I never got the whole "there didn't need a reason to be" argument.If you played/enjoyed the sequel, that's great. I thought it was better to leave it as a one-off.
there didn't need a reason to be the first game, either, but its creators wanted to make it.
as for how it ended (the first one), there was enough to explore in case they wanted to continue with the storyline.
they didn't need to make the Godfather Part II, for example (I used it because TLoU was inspired by its parts being numbered by The Godfather series), but now it's one of the GOAT movies.
if you haven't played the second one, how can you say that?Yeah, that's fair, with the way I worded that. It implies I tried it both ways before deciding.
I want the dark gritty prequel where Joel's daughter sells hard-core drugs to make the money to fix that stupid watchIt's a business sim where you run a discount salon for the poor kids at Sarah's school, but whenever an adult comes by you have to put away all the barber tools and pretend you're selling drugs instead, because it's in Texas and you'll get in less trouble for that than for helping poor people.
Yeah, that's fair, with the way I worded that. It implies I tried it both ways before deciding.I'd argue that the story wasn't wrapped up due to its conclusion being based on Joel's selfishness and lies (I love the ending), but rather Joel's character arc.
What I meant was I just didn't like the idea of the story having a sequel. It was a neatly wrapped up story that didn't leave me with any unanswered questions, except those that were deliberately so, and the point of the story implied it was a one-shot. Might have been great; I just don't have any interest in it.
The world is a metaphor for Joel's mental state. It's frozen in time after the events of the prologue, and it's shown visibly recovering nearing the end of the story. And since we see the relationship between what wrecked his mind and what helped him get past it, it's a satisfying conclusion.