Hexenherz posted...
C&C Red Alert 3 co-op campaign sounds like it would be awesome. I was trying to figure out what it actually was, but instead found that the community for the game is great and they made a mod to be able to connect online and play it since the official servers went dark.
Nice. Glad there's a way to playing online.
Hexenherz posted...
Also I noticed that there aren't really any strict time limits like what you'd encounter in other RTS games. There are optional objectives for rescuing squads and primary objectives to hold off attacks but you have as much time as you need. I am only playing on Normal difficulty, maybe on higher difficulties it becomes more stressful.
I don't know if the game lacking time based objectives will bother me too much. I think I prefer the "destroy the enemy base" type of main objectives to a mission the most. With a little bit of mission variety mixed in. And I don't mind there being optional objectives to mission, that you could go for to get bonus points, upgrade skills, and all that.
I think that's the #1 thing that disappointed me the most with StarCraft 2's single player campaign, and that you don't get any missions where you take on your opponent(s) head-to-head. You don't get any preparation for what online multiplayer is like.
Hexenherz posted...
One thing I don't like - 200 unit cap. No way to raise it, it's just a default limit. Not very C&C-like :(
Very un-Westwood Studios like. None of their RTS games I've played; including the C&C series, Dune 2000, and Emperor: Battle for Dune, had a unit cap. That's Blizzard's thing to cap units in their games.