The video games industry is screwed.

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Current Events » The video games industry is screwed.
https://youtu.be/9HM9nmqNioQ?si=WX98Tu7q-meNUJTg

tl:dw the (slight) post COVID slump scared off a lot of investors who went to invest in AI instead, and a lot of casual gamers have been lost to social media. With outside investments down so much the industry is entering a death spiral from which it may not recover.

It's not just AAA games either, a lot of indie games are having trouble getting investors.
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That Expedition 33 game selling 2 million copies out of nowhere shows the games industry is not screwed, the AAA development cycles of the last 10 years are screwed.
Up to no good searching for tomorrow
Misunderstood when you're headed straight into the flames
Saw this coming. There's no way the costs inflating as they did in like a 10 year span was ever sustainable, and the demand for constantly increasing profits after a boom caused by people essentially forced into being shut ins was unsustainable.

As someone who grew up with videogames I won't shed a tear as this idiocy dies. There's still plenty of success, and once the huge corporate entities fuck off things can improve again.
we can still get games like vampire survivors though

honestly 99% of overinflated budget AAA games are trash anyways
The AAA method is screwed, but >90% of the games I have purchased since 2014 are all indie titles, even though "indie" is becoming broader in scope and scale.
And which of you by worrying can add a single hour to your span of life?
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Screwed? No. In for a major restructuring? Definitely.
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Maybe dont spend millions of dollars on games and learn to work within a scope.

Expedition 33 is probably going to do better than most AAA games in the last few years.
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_____Cait posted...
Maybe dont spend millions of dollars on games and learn to work within a scope.

Expedition 33 is probably going to do better than most AAA games in the last few years.

but what about my Fortnite billions!?!
Games made with genuine passion are popping off. BG3 and now Expedition 33.
I'm sure there are others but that's just off the top of my head.
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Evening_Dragon posted...
The AAA method is screwed, but >90% of the games I have purchased since 2014 are all indie titles, even though "indie" is becoming broader in scope and scale.
And those indie games are finding it harder and harder to get investors too.
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itcheyness posted...
And those indie games are finding it harder and harder to get investors too.
Those indie games are barely indie. You'll still see games being made. Fuck, one of the best games in recent history is Stardew Valley which was made by a single dude working a regular job iirc.

Contrary to popular belief you don't need teams of dozens or hundreds of people to get shit done, it's just easier. That and most of the "gamers" that care for the complexity of modern games will just move to AI slop when the industry dies.
itcheyness posted...
And those indie games are finding it harder and harder to get investors too.

indie games don't get investors....

then they aren't indie
https://gamefaqs.gamespot.com/a/forum/0/009cab87.jpg

Not sure how true it is.
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No confirmation on the price, so I doubt official numbers are floating around. How accurate were the 2022 leaks?
And which of you by worrying can add a single hour to your span of life?
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I love to see itemized expenses of GTA 6 production.

Like looking at those comically expensive doctors bills after a surgery.
Why do nerds always get caught up on the details?
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Post #16 was unavailable or deleted.
Considering the game industry is the largest entertainment medium in the world and 10x larger than the film industry, I don't see that feasibly happening.
...I think I'm done here...
St0rmFury posted...
https://gamefaqs.gamespot.com/a/forum/0/009cab87.jpg

Not sure how true it is.
$2 billion sounds like a bogus number to me
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Error1355 posted...
That Expedition 33 game selling 2 million copies out of nowhere shows the games industry is not screwed, the AAA development cycles of the last 10 years are screwed.

Yep this. What a poorly timed video lol
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Its an oversaturated market with inflated development costs. Somethings gotta give. WTF told big publishers they have to pump out big games with high fidelity graphics? We mainly want good games that play and work well.

SEXY SEXY!
if you make a game people want to *play*, you're going to do pretty okay.

the problem, as it were, is that the AA-AAA space is getting filled by people who want to make movies and award-bait, not *games*. You can certainly show up with A Story To Tell, and tell it, but you have to remember to make *a game*. Not a three million dollar piece of art that resonates with exactly 4 people. Not if you want to be successful, anyway.
Why not go all in?
CARRRNE_ASADA posted...
Its an oversaturated market with inflated development costs. Somethings gotta give. WTF told big publishers they have to pump out big games with high fidelity graphics? We mainly want good games that play and work well.
Graphics are the easiest thing to market, ads make money. Those are the only 2 things the modern gaming industry understands.
I'm fine with AAA crap dying off

I miss those mid budget games that died after the 360PS3 era
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Btw I hope y'all are prepared for annoying as fuck rockstar minigames and animation bloat

Can't wait for "get weapon from weapon locker" to be a 16 button operation with fully fleshed out animations for each step

fucking hated that shit in rdr2
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As long as Japanese people keep making games for Japanese audiences I'm very ok with other countries game industries collapsing.
A correction in the video games industry was inevitable. It is way too fucking bloated right now.

Compare the sales marks for successes in the 90s and 00s to now. It's insane
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The best and maybe only chance for the video game industry survival is if they are willing to go back to the basics and use easier to program software/hardware. You know go back to when it only took 15-40 people to make a game and not 100+ like today, just too much overhead
how does super mario world work without updates?
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AA games are doing fine.

AAA blockbusters have been running into a problem they REFUSE to face and take responsibility for the past 15 years, since about 2010. They're just finally suffering for it. The type of growth they wanted was never sustainable for how much gross waste their dev cycles produce.
Ernie.
Aysander posted...
AAA blockbusters have been running into a problem they REFUSE to face and take responsibility for the past 15 years, since about 2010. They're just finally suffering for it.

"What do you mean gamers can't play 10 different live services games that require you to treat them as a part time job to keep up with the other addict- *cough* gamers"
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Error1355 posted...
"What do you mean gamers can't play 10 different live services games that require you to treat them as a part time job to keep up with the other addict- *cough* gamers"
It's this.

Also, it's 'success' being an unachievable goal of *needing* to sell 5+ million copies to simply begin to make something resembling a profit.
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Just go back to PS2 level scope and games will do fine again
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Error1355 posted...
That Expedition 33 game selling 2 million copies out of nowhere shows the games industry is not screwed, the AAA development cycles of the last 10 years are screwed.
This. The "AAA development model" as we know it is gonna either severely downscale or have to change because it's clearly not working anymore. Lower budget games and indie games have been doing well.
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We've been overdue for a correction. Game production in its current form is unsustainable.

"Gaming" is too big to collapse as an entire medium, but I certainly wouldn't be surprised to see a few big names exit the industry (EA, Ubisoft, Bilzzactivision). And, honestly, good fucking riddance if that comes to pass.
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The only way GTA can have a budget of 2 billion is if they're going all out with adding real brands but then again a lot of brands would rather advertise themselves for free or pay to get in the game themselves instead Similar to stadiums or venues where the companies pay in order for them to get advertised.

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AAA games are failing because they keep pouring millions trying to chase live service crap
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pinky0926 posted...
Btw I hope y'all are prepared for annoying as fuck rockstar minigames and animation bloat

Can't wait for "get weapon from weapon locker" to be a 16 button operation with fully fleshed out animations for each step

fucking hated that shit in rdr2

Alternatively I loved it in RDR2. Needing to go to your horse for a long gun was awesome and felt cool as hell to me.
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Evening_Dragon posted...
The AAA method is screwed, but >90% of the games I have purchased since 2014 are all indie titles, even though "indie" is becoming broader in scope and scale.
https://i.imgur.com/TGkNCva.gif https://i.imgur.com/8mWCvA4.gif
Kaldrenthebold posted...
Alternatively I loved it in RDR2. Needing to go to your horse for a long gun was awesome and felt cool as hell to me.
It would have been great if the game didnt constantly unequip and put your weapons back though.
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In a capitalist society, if there is money to be made at all, any decent profit, shit will live on.

It's a blessing and a curse.

Video games are profitable in many cases.
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It was good for games to rapidly increase graphics to catch up with 4K, but now? Crunch is unnecessary, and honestly I don't care about resolution as long as the game runs at 30 fps, and is at least 1080.
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Kaldrenthebold posted...
Alternatively I loved it in RDR2. Needing to go to your horse for a long gun was awesome and felt cool as hell to me.

There should be a balance tho. Sometimes those long animations helped immersion, other times it was just tedious.
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We dont need huge giant AAA games with half a billion dollars budget and a decade of dev time

release yearly, lower budget games
ImAMarvel posted...
It's great that it's going to collapse right as I'm almost about to join it ;_;

I wanted to get into video game development when I was younger, but I'm glad I never did, it sounds like a nightmare with all the crunch and being beholden to clueless publishers and stockholders.
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While I do think a AAA collapse is inevitable, I'm not as eager for it as I should be. Large Western and even a some long standing Japanese companies may be struggling, but East Asian gacha games with heavier focus on production and gameplay (Genshin, ZZZ, Honkai) feel like they've been taking off like a rocket. If the market collapses, from a pessimistic standpoint I feel like we'd see those taking over the lion's share rather than a regression to lower production value "Indie tier" projects like many of us want.
Clair and Oblivion selling million+
Switch 2 preorders through the roof

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Ivynn posted...
I wanted to get into video game development when I was younger, but I'm glad I never did, it sounds like a nightmare with all the crunch and being beholden to clueless publishers and stockholders.
Same. At this point, I would just go indie, and be able to make whatever game I want.
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What games do I enjoy hmmm? Strategy games and city sims. RPG Games SE made before FF13. I like the Sukioden games. I like Sailing games. I like Dynasty warriors. Hear me Koei Tecmo? I want a rerelease of Dynasty Tactics.

Notice a trend? Those few and far between. Thats the issue. They are making games nobody wants.
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CARRRNE_ASADA posted...
Its an oversaturated market with inflated development costs. Somethings gotta give. WTF told big publishers they have to pump out big games with high fidelity graphics? We mainly want good games that play and work well.
Speak for yourself, I love high fidelity graphics.

But I think the worst part of AAA development comes from execs/shareholders. Unrealistic deadlines (crunch), unrealistic sales goals, trying to force in live service crap and loot boxes, etc.

Like look at Cyberpunk 2077. They absolutely were not ready to release, but the shareholders wanted the game released pronto. Disaster of a launch.
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Current Events » The video games industry is screwed.
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