ShaneMcComez posted...
I might check it out sometime in the future, but I need to get around to playing C&C 3 and Red Alert 3 first. After playing the other C&C games last year.
C&C3 was kinda meh, RA3 was pretty awesome though. They also made C&C 4 but that was a really awful wash. The main gimmick was that you had a giant mobile platform as a base and you would spec into different upgrades off of it... I couldn't bring myself to finish it.
After playing this mission, The Pass, I've come to realize a couple of things about the air units in this game...
1 - They are somehow both ridiculously OP but also easier to shred than paper at the same time. I don't know enough about the Dynasty powers just yet but some of their defenses or weapons are *really* good at slowing and disabling air units. But hey if that's not around everything gets hosed.
2 - The air AI sucks right now. It acts just like ground units. It's funny because I saw a video about Stormgate's big recent update and they actually addressed this and just let the air units swarm which looks way better and functions more realistically. This makes air units ineffective though.
I also cleared out the whole map before I tackled the main objective, but some of the locked secondary objectives involved destroying certain enemy buildings. So those just respawned in my bases >_> Also have too much time on my hands...
ALSO... I've been neglecting to build actual construction yards but I think the benefit of this is being able to build things faster. The GDF let you queue up buildings like the Protoss in SC2 (though only one of each type of building gets built at a time, so I think having multiple construction yards would make it quicker), and then the Dynasty people build buildings like... your units I guess, so once it's ready to build then you choose the construction site.
https://gamefaqs.gamespot.com/a/forum/a/a56d8dfb.jpg