Maybe dont spend millions of dollars on games and learn to work within a scope.
Expedition 33 is probably going to do better than most AAA games in the last few years.
The AAA method is screwed, but >90% of the games I have purchased since 2014 are all indie titles, even though "indie" is becoming broader in scope and scale.And those indie games are finding it harder and harder to get investors too.
And those indie games are finding it harder and harder to get investors too.Those indie games are barely indie. You'll still see games being made. Fuck, one of the best games in recent history is Stardew Valley which was made by a single dude working a regular job iirc.
And those indie games are finding it harder and harder to get investors too.
https://gamefaqs.gamespot.com/a/forum/0/009cab87.jpg$2 billion sounds like a bogus number to me
Not sure how true it is.
That Expedition 33 game selling 2 million copies out of nowhere shows the games industry is not screwed, the AAA development cycles of the last 10 years are screwed.
Its an oversaturated market with inflated development costs. Somethings gotta give. WTF told big publishers they have to pump out big games with high fidelity graphics? We mainly want good games that play and work well.Graphics are the easiest thing to market, ads make money. Those are the only 2 things the modern gaming industry understands.
AAA blockbusters have been running into a problem they REFUSE to face and take responsibility for the past 15 years, since about 2010. They're just finally suffering for it.
"What do you mean gamers can't play 10 different live services games that require you to treat them as a part time job to keep up with the other addict- *cough* gamers"It's this.
That Expedition 33 game selling 2 million copies out of nowhere shows the games industry is not screwed, the AAA development cycles of the last 10 years are screwed.This. The "AAA development model" as we know it is gonna either severely downscale or have to change because it's clearly not working anymore. Lower budget games and indie games have been doing well.
Btw I hope y'all are prepared for annoying as fuck rockstar minigames and animation bloat
Can't wait for "get weapon from weapon locker" to be a 16 button operation with fully fleshed out animations for each step
fucking hated that shit in rdr2
The AAA method is screwed, but >90% of the games I have purchased since 2014 are all indie titles, even though "indie" is becoming broader in scope and scale.
Alternatively I loved it in RDR2. Needing to go to your horse for a long gun was awesome and felt cool as hell to me.It would have been great if the game didnt constantly unequip and put your weapons back though.
Alternatively I loved it in RDR2. Needing to go to your horse for a long gun was awesome and felt cool as hell to me.
It's great that it's going to collapse right as I'm almost about to join it ;_;
I wanted to get into video game development when I was younger, but I'm glad I never did, it sounds like a nightmare with all the crunch and being beholden to clueless publishers and stockholders.Same. At this point, I would just go indie, and be able to make whatever game I want.
Its an oversaturated market with inflated development costs. Somethings gotta give. WTF told big publishers they have to pump out big games with high fidelity graphics? We mainly want good games that play and work well.Speak for yourself, I love high fidelity graphics.