Tank controls are not 'dated', you're just bad.

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Current Events » Tank controls are not 'dated', you're just bad.
I'm getting radicalized so hard by reading old reviews of Resident Evil games, gamers just want to be babied with zero understanding of why games are the way they are.
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Okay boomer
DI MOLTO!
Tanks for the memories
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They aren't unplayable but they are not my ideal.

When I played Resident evil 2 (N64) the option that made you just run in the direction you pointed rather then having to turn and run made the game so much more enjoyable for me. Same with the modern re-releases of REmake.
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Tank controls were always bad. Resident Evil was good despite them.
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Hell yeah!
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Godnorgosh posted...
I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.

Plenty of NES games had easy modes.

They were utter lies but they had them.
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Correct. I couldnt be any worse at them
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McmadnessV3 posted...
Plenty of NES games had easy modes.

They were utter lies but they had them.
Yeah, but accepting that they exist would make it clear that his take is trash.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
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they're only good in a very specific type of horror game (and i guess games involving tanks but idc), otherwise i'd rather be able to move around.

but yes, mostly fixed camera with tank controls and relatively boxy graphics as i'm exploring a creepy town and avoiding zombies or mental health monstrosities from hell is a wonderful vibe.
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Godnorgosh posted...
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.
We already knew Souls games weren't the hardest things around. That award goes to Souls players not throwing a tantrum about others saying that there should be difficulty options in Souls games.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
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tank-controls =
Don't you agree, Zach?
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Godnorgosh posted...
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.

Your point being? Optional difficulty levels never hurt anyone.
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tank controls are fine imo. theyre just a style

souls games have cooked in difficulty options
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McmadnessV3 posted...
Your point being? Optional difficulty levels never hurt anyone.

A game being too difficult never hurt anyone either, so that argument just kinda sucks.

If you are asking if it detracted from anyone's gaming experience, then, yes, objectively, yes, that has happened to thousands of people.
This is a cool sig
Nah tank controls are bad. Those games are the way they are because of hardware limitations.

Godnorgosh posted...
I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.
NES games did have easy mode. It was called cheat codes.

Godnorgosh posted...
Nah fuck that. None of y'all whining about adding easy mode to Ghosts 'n Goblins because you don't care about that game. The entitlement ain't coming from us.
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https://gamefaqs.gamespot.com/nes/587303-ghosts-n-goblins/cheats
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Godnorgosh posted...
If we're counting that then yeah Souls games have exploits too. They also have walkthroughs and strategy guides, some of which are available on this very site.
I'd count it if it's something intentionally in the game, like summoning. Otherwise that's too much of a stretch.
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no they're pretty bad
I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
Godnorgosh posted...
Nah fuck that. None of y'all whining about adding easy mode to Ghosts 'n Goblins because you don't care about that game. The entitlement ain't coming from us.
Well yeah, no one gives a crap about Squire mode because no one gives a crap about Ghosts and Goblins.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Godnorgosh posted...
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.
Yeah let's just use NES games as the golden standard for what settings and options games should have.
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
Imagine not being able to figure out tank controls
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NoxObscuras posted...
Nah tank controls are bad. Those games are the way they are because of hardware limitations.
Those two statements have nothing to do with each other.
"I play with myself" - Darklit_Minuet, 2018
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Godnorgosh posted...
Not saying it's the gold standard, just using those as examples that these people clamoring for an easy mode in Souls games don't give a fuck about because they're not pretty.
Also because most of them don't actually own an NES.
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Godnorgosh posted...
Not saying it's the gold standard, just using those as examples that these people clamoring for an easy mode in Souls games don't give a fuck about because they're not pretty.

No, people don't give a fuck because those games are 30 to 40 years old and it's generally understood that games have evolved since then. Like, this is a really silly argument you're making here.
Godnorgosh posted...
I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.
Why can't you get the very same experience with a game with easy mode? Just don't pick it.
Carpe petat
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Godnorgosh posted...
Or a Switch, or a PC, or a 3DS, or... wait
Do you think a couple of ports put Ghosts and Goblins into the cultural zeitgeist to the same extent as Dark Souls?
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I remember a number of people complaining about the later RE games having tank controls. I'm like, are you new to the game series? The tank controls is part of its charm.
Don't like it? Don't watch it. It's that simple
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Godnorgosh posted...
Or a Switch, or a PC, or a 3DS, or... wait

what if I own all 3 of those
I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
I don't know what tank controls are, but the OG PSOne Resident Evil had the worst movement controls in the history of gaming
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Jerry_Hellyeah posted...
A game being too difficult never hurt anyone either, so that argument just kinda sucks.

If you are asking if it detracted from anyone's gaming experience, then, yes, objectively, yes, that has happened to thousands of people.
Actually yeah it has hurt people. It makes them not want to play it.

Adding an OPTIONAL difficulty level doesn't hurt anyone unless they are extremely petty.
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Does anyone else suddenly have the word "pretentious" floating around in their head?
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OG RE4 Tank controls is the only tank controls ill tolerate
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Godnorgosh posted...
You can't; easy mode fundamentally changes the experience. It's like someone asking why you can't just dumb down a James Joyce novel. I mean you could, but then it's fundamentally not the same thing and you're compromising his art by even making the attempt, so why would you do it?

Oh right - because apparently games aren't art, they're just meant for mass consumption so we need to streamline, simplify and dumb down everything to maximize popular appeal.

this is a pretty dumb take.

Making a more accessible gameplay mode actually lets more people experience the lore and story of the world(aka "the art").

People who only want to play hard mode don't have to play the easier mode. The only thing that changes for them is they don't get to feel as superior on the internets
I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
i just wanted to talk about tank controls man why do you soulsheads gotta make everything about easy mode
"I play with myself" - Darklit_Minuet, 2018
Garioshi posted...
i just wanted to talk about tank controls man why do you soulsheads gotta make everything about easy mode
If you didn't beat Dark Souls with fatrolling and tank controls you didn't really beat Dark Souls.
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Godnorgosh posted...
You can't; easy mode fundamentally changes the experience. It's like someone asking why you can't just dumb down a James Joyce novel. I mean you could, but then it's fundamentally not the same thing and you're compromising his art by even making the attempt, so why would you do it?

Oh right - because apparently games aren't art, they're just meant for mass consumption so we need to streamline, simplify and dumb down everything to maximize popular appeal.
You could just not read the dumbed down version of a novel, as well. I don't care if they add an easy mode or not. It's their game. The only way an easy mode or a dumbed down novel really change your experience is if you're comparing your experience to others. Just play or read how you like, and let others do the same.
Carpe petat
GeraldDarko posted...
You could just not read the dumbed down version of a novel, as well. I don't care if they add an easy mode or not. It's their game. The only way an easy mode or a dumbed down novel really change your experience is if you're comparing your experience to others. Just play or read how you like, and let others do the same.
If you read a version of Shakespeare with the translation on the other page you didn't actually read Shakespeare.
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Garioshi posted...
Those two statements have nothing to do with each other.
But that's really why Resident Evil used tank controls and static camera angles. It used 2D backdrop images, which, from the right angle, looked 3D. They used that trick so that they'd have less RAM usage and less processing time. And the tank controls were the best solution to avoid tripping up the players during the frequent camera angle changes.
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Pretty sure Are You Afraid of The Dark had tank controls too
Don't like it? Don't watch it. It's that simple
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Wait I mean alone in the dark
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NoxObscuras posted...
But that's really why Resident Evil used tank controls and static camera angles. It used 2D backdrop images, which, from the right angle, looked 3D. They used that trick so that they'd have less RAM usage and less processing time. And the tank controls were the best solution to avoid tripping up the players during the frequent camera angle changes.
I know. Does any of that mean that the conteols are bad?
"I play with myself" - Darklit_Minuet, 2018
Current Events » Tank controls are not 'dated', you're just bad.
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