OK I was just dumb and tired last night, the mission wasn't hard I just lost all my units to an easily avoidable air strike >_>
Anyway.
ALSO at 12 hours in I'm realizing there's a Perks list for units that shows you what special passive abilities they have. So like with Dynasty I thought there was no field medic unit but it turns out you can put units into these little "Havoc" missile jeep things and they heal at 5 hp per second...
Would have been useful to know for keeping my units safe lol
Dynasty have "Plans" you can activate that cost massive power but give big perks. And, there's a Tier 6 Doctrine that gives you a whopping 150 credits per active plan every 5 seconds. But like I have no interest in the previous doctrines leading up to that -_-
RS3: UltimaSuende - CE Thread Zone
https://letterboxd.com/BMovieBro/