I'll pop in to join this evening. I can't play much outside of weekends though.
Currently I only have a GL set, but starting to work on others.
You can tell this game is loved when over 56% of the people have beaten the story and over 10% are already over rank 100
I kinda feel like this is the slimmest Monster Hunter ever. The new ones, at least. I kinda did everything to do in about 60 hours, and that's it. What are you guys doing for end game? What's the grind? With previous titles I had to put like 200 hours in to get to this point.The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.
The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.
The end game is incredibly bare and it took less time to get there than it did in Worlds which already had a pretty bare endgame. They dropped the ball there. Game is still great, but they frontloaded the game with a bunch of unnecessary story elements and kinda garbage mons then left the end game for the player to create their own busy work until the next monster drop.
Still having fun, but I got to HR60 in 30 hours and saw everything the game has to offer. I'm at HR71 now and just kinda meandering about.m
The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.
The end game is incredibly bare and it took less time to get there than it did in Worlds which already had a pretty bare endgame. They dropped the ball there. Game is still great, but they frontloaded the game with a bunch of unnecessary story elements and kinda garbage mons then left the end game for the player to create their own busy work until the next monster drop.
Still having fun, but I got to HR60 in 30 hours and saw everything the game has to offer. I'm at HR71 now and just kinda meandering about.
I feel like half the problem every new Monster Hunter has is people thinking that it's content sparse at launch when most people's experiences are with the fully finished version of other monster hunter games that have had updates already. It's like when people complain at launch that the game doesn't have G rank even though most Monster Hunters don't launch with g rank either.
Consider GU, which is basically two expansions removed from the base Generations: XX, which was Japan only, and then GU itself. When people compare how much stuff there is to do in wilds, are they comparing it to the version that launched in Japan in 2015, or are they comparing it to the global release of GU in 2018?
I started with World when it released. It maybe had Title Update 1. It does feel like there is less to do then there was in World. But maybe I am comparing to later version.
Base world launched with 36 large monsters.? The wiki only says it ended with 36: https://monsterhunter.fandom.com/wiki/MHW:_Monsters
? The wiki only says it ended with 36: https://monsterhunter.fandom.com/wiki/MHW:_Monsters
There are only 36 listed but several of them, such as the Ancient/normal Leshen were pretty flagrantly after the launch.
I didn't catch that. If that's the case, than any perception that Wilds has fewer monsters is entirely in people's heads and only reinforces my point that MH fans love to hate the game at launch for being content deprived because they're used to the games that have already added literally dozens of large monsters to the base roster.Yerp, that is super real. It was also a thing back in World when it was new because people didn't get that World was the first time that we didn't get the second version of the game. For everything else there would be a normal version and then a G version later, and the non-Japan portion of the world would only get the latter (such as 4->4U) and would only experience the much larger roster of the second game.
That shit is like gold. Zennies are basically infinite but man spheres? Never enough.Para lance with para 3 is also savage. I made my lala T8 last night and took it for a quick spin before logging off against Balahara and Rathalos. Those poor brutes spent almost 1/3 of the fight paralyzed. Hell the fire chicken I hunted on the way back never got to move after the first 20 seconds between para and focus strikes.
Also Para LS is disgusting. Straight up animal abuse.
Base world launched with 36 large monsters. Wilds starts with 29 which is on the small side but 20 of those 29 were brand new monsters. World's 36 monsters in comparison had 22 new monsters. So in terms of "new content" the comparison is 22 to 20. In terms of "all large monsters" it's 36 to 29. Which is still smaller, but less egregious when you do that kind of direct comparison.
By the time Iceborne finished, World had 71 large monsters. So a full 34 monsters got added past the base game. If we assume a similar cadence to World, rounded down, then Wilds should end up with around 60-something which would make it larger than MH 1 through 3 and in the ballpark of 4, world, and rise each of which ended up with a total in the low 70s. GU is the weird outlier since it had 93 large monsters by the end.
So ultimately it comes down to whether you feel Wilds having a few less monsters at launch is worth it in exchange for each one being far more dynamic.
EDIT: It's also worth considering that the monster variety in wilds is really good. World was like.... mostly dragons/lizards. Wilds kicks things off with a much broader range of monster types. I don't know if that "counts", but it's worth considering.
Para lance with para 3 is also savage. I made my lala T8 last night and took it for a quick spin before logging off against Balahara and Rathalos. Those poor brutes spent almost 1/3 of the fight paralyzed. Hell the fire chicken I hunted on the way back never got to move after the first 20 seconds between para and focus strikes.
I feel like half the problem every new Monster Hunter has is people thinking that it's content sparse at launch when most people's experiences are with the fully finished version of other monster hunter games that have had updates already. It's like when people complain at launch that the game doesn't have G rank even though most Monster Hunters don't launch with g rank either.Ehh I played MH World at launch and it had way more content than Wilds. I never got the DLC and I spent easily 200 hours+ on it in just the base game.
Consider GU, which is basically two expansions removed from the base Generations: XX, which was Japan only, and then GU itself. When people compare how much stuff there is to do in wilds, are they comparing it to the version that launched in Japan in 2015, or are they comparing it to the global release of GU in 2018?
Also Wilds doesn't have an "oh shit" fight like World's Anjanath fight. There's no walls. Feels like the game really dialed down the difficulty which takes away from overall playtime.To be fair it can also just be a natural result of you getting better from all the time you put in the previous monster hunter games before this one. From what I have read around on reddit the mons that have repeatably carted people who's very first monhun game is monster hunter wilds is alpha doshaguma,
Yeah the difficulty thing is overblown. MHGU was the last one I played and I got to G1
I stopped using Megapotions around HR7 because it was annoying farming honey and I didnt really need them. Finished everything up to HR10
tbe Wilds AI is difficult. Its the HP Pools and more importantly the amount of Staggers every enemy does. Fix those two things and itll be better.
I remember one of the devs said that wounds were supposed to seal over and be a one time thing. I think they should consider bringing that back. But will ruin Insect Glaive I feel
Tbf GU gets hard nearer the end. You basically have access to every goddamn elders and black dragons ever to exist, but you also get the EX versions of the deviants, which are probably some of the hardest fights in the series. Unlike many other MH endgames, there are a lot of them, and all the deviants are difficult in their own right and take a lot of effort to get there. There are also restrictions that feel fair, like not being able to replenish your items, so you have to sometimes plan to craft mid fight.
I don't think any other fights in other games get even anywhere near there. I don't really consider any "nova" related difficulty to be real difficulties cuz they're usually like puzzles where if you figure them out once, they're literally never a threat ever again. Sunbreak at the very least has Primal Malzeno, which is probably the best fight the series has ever made both thematically and functionally. Special Investigations also make some formerly harmless monsters pretty lethal, like Khezu of all things. The electric fanning attack on the ground one shots you and comes out too early for you to react with sheathe. It's also unguardable with max Guard Up. It's not the hardest move to simply just i-frame or dodge especially since it only spreads across the ground, so it still feels fair but keeps you on your toes.
All of this is talking about expansions, and Wilds is still a base game. There isn't a single base game in MH history that's even remotely difficult. Though people overexaggerate how hard 5* Tempered Gore is, and it's like damn Risen Shagaru happened literally like only a year ago, and he's several times more difficult even with better skill sets on hunters.
I skipped GU cause I was not a fan of the changes but perhaps I should pick it up. It's like the ultimate version of classic MH right?
Honestly, I want them to port 4U so badly. That was my top tier one before World.
Was GU the with the airship and it you could do special evasions and shit?
I didn't realize the Wudwuds had rooftop parties where you can trade and grill stuff. There's so much random shit to find in this game. Like last night I found the Lost Path to Wyveria. What a neat little place. Seems like there should be stuff going on there lol.
Xerun I was about to join your Tempered Ark hunt earlier but it filled up too soon. And boy was I relieved. I didn't wanna be the one to triple cart and ruin it lol. Also your cat's name is cute. I keep forgetting to mention it.
Bit lost on endgame crafting
is it just
Make weapon and then roll ore to see what boosts it gets and pray for a 4 attack 1 sharpness weapon?
There is no way to reroll. The boosts are also seeded well in advance so you can't save scum to get different ones.or is there a way to reroll the boosts on the weapon
Artianisn't even the best weapon for all types. Make sure it's even worth bothering to try for before you throw a lot of effort at it.
I do expect them to expand on those in TUs rather than let them remain par-ish at base, but there's no telling how they'll do that.
There is no way to reroll. The boosts are also seeded well in advance so you can't save scum to get different ones.
I reached HR 50 and nothing unlocked. Is HR40 the last unlock?
Is Flayer supposed to be good?https://youtu.be/CCxqJmi320A?si=YeqI7UWDWVDsbEnL