What difficulty? I just did that and it was pretty much like any fight against bandits tbhDefault difficulty. I'm playing a stealth assassin bow/dagger light armor character and they are well armed and armored. I thought my backstab would do way more damage to them, like everything else I've fought so far. I'm thinking maybe I need a better dagger.
Default difficulty. I'm playing a stealth assassin bow/dagger light armor character and they are well armed and armored. I thought my backstab would do way more damage to them, like everything else I've fought so far. I'm thinking maybe I need a better dagger.Maybe, you can also use fire since vampire's have a weakness to it.
Maybe, you can also use fire since vampire's have a weakness to it.Oh. My bow actually does +20 fire damage, I think, but I couldn't remember how to restore the charges. I'll pay an NPC to recharge it and try sneak attacks with that. I only fought them a couple times before giving up. I'm sure I can just quaff healing potions.
Is Azura's quest supposed to be really hard? Because I feel like I just hit a wall there at level 18. My sneak attacks do like 10% damage to the vampires there, and they hit hard and I have to fight multiples at once.
So apparently the DLC house for thieves, Dunbarrow Cove, is shitty? I haven't seen it yet but I wanted to make it a homebase for my stealth character like Frostcrag is for my mage and Battlehorn will be for my melee.I think it's fine. you upgrade it by purchasing vendors and such. The place comes with an infinitely locked chest to train on, a fence to sell stolen stuff, some pirates that will give you 2000 gold a week from plundering, a bunch of vendors that train thief skills and have thief spells. It just isn't cozy cuz it's in a cave with a bunch of people wandering around. your room is just a tiny captain cabin on a landwrecked ship inside.
So apparently the DLC house for thieves, Dunbarrow Cove, is shitty? I haven't seen it yet but I wanted to make it a homebase for my stealth character like Frostcrag is for my mage and Battlehorn will be for my melee.
My longtime favorite custom spell is 'Tunica Molesta' (named after a particularly sadistic method of Roman execution that involved dressing a prisoner in an oil-soaked tunic and setting them ablaze): Fire Damage 50pt 10 sec on touch, Demoralize lvl 25 10 sec on touch. Used to have a ball lighting Xivilais and Dremora on fire and watching them run around in a panic until death; it was a one-hit kill on all enemies except Goblin Warlords (you need 100% spell effectiveness for the Fear effect to work on high-level enemies).
Sadly it's a bit ruined in Remaster because the visible fire damage animations on NPCs have been toned down considerably and are now barely noticeable.
I think I sold the map for the Pilgrimage quest. Can't find it anywhere. I hope I can still do the quest.
*takes notes*
Interesting. I need to play around with spell crafting. There's a lot of fun looking options. For example if I put weakness to fire + fire damage, does it affect the damage due to the weakness? Or are subsequent fire attacks the ones that benefit from the weakness?
Interesting. I need to play around with spell crafting. There's a lot of fun looking options. For example if I put weakness to fire + fire damage, does it affect the damage due to the weakness? Or are subsequent fire attacks the ones that benefit from the weakness?
Well good thing I'm making bank from thieving and killing, I got some spells to make!
I'm getting real close to mastered Destruction. Like 88 or so at this point. First time I've ever done anything magic related in Elder Scrolls.
My destruction skill is like at 22. Granted Im doing a one handed shield assassin build.
But it seems like destruction levels much slower than other traits.
As DuneMan said, Wrist Irons are the game's only option for non-armor wrist apparel. If you lose your original set, you can find two in the Jailhouse of Sundercliff Watch village (aka the Mehrunes Razor DLC area), and one in the last area of Dunroot Burrow in SI (I think there might be another set or two in Sundercliff, but I can't remember specifically where).I appreciate the information, but do you have a recommendation on specific enchantment?
For non-Destruction magic, just make a point to use them whenever you can while walking and / or outside of combat (or in-combat if they have a good use), and you'll master them in no time.On that note, I was running around with a Self Weakness to Poison I spam-cast. Highest weakness possible, then just bumped the time until it got expensive enough.
I appreciate the information, but do you have a recommendation on specific enchantment?
My 50 Magicka stone is just sitting around taking up space at the moment, don't want to pull the trigger early.
Also accidentally sold it at one point, thank goodness for autosaves.
Currently doing the infinite magicka glitch. 20,000 magicka and counting!Wow, that's almost 2 Finger of the Mountain casts!
In terms of function Dunbarrow is terrible. You get one or two containers in your private quarters and have to go through two extra cells to reach the main storage area (and that's on top of the two cells you already had to enter after fast-traveling there). There's a Lockpick training chest for those weirdoes who have an allergy to the Skeleton Key. The merchants would be okay if Nilphas Omellian didn't already break the entire game's merchant mechanic.Aurelinwae at mystic emporium is better for selling potions and magical stuff as her mercantile is novice level allowing for a high haggle.
In terms of form, it's...also not great. It's a cave with a bunch of wrecked ships mashed together. You can do what I did in the OG game and drop all your gems and jewelry in the lower deck of the ship, but even then it's not very impressive. Skyrim did the whole One-Eyed Willy roleplay house considerably better with the Dead Man's Dread Creation (and even then DMD isn't the greatest).
Almost done with the Thieves Guild. Meanwhile, I'm just sitting here leveling up Illusion by constantly casting Nighteye for a half hour so I can get access to Chameleon and Invisibility spells.lol I got stuck during a thieves guild quest and the only way I could proceed was an invisibility spell, but the only one I had was a level 50 one I couldn't cast, so I had to sit on my ass in a safe spot and grind from level 10~ to level 50 Illusion to get past it >_>
I can't tell if sneak is glitched or working as intended. I've noticed that if I have enough distance from an enemy I can sneak and pelt them with arrows and they'll just stand there and die. Also their voice lines cycle really fast when I'm doing that.
I did record a bit of it. Just run away, sneak, and the enemy gets really confused.
https://www.youtube.com/watch?v=2ZPxMRfVebw
I can't tell if sneak is glitched or working as intended. I've noticed that if I have enough distance from an enemy I can sneak and pelt them with arrows and they'll just stand there and die. Also their voice lines cycle really fast when I'm doing that.Yeah that's just how it works in Oblivion
I did record a bit of it. Just run away, sneak, and the enemy gets really confused.
https://www.youtube.com/watch?v=2ZPxMRfVebw
My infamy is too high and now I'm locked out of some quests. :(Sinner
In the original game health didn't regen at all. So if you weren't intending to spam a cheap Restoration spell 1,000+ times the Lord Stone's medium healing ability that restored 90 health for 50 magicka was convenient.In the original I would just wait 1 hr after every big battle to regain health lol
With that in mind, yeah, an extra 15% damage resistance and spell resistance isn't bad at all, especially when stacked with other bonuses.
what quests does the infamy lock you out of, also dont you just need higher fame than infamy?
I didn't even realize they changed the lord, makes Breton even more OP tbhMundane ring + Breton = lolmagic.