multiply damage taken, lower damage dealt and modify a few other parameters I'm forgetting in an attempt to make the game harder. It wasn't any harder.
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Swordless run in Zelda NES both quests (Succeeded)

100% best ending on Super Metroid (does that count?) Succeeded in 2:50

One I created myself 20 years ago:
Use the Turok 1 Master Cheat (N64) and start Level 8 on Hard with the code.
You start L8 with only a knife. Beat the level and final boss using no Continues (Succeeded)
-You cannot use any other cheats. Objective is to find weapons and use them as sparingly as possible.
"Er...well, y'know. You can't make an omelette without um...destroying a forest.....or something" -Black Mage
Lv1 run in Souls games mostly
I disposed of doubt long ago.
This will be a day long remembered.
In Metroid Other M, I attempted a minimal pickup run on Hard mode that I never finished because of the required Wiimote pointing at the screen part at the end of the game.
Without truth, there is nothing.
I did a walking only run in Dragon Quest 8 once. No zoom or warping anywhere, nothing that lowers encounter rate, no sabrecat, only flying when necessary. Wasn't challenging, just extremely tedious.
I only appear to be out of line because I am the only one who is in line.
I have attempted Ghost Mode a number of times in Ghost Recon Wildlands
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A lot of times.

One of my sweatiest was going for the achievement to beat hard corps uprising without dying in arcade mode. I actually did it too.
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In this indie game cyber shadow I went through the game without picking up any health or SP upgrades and I actually pulled it off. I did it twice, both for the native PS5 version and again for the hell of it with the PS4 version of the game.
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As a kid, I did them on the NES. No sword in Zelda, no upgrades in Contra, no deaths in Contra, Life Force, and Mega Man. Things like that.
The ball is round, the game lasts 90 minutes. That's fact.
Everything else, is theory.
A couple. They're not really my thing, but there are a few games that I've played through a billion times and used it as a way to challenge myself. And a handful that I sorta accidentally did a challenge on by just hoarding resources, lol.
Arguing on CE be all like:
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Just the game-recognised speed runs for Super Metroid and several Shantae games. It's really not my bag.
Philosophy major in the academy of Nope.
No, that sort of thing doesn't interest me. I like taking my time with RPGs when I play them.
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argonautweakend posted...
Lowest level game in FF8. It isnt too difficult to keep the characters at their starter level the whole game. I did gain some exp but nobody gained an actual level. Enc none being able to be had 10% of the way through the game helps out a LOT
The funny thing about FF8, as I'm sure you know, is that this makes the game as easy as possible, so it's debatable if this even counts as a challenge.
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only if you count Heat runs in Hades. and some WoW boss hard modes.

my biggest challenge with most games is actually finishing them.
I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
I like doing challenge runs for games I particularly like. Just picking out a few:

I finished Castlevania III on hard mode with Trevor only with no deaths, on both of the major paths.

I did some challenge runs on Final Fantasy Tactics. I once did Ramza only and some others like random jobs.

One of the most interesting was in TMNT for NES I did a no farming run, meaning every item that appears in the game I was only allowed to pick up once. This changes a lot of things like having to visit basically every building in level 3 to get enough missiles to get through all the barriers. It also meant a hard cap on the number of scrolls I could get so I really had to conserve them. Also since there were a limited number of pizzas I could get it became a good idea in some cases to let a turtle die if I knew there was a place nearby I could get them back just for the health restore.
"It is possible to commit no mistakes and still lose. That is not a weakness. That is life."
Well I was enjoying that Zelda ALBW run, as I mentioned.
But the final boss is kicking my butt.
What a fuddy duddy.
I also enjoy starting tales of games on the hardest mose reasonable difficulty right from the beginning.

What I mean by reasonable is if the tales of game's difficulty comes from the AI being smarter and going for weaknesses more or intentionally gunning for your mages and healers first. Also them using artes they do not normally use on lower difficulties (especially bosses and mystic artes. I really like when bosses have access to mystic artes that they don't use on lower difficulties).

I hate it when the difficulty part just comes from stat bloat and that is when it gets lame. Tales of abyss' unknown difficulty was this and the type I actually hate. The game wasn't harder in that the enemies were any smarter, they just gave enemies like 1,000,000 HP and cranked up their defense to the point where you are just doing 1s damage-wise, and so now the game is just a lame endurance test where you wail on a enemy and see how long you can keep doing this until you get bored. (Thankfully the later tales of games like vesperia, graces f, the xillias, etc. found a better balance between the stat bloat stuff. Well tales of arise can be suspect since for this game they just decided to give mad enemies super armor where they can't be stunned and then bloated the HP again, =/).

Some games have various titles you can learn via doing challenge run type stuff. Like in symphonia lloyd had a title where you had to use his starting wooden swords up until a certain point of the game. Genis had the title where you couldn't use gels, and colette had one where you couldn't let anyone die I think it was. Vesperia also has a similar no gels up to a certain point title for karol, and so I was doing that one hard-ass boss fight near the beginning in the game and doing everything in my power to avoid using that gel.

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I did the solo Thief challenge (no class change) in Final Fantasy 1 for the NES years ago. It was brutal.
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No weapon run in MMX. Not that hard really.
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Storm_Shadow posted...
I did the solo Thief challenge (no class change) in Final Fantasy 1 for the NES years ago. It was brutal.

Ugh. Solo Thief.
I did each of the six (but with class changes) myself.
Thief is BY FAR the worst one. The grind to beat Astos is completely unreasonable.
What a fuddy duddy.
Current Events » Have you ever done a challenge run in a game?
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