I think its part of their business practice: Provide minimal experience at 80 dollars and squeeze as much out of consumers, and then in two years release a Deluxe edition with 200cc, more tracks, more characters and charge another 80 dollars and squeeze more out of consumers.
I assume the same will apply here.
But when you're charging that much more for a game that has like 60 less tracks than it's predecessor, and caps out at 150cc, the whole thing is just a super bad look.
I think its part of their business practice: Provide minimal experience at 80 dollars and squeeze as much out of consumers, and then in two years release a Deluxe edition with 200cc, more tracks, more characters and charge another 80 dollars and squeeze more out of consumers.eh this is nintendo, not atlus. They'll probably release it for free, then start price gouging for DLC characters
I also read that the touted open world is rather bare-bones, and that in a regular GP, you actually only go through a course once (no laps) while spending more time in-between the tracks.That seems to be the case, unfortunately. The in-between sections are called "intermissions," and I was hoping there was an option to turn them on or off for regular GP. But it seems like only vs mode has that option.
But when you're charging that much more for a game that has like 60 less tracks than it's predecessor, and caps out at 150cc, the whole thing is just a super bad look.Nah, don't count the Booster Course Pass. MK8DX + Pass amounts to more than what you pay for Mario Kart World, and World has more content than "just" the courses. It's not really fair to compare a re-release of an old game to a brand new one anyway in terms of "content" unless the new one is extremely barebones. MK World is not barebones.
Nah, don't count the Booster Course Pass. MK8DX + Pass amounts to more than what you pay for Mario Kart World, and World has more content than "just" the courses.
No kart customization eitherTo be fair this is probably one of the changes I'd be fine with. Nintendo just does not know how to balance those kart parts properly, and they always just lead to certain parts being the flat out best. If you try to just pick for style points then you are at a pretty good disadvantage.
"MK8 was literally perfect, I never had any complaints ever! Now I reject anything that isn't MK8!"When you have to put words in my mouth that's an automatic failure. I have my issues with the game but "lack of content" is not one of them. I'm just a realist.
When you have to put words in my mouth that's an automatic failure. I have my issues with the game but "lack of content" is not one of them. I'm just a realist.
...I wasn't saying you said that. Reread the post. I was agreeing with you. >.>...Yeah whoops. That was a major misread! I should go to sleep, lol.
...Yeah whoops. That was a major misread! I should go to sleep, lol.
Besides...anyone who expected or wanted a brand new Mario Kart game to have 90+ tracks at launch is fooling themselves, lol.
I haven't seen a single person say that they expected the new game to have 90+ tracks at launch, so I'm not sure what you're even on about.
But when you're charging that much more for a game that has like 60 less tracks than it's predecessor, and caps out at 150cc, the whole thing is just a super bad look.
...You literally implied that here:
I was trying to say that the value proposition is seriously off, not that I expected the new game to have 90+ tracks. Sorry if that was unclear.
To be fair
At least it's new content, that's always a plus.
I was trying to say that the value proposition is seriously off, not that I expected the new game to have 90+ tracks. Sorry if that was unclear.To be fair, Nintendo increased the price to $80, because they want this to be the main price point for their big IP's going forward. It's not $80 because we're getting more content than we would have gotten otherwise. We're getting the same level of content at a higher price. So yeah, the value isn't going to match up when compared to old games.