Yu-Gi-Oh! General 25: Puella Magistus Verre Magica

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Current Events » Yu-Gi-Oh! General 25: Puella Magistus Verre Magica
I hate Evenly Matched.

You can probably guess what my answer be.
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
Made this board (I still have Heroic Call in hand that I can use for Armored Xyz line) plus Maxx C.

https://gamefaqs.gamespot.com/a/forum/1/1c05e7aa.jpg

However, I play with mobile data. The moment someone phones me, the connection is instantly lost because ISP provider is BS.

Guess what happened.
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
Tennousu posted...
I hate Evenly Matched.

You can probably guess what my answer be.
cant believe i only just realized i just said "hard code evenly matched but better into the mechanics" lmao

Back to the drawing board for this one~
Star Rail (601319792) | FGO (960,463,298)
Let's be friends~
Any sort of drastic change like a limit on summoning or final board size would be so game-changing that you may as well just make a whole new format for it. Instead of making a new official format, at that point just bring Rush Duel over to the west instead of trying to morph Advanced into something unrecognizable from before. IMO, I think the game doesn't need a massive overhaul, just some small rules tweaks.

  • The player who goes 2nd starts the game with 6 cards in hand instead of starting with 5 and then drawing to open their turn. This way, the going 2nd player has 1 more chance to open a handtrap and doesn't have to wait until their draw phase to know if they'll have what they need to survive.
  • Each player now gets 1 normal summon per main phase instead of 1 normal summon per turn. This way, the going 2nd player has a few more options since the going 1st player doesn't get a battle phase (and therefore no main phase 2) on the 1st turn.
  • Decrease the maximum extra deck size. Yes, de crease it. The fact that people can fit every combo/endboard piece they need and a few utility toolbox options like S:P Little Knight makes combo decks way too versatile and resilient. Lowering the extra deck size from 15 to 12 would make many combo decks have to make difficult choices about whether to go for the high-roll endboard at the cost of not having toolbox options or to shoot for a lesser endboard but still have some toolbox options available.
I think these 3 tweaks, plus some critical banlist hits, would put the game in a much better spot without needing to massively overhaul the game.
https://i.imgur.com/PmF1p9q.jpg
I've seen a few videos from the Wonky Quartet trying it out, but I really think a rotation format would lower the power level of the available decks while also letting older decks shine again. Obviously not something like MtG's standard since we end up playing with the newest cards anyways, but something that lets the newer underpowered decks play against better older decks, or something like that.
The 3 lane format has always had its own share of broken ass shit, too. The problem with this is that it also just straight up kills a ton of cards. It's impossible to summon a good 50 or so cards without some crazy Duel Links/Speed Duel level skills that create nuclear fusion.

Smaller deck size is an idea because it actually strengthens 1+ card combos. However higher deck size is also an idea because it curbs the strength of 1 card combo decks. Either way, even though ygo hadn't technically reached complete degeneracy, they do need to one day do a rule change that doesn't explicitly kill anything. It's a very tall order, and MR4 was their last true attempt, which was very unpopular. They have very little reason to innovate cuz the risk has historically been massive.
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
I'm twenty-seven trillion percent opposed to reducing extra deck size. My deck of choice is Spright Twins, which already has to make hard choices in the extra deck. After all the stuff that's kind of my core combo, I pretty much have room for a Zeus package *OR* extra copies in case something gets Unicorn'd or Bystial'd *OR* a broader toolbox. All that for a deck that just isn't competitive.

It's decks like that I was thinking about with my "make Evenly Matched a core mechanic" suggestion, actually. There are plenty of weaker decks that still depend on special summoning a lot and/or require a lot of extra deck space. You can't really put a limit on number of summons performed or extra deck size without flat-out killing those decks. But putting a cap on how many negates-on-sticks you're allowed to end your turn with equalizes end boards without killing ways to reach them.
Star Rail (601319792) | FGO (960,463,298)
Let's be friends~
SydnieStarlight posted...
I'm twenty-seven trillion percent opposed to reducing extra deck size. My deck of choice is Spright Twins, which already has to make hard choices in the extra deck. After all the stuff that's kind of my core combo, I pretty much have room for a Zeus package *OR* extra copies in case something gets Unicorn'd or Bystial'd *OR* a broader toolbox. All that for a deck that just isn't competitive.

I don't think an extra deck limit of 12 "kills" Live Twin Spright at all. Like I said, you have to decide what's important to keep and what's most expendable. I picked out a random M1 list off MDM, and right there I see multiple ways this person can take their extra deck.

https://www.masterduelmeta.com/top-decks/master-i/february-2025/live%E2%98%86twin-spright/etzu/9nGCN

They could cut the Zeus package, they could cut the extra copies of the Spright or Live Twin cards, they could cut Knightmare Gryphon from their end board and play lower to the ground, they could cut the white woman jumpscare if towers aren't a big threat in the current format, and so on. The fact that they can fit their main combo (including some duplicates), their endboard pieces, a going 2nd engine, and multiple toolbox options into their extra deck is the exact problem I'm talking about with modern Yu-Gi-Oh as a whole. Very few decks actually need 13+ extra deck cards just for its main combo to function , and any deck that does probably isn't a healthy deck that should be allowed in the game to begin with. That territory is only like... FTK's, long-ass Infernoble combos fueled by Isolde, long-ass Plant Link combos, and so on.

As for the problem of needing duplicates to deal with Kashtira Unicorn... I honestly think he should have been banned a long time ago. If this rule change were to be made, I'd assume banning Unicorn would go alongside it, because his already game-breaking extra deck rip would suddenly become much more powerful.
https://i.imgur.com/PmF1p9q.jpg
Out of sheer curiosity, I went through every single deck I have across both of my accounts that uses a full extra deck to see if I could easily cut them down to a 12-card extra deck to fit my hypothetical rule change (and a hypothetical Kashtira Unicorn ban along with it). So this is excluding True Draco with no extra deck and decks like Floowandereeze or Labrynth that mostly use it as Pot of Extravagance fodder.

Sky Striker (handtrap version):
- 2nd copy of Hayate
- Kaina
- S:P

Sky Striker (board-breaker version):
- 2nd copy of Hayate
- Azalea
- Azalea Temperance

Sky Striker Bystial Control:
- Typhon
- Kaina
- 2nd copy of Camellia

Maliss:
- Terahertz, Desavewurm, Mereologic (the whole Terahertz package)
- Link Spider
+ Firewall

Sky Striker Maliss:
- Knightmare Cerberus
- Knightmare Phoenix
- S:P

Tenpai:
- 2nd copy of Bident
- Striker Dragon
- Dharc

Sky Striker Tenpai:
- 2nd copy of Bident
- Odd-Eyes Meteorburst
- Samurai Destroyer

Zoodiac:
- 2nd copy of Tigermortar
- S:P
- Megaclops

Sky Striker Zoodiac:
- 2nd copy of Tigermortar
- Typhon
- S:P

Marincess:
- Splash Mage
- Marbled Rock
- Coral Triangle

Sky Striker Marincess:
- 2nd copy of Blue Slug
- Marbled Rock
- Coral Triangle

Branded:
- Mudragon and Garura (and - Super Poly in the main deck along with these 2)
- Alba Lenatus

Branded Tearlaments:
- D.3.S. Frog and El Shaddoll Construct (and - Branded in High Spirits in the main deck along with these 2)
- Redoer

Tearlaments:
- Typhon
- Dharc
- Underworld Goddess

Horus Tearlaments:
- Mudragon and Garura (and - Super Poly in the main deck along with these 2)
- Bagooska

Synchro Tearlaments:
- Ancient Fairy Dragon
- Deep Sea Prima Donna
- S:P

Fiendsmith Tearlaments:
- Desirae (and - Fiendsmith In Paradise in the main deck along with it)
- Naturia Beast (and - Glow-Up Bulb in the main deck along with it)
- Dugares

Centur-ion:
- 2nd copy of Primera Primus
- Snake-Eyes Doomed Dragon
- Typhon

Blue-Eyes Centur-ion:
- Magistus Chorozo
- Accel Stardust
- Lightstorm Dragon

Primite Blue-Eyes:
- 2nd copy of Tyrant
- Black Rose Moonlight
- S:P

Generaider (both pure and Runick versions):
- both copies of Enterblathnir
- Utopic Future
- Utopic Draco Future
+ Infinitrack Earth Slicer

Spright:
- Onibimaru
- Pitknight Earlie
- Underworld Goddess

Invoked:
- Magellanica
- Spirit with Eyes of Blue
- Heavenly Spheres

Swordsoul:
- Draco Berserker
- Qixing Longyuan
- S:P

Rescue-ACE:
- Relinquished Anima
- Knightmare Phoenix
- Knightmare Unicorn

Ancient Gear:
- Howitzer
- Dugares
- Apollousa

Harpies:
- Saint Azamina (old Super Poly target that's no longer relevant)
- Harpie's Pet Phantasmal Dragon
- Typhon

Evilswarm:
- Saint Azamina (old Super Poly target that's no longer relevant)
- 2nd copy of Steelswarm Origin
- Typhon

Flame Swordsman:
- Starving Venom Fusion Dragon and Crystal Wing Synchro Dragon (targets for GY effect of Supreme King trap)
- Typhon

"Funny Turn 0 Plays" Deck:
- Red-Eyes Dark Dragoon
- Despian Proskenion
- Satellite Warrior

As you can see, I was able to do it for every single deck I had, even ones that you might think have very little extra deck space to work with. And now I challenge you guys to look at your decks and do the same. If the extra deck limit was lowered to 12 like I suggested (and Kashtira Unicorn was banned with it so you didn't have to worry about duplicates as much) how would you modify your extra decks (and possibly main decks in some cases) to adjust? You can go through all of your decks, or only your most used ones.
https://i.imgur.com/PmF1p9q.jpg
I'll do it later. I only have a few anyway
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
Needless to say, that extra deck doesn't look quite like what I'd use. At an absolute minimum, I'd run:
-Gigantic Spright x2
-I:P Masquerena
-Spright Elf x2
-Evil Twin Ki-sikil x2
-Evil Twin Lil-la x2
-Muckraker from the Underworld
-Unchained Abomination
-Evil Twin's Trouble Sunny

I do have to take back one thing I said, the deck doesn't need to choose between extra copies for a safety net and other tools, that's my bad. But if we had 12-card extra decks, it would have only the absolutely necessary pieces for its core functionality and that safety net. I'd have to choose between auto-losing to the coin flip or giving up that safety net and instead auto-losing to Gigantic being Imperm'd or similar, Elf being removed from the field, or either Twin being banished.

And this isn't even getting into other cards I'd feel really stupid for not including when I need them. (Spright Sprind so I can still get to the Twins if I only opened Sprights. A second Sunny so I still have a follow-up if I was somehow only able to do the basic Twins combo turn 1. Knightmare Unicorn as an alternative Masquerena target if I don't have enough materials for Abomination. There, that's the whole extra deck filled *only* with the cards I need to feel comfortable that I'll have a functional turn 1 EDIT: and the ability to come back from a bad turn 2.)
Star Rail (601319792) | FGO (960,463,298)
Let's be friends~
Problem with reducing ED is that all it really accomplishes is reducing the number of options per deck. There are very few decks that run like... absolutely every ED mons being extensions to an exact amount of end solution. For example, even Dragon Link uses up to about 10-12 ED mons for extension and end board, and the rest are back up plans, like Seals or finishers like Accesscode. You'd basically be killing 2-3 decks total that are like meme ED ultra spam to some conclusion like Exodia (the one stable combo like the one Jeff Leonard used don't even use 15 ED mons lol) or slightly inconveniencing Branded and Dragon Link.

Basically I just don't really see the point. It's just an inconvenience that probably won't change much and also hurt Konami's profit margins, so it'll never happen

At this point, they will need to create a new summoning mechanic that have very little to do with monsters on the board. Something that doesn't reward summon spamming.

They can go full Vanguard or MtG's Commander style where the game is now highly dependent on summoning and defending 1 very important guy. It'd be like a reboot to the ED mechanic, and they might have something like cannot be tributed or used as a cost for any summons. Cannot be attacked if there is another card in its column.

The problem with this idea is that people are allergic to new shit, but I think there are a lot of tools in this type of 1 boss type deck format to slow down the pace of the game while heavily simplifying the game.

Either that or Maximum Summon from Rush Duel has always been funny.

Or have Rituals become an ED mon, which would probably cause I dunno the death of the game or something
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
Also the latest ep of Master Chef was fucking peak as hell lmao

https://www.youtube.com/watch?v=Ks7rbNPZcsY

I think regardless of Nigel's obvious lack of understanding of what the hell was going on, and MBT doing an Australian accent most of the time, cockney if we're being generous, I would've voted for Farfa as first anyways. That was a glorious combo and it's crazy that the combo is that hard to do and accomplishes... well, something
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
legendarylemur posted...
Problem with reducing ED is that all it really accomplishes is reducing the number of options per deck.

That's the whole point though . It's not about killing decks, it's about decks not having every combo and endboard piece they need plus backup plans, toolbox options, and going 2nd options. A smaller extra deck means players will have to more carefully decide what they put in and what they leave out. If you want your deck to always have the emergency option of "make Verte, then summon Dragoon" or "make Moon, then full Fiendsmith combo" then it'll cost valuable extra deck space and you may have to give up part of your endboard for it. Or if you want to have your deck's most powerful endboard possible, you may have to give up on having such backup plans or give up toolbox options like S:P or Typhon. That's the point of all this. That trade-off inherently lowers the power level of the whole game because decks are no longer able to easily handle every situation from the extra deck unless they sacrifice some of their raw power for it.

legendarylemur posted...
They can go full Vanguard or MtG's Commander style where the game is now highly dependent on summoning and defending 1 very important guy. It'd be like a reboot to the ED mechanic, and they might have something like cannot be tributed or used as a cost for any summons. Cannot be attacked if there is another card in its column.

This sounds more like an alternate format to me. It sounds kind of similar to the Virtual World arc of the DM anime where they dueled with "Deck Masters" by their side that were treated differently from the other monsters in their deck.
https://i.imgur.com/PmF1p9q.jpg
  • Dragon Link
3 Striker
Pisty
Romulus
Hieratic Seal
Dillingerous
Borrelend
Borrelsword
Borreload Savage
Dis Pater
S:P

  • P.U.N.K Rank 8
Carp Rising
Amazing Dragon
Dragon Drive
JAM FEVER
PEP
<any good link 2 that only needs 'effect monster>
<another good link that only needs 'effect monster>
Hope Harbinger Dragon
GE Photon Lord
Divine Shadow Dragon Dragluxion
GE Tachyon Dragon
Galaxy Satellite Dragon

  • P.U.N.K Demonsmith
Carp Rising
Amazing Dragon
Dragon Drive
JAM FEVER
PEP
Underworld Goddess
Closed Moon
Requiem
Sequentia
Agnus Dei
Dies Irae
Lacrimosa fusion (Lv 6)

  • Flame Swordsman Infernoble (LMAO RIP)
2x OG Flame Swordsman
Fighting Flame Dragon
Ultimate Flame Swordsman
Isolde
Charles synchro
Charles link
Angelica
Roland
Prom Princess
Battlin Boxer Big Dempsey
M-X Saber Invoker OR 2nd Charles link

  • Goblin Riders + Materiactor
2x Big Gabonga
F0 Hope + F0 Hope Dragoon
M-X Saber Invoker
Xyz Armor Torpedo
Xyz Armor Fortress
FA Dark Knight Lancer
Downerd
Zeus
Materiactor Exagard
Silhouhatte Rabbit

  • Fire King
Azamina Ilia Silvia
2x Garunix Eternity
Linkuriboh
Hiita
Duelittle Chimera
Sunlight Wolf
Heatsoul
Prom Princess
Amblowhale
S:P
Borrelsword

Hmm, pretty fun.

edit: added S:P for Dragon Link. S:P + Borrelsword is my favorite duo.
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
Calwings posted...
That's the whole point though . It's not about killing decks, it's about decks not having every combo and endboard piece they need plus backup plans, toolbox options, and going 2nd options. A smaller extra deck means players will have to more carefully decide what they put in and what they leave out. If you want your deck to always have the emergency option of "make Verte, then summon Dragoon" or "make Moon, then full Fiendsmith combo" then it'll cost valuable extra deck space and you may have to give up part of your endboard for it. Or if you want to have your deck's most powerful endboard possible, you may have to give up on having such backup plans or give up toolbox options like S:P or Typhon. That's the point of all this. That trade-off inherently lowers the power level of the whole game because decks are no longer able to easily handle every situation from the extra deck unless they sacrifice some of their raw power for it.

But it does weaken some decks significantly more than others. For one thing, a lot of decks don't even need that much ED space to do their full thing. So giving them only 12 ED space basically just puts them at the exact same power, while very selective ED spam decks are just made so much worse. You just randomly pick out to kill stuff like Stardust Dragon form spams and I dunno World Legacy link spam. Meanwhile Malice and Ryzeals don't really care whatsoever. They just run 2-3 copies of some of their cards because it can sometimes come clutch in a turn 9+ grind game, not cuz they need options. Malice in particular run 1 copies of all of their key link-3s. They still got 9 extra space for extensions and combos, and that's probably more than enough.

Except you also reduced ED space to 12 for both sides, so what happens is both sides don't have a turn 9 grind game just randomly, so they just like top deck summon and attack or something? Something tells me even at turn 9, you still have something left for Ryzeals to summon in the deck. So this is a pretty big buff for them.

Think about Kashtira, too. Oh, Unicorn splash is basically just game against random decks now I guess, so a big buff to them, which is something I never thought about. I guess if you're down for this type of lifestyle, this would be a cool change.

The thing is, stuff like Verte and Dragoon and stuff you only really need 2 ED space. What makes splashable engines strong is their lack of restrictions, not ED space.

It's a cool little thought experiment for some decks, but in actual practice, it really doesn't accomplish anything.


This sounds more like an alternate format to me. It sounds kind of similar to the Virtual World arc of the DM anime where they dueled with "Deck Masters" by their side that were treated differently from the other monsters in their deck.
All additions of new extra deck monsters are literally exactly like this. There's no real difference to calling it new format or new mechanic, because that's what Master Rule 3/4/5 was, both a new format and a new mechanic. But yes, this is a familiar mechanic that can actually appeal to older audience.

The problem with Links were that the initial intention was to curb the ED monsters, and in practice, it basically did what I laid out earlier on. It fucked over a bunch of random pet decks, and a lot of people quit, and also any decks that were already in a position to Link spam got like t0 levels powerful. You might even say Links were sorta like a way to reduce ED space as a requirement to actually play YGO, and it nearly killed the game
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
Junk Warrior truly wants to fist.
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
Calwings posted...
That's the whole point though . It's not about killing decks, it's about decks not having every combo and endboard piece they need plus backup plans, toolbox options, and going 2nd options. A smaller extra deck means players will have to more carefully decide what they put in and what they leave out. If you want your deck to always have the emergency option of "make Verte, then summon Dragoon" or "make Moon, then full Fiendsmith combo" then it'll cost valuable extra deck space and you may have to give up part of your endboard for it. Or if you want to have your deck's most powerful endboard possible, you may have to give up on having such backup plans or give up toolbox options like S:P or Typhon. That's the point of all this. That trade-off inherently lowers the power level of the whole game because decks are no longer able to easily handle every situation from the extra deck unless they sacrifice some of their raw power for it.
And the point is that *this isn't actually good*. It's a blow to pretty much every deck, which means the decks at the top will continue to stay at the top, but more than a few below them will fall out of the game altogether. A lot of decks *need* those backup plans or turn 2 options because their end board is weaker and/or harder to reach, and, for example, having the option to at least go into Zeus is the only chance they have of staying in the game.
Star Rail (601319792) | FGO (960,463,298)
Let's be friends~
Apparently they plan to increase system requirement, with the minimum requiring Nvidia GTX 1650.

I only play with integrated graphics (of AMD Ryzen 5 5600G tier). If this cause me to be booted then goodbye, I guess.
Mr God Jackstar, the Unfathomable Abyss, the Dancing Stardust of Sagittarius, the Blazing Inferno of Frozen Hell, Second Principal Leader of Incomplete Brigade!
What the hell are they adding in that update to cause such a massive increase in required PC specs? And if that same update also applies to the console versions of the game, I'd hate to see what the hell is going to happen to the mobile and Switch versions of the game.
https://i.imgur.com/PmF1p9q.jpg
SydnieStarlight posted...
And the point is that *this isn't actually good*. It's a blow to pretty much every deck, which means the decks at the top will continue to stay at the top, but more than a few below them will fall out of the game altogether. A lot of decks *need* those backup plans or turn 2 options because their end board is weaker and/or harder to reach, and, for example, having the option to at least go into Zeus is the only chance they have of staying in the game.
Yes, and I think it's important to always keep in mind the history of Master Rule 4. It actually did do a lot of the suggestions people have been making for years, like limiting summons, limiting deck space, etc. The end result was that it was the least popular format of all time
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
I looked at the 2 events for this month. I have something for both events on my side account (Branded or Tearlaments for Fusion+Link, Argostars for Under-5) and obviously I can run with Sky Strikers for Fusion+Link on my main account, but for Under-5 on my main account, none of my decks as they are will function at all. The only idea I can think of that might have a chance to work is to convert my Spright deck into a blind 2nd build that can OTK with Gamma Burst. It can't set up any sort of decent board due to no Link monsters and no Zeus, so if I don't OTK, I'm probably screwed.
https://i.imgur.com/PmF1p9q.jpg
It really is just that easy. I was worried I'd have to use too many URs on this deck.https://gamefaqs.gamespot.com/a/forum/f/f1daadd2.jpg
What the fuck. I still haven't had the gems to even buy the guaranteed UR pack, but I have yet to pull a single UR Maliss
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
Current Events » Yu-Gi-Oh! General 25: Puella Magistus Verre Magica
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