I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.
Plenty of NES games had easy modes.Yeah, but accepting that they exist would make it clear that his take is trash.
They were utter lies but they had them.
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.We already knew Souls games weren't the hardest things around. That award goes to Souls players not throwing a tantrum about others saying that there should be difficulty options in Souls games.
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.
Your point being? Optional difficulty levels never hurt anyone.
I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.NES games did have easy mode. It was called cheat codes.
Nah fuck that. None of y'all whining about adding easy mode to Ghosts 'n Goblins because you don't care about that game. The entitlement ain't coming from us.Level Select, Invincibility and Unlimited Lives say hi
If we're counting that then yeah Souls games have exploits too. They also have walkthroughs and strategy guides, some of which are available on this very site.I'd count it if it's something intentionally in the game, like summoning. Otherwise that's too much of a stretch.
Nah fuck that. None of y'all whining about adding easy mode to Ghosts 'n Goblins because you don't care about that game. The entitlement ain't coming from us.Well yeah, no one gives a crap about Squire mode because no one gives a crap about Ghosts and Goblins.
Plenty of NES games also didn't, including games that are arguably much more difficult than the Souls franchise.Yeah let's just use NES games as the golden standard for what settings and options games should have.
Nah tank controls are bad. Those games are the way they are because of hardware limitations.Those two statements have nothing to do with each other.
Not saying it's the gold standard, just using those as examples that these people clamoring for an easy mode in Souls games don't give a fuck about because they're not pretty.Also because most of them don't actually own an NES.
Not saying it's the gold standard, just using those as examples that these people clamoring for an easy mode in Souls games don't give a fuck about because they're not pretty.
I'll add to that, fuck adding easy mode to Souls games. No one cares about adding easy mode to NES games and that's because they're not modern and pretty. Let us have our difficulty, there are plenty of games out there that could use a hard mode if that's what you're looking for.Why can't you get the very same experience with a game with easy mode? Just don't pick it.
Or a Switch, or a PC, or a 3DS, or... waitDo you think a couple of ports put Ghosts and Goblins into the cultural zeitgeist to the same extent as Dark Souls?
Or a Switch, or a PC, or a 3DS, or... wait
A game being too difficult never hurt anyone either, so that argument just kinda sucks.Actually yeah it has hurt people. It makes them not want to play it.
If you are asking if it detracted from anyone's gaming experience, then, yes, objectively, yes, that has happened to thousands of people.
You can't; easy mode fundamentally changes the experience. It's like someone asking why you can't just dumb down a James Joyce novel. I mean you could, but then it's fundamentally not the same thing and you're compromising his art by even making the attempt, so why would you do it?
Oh right - because apparently games aren't art, they're just meant for mass consumption so we need to streamline, simplify and dumb down everything to maximize popular appeal.
i just wanted to talk about tank controls man why do you soulsheads gotta make everything about easy modeIf you didn't beat Dark Souls with fatrolling and tank controls you didn't really beat Dark Souls.
You can't; easy mode fundamentally changes the experience. It's like someone asking why you can't just dumb down a James Joyce novel. I mean you could, but then it's fundamentally not the same thing and you're compromising his art by even making the attempt, so why would you do it?You could just not read the dumbed down version of a novel, as well. I don't care if they add an easy mode or not. It's their game. The only way an easy mode or a dumbed down novel really change your experience is if you're comparing your experience to others. Just play or read how you like, and let others do the same.
Oh right - because apparently games aren't art, they're just meant for mass consumption so we need to streamline, simplify and dumb down everything to maximize popular appeal.
You could just not read the dumbed down version of a novel, as well. I don't care if they add an easy mode or not. It's their game. The only way an easy mode or a dumbed down novel really change your experience is if you're comparing your experience to others. Just play or read how you like, and let others do the same.If you read a version of Shakespeare with the translation on the other page you didn't actually read Shakespeare.
Those two statements have nothing to do with each other.But that's really why Resident Evil used tank controls and static camera angles. It used 2D backdrop images, which, from the right angle, looked 3D. They used that trick so that they'd have less RAM usage and less processing time. And the tank controls were the best solution to avoid tripping up the players during the frequent camera angle changes.
But that's really why Resident Evil used tank controls and static camera angles. It used 2D backdrop images, which, from the right angle, looked 3D. They used that trick so that they'd have less RAM usage and less processing time. And the tank controls were the best solution to avoid tripping up the players during the frequent camera angle changes.I know. Does any of that mean that the conteols are bad?