Man, I can't wait to play some Monster Hunter Wilds

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Current Events » Man, I can't wait to play some Monster Hunter Wilds
You can tell this game is loved when over 56% of the people have beaten the story and over 10% are already over rank 100
Dalthine posted...
I'll pop in to join this evening. I can't play much outside of weekends though.

Currently I only have a GL set, but starting to work on others.


Ive jumped a few times on and Hambos joined my quests its a lot more fun punishing a monster with people haha.

dhampire1 posted...
You can tell this game is loved when over 56% of the people have beaten the story and over 10% are already over rank 100


Given the Monster Hunter Rage subreddit most people are doing that so they can fully hate the game haha.

im having fun but im worried about Title updates. Killing new stuff will be fun but Im worried about a Frostfang Barioth situation where you kill them in 3min and the armor is not worth it. Ill still play the game for ages and look forward to the raid but I dont think at this point Im doing anything other than to reduce my kill times
Currently Playing: Monster Hunter Wilds
Ill join the squad and pop in when I can, my ingame name is Avi.

Also just saw this, did not know you can use the slinger faster this way
https://youtube.com/shorts/STeswFnF-6E?si=XemG9Y2SXN2lfq0T
http://i.imgur.com/98y63.jpg http://i.imgur.com/yOcp8.jpg
http://i.imgur.com/wdX6S.jpg
I kinda feel like this is the slimmest Monster Hunter ever. The new ones, at least. I kinda did everything to do in about 60 hours, and that's it. What are you guys doing for end game? What's the grind? With previous titles I had to put like 200 hours in to get to this point.
I don't know what to put in my sig.
Nice. Will join once I'm in HR
Don't like it? Don't watch it. It's that simple
Dictator of Nice Guys
Man that flaming octopus was a awesome new monster.
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spanky1 posted...
I kinda feel like this is the slimmest Monster Hunter ever. The new ones, at least. I kinda did everything to do in about 60 hours, and that's it. What are you guys doing for end game? What's the grind? With previous titles I had to put like 200 hours in to get to this point.
The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.

The end game is incredibly bare and it took less time to get there than it did in Worlds which already had a pretty bare endgame. They dropped the ball there. Game is still great, but they frontloaded the game with a bunch of unnecessary story elements and kinda garbage mons then left the end game for the player to create their own busy work until the next monster drop.

Still having fun, but I got to HR60 in 30 hours and saw everything the game has to offer. I'm at HR71 now and just kinda meandering about.
http://i.imgur.com/x04tPRZ.jpg
http://i.imgur.com/t7T392I.jpg
Smashingpmkns posted...
The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.

The end game is incredibly bare and it took less time to get there than it did in Worlds which already had a pretty bare endgame. They dropped the ball there. Game is still great, but they frontloaded the game with a bunch of unnecessary story elements and kinda garbage mons then left the end game for the player to create their own busy work until the next monster drop.

Still having fun, but I got to HR60 in 30 hours and saw everything the game has to offer. I'm at HR71 now and just kinda meandering about.m

I think we are just making our build as OP as possible for the inevitable raid monster

Currently Playing: Monster Hunter Wilds
I'll join the squad when I play next which probably won't be till tomorrow. I made one for NGG and all of three people are in it
http://i169.photobucket.com/albums/u223/chocolateFRESH/arts/kraid.png - Thanks GP cosmonaut!
http://i.imgur.com/TuJWAR8.jpg
I will never not smile at our handler looking high as a kite after taking a few oxycodones in a lot of screenshots. Like she is just glad to be there man *proceeds to nod out*. (Thanks to my dumbass best friend bringing it to my attention lmao).
https://gamefaqs.gamespot.com/a/forum/a/a48d29e3.jpg
GTag:MadDogg730 PSN:lMadDogg NNID:xMadDoggx NS friend code:5313-0564-0819 Go buy cyber shadow like right now.
Just beat this ton of fun not too long ago. I was derping around a bit during the fight.

https://www.youtube.com/watch?v=lzX8EcftNas

I slacked off for a few days and so I'm just now getting back to work getting this low rank story stuff over with. I am really ready to start building my fashion+some proper builds going so going to hit the grind to get to high rank tonight.

I am enjoying the lance's payback and retribution thrusts off counters/power guards. I hit that grand
retribution thrust and it felt pretty good.
https://www.youtube.com/watch?v=mkVHXkTj_BQ
GTag:MadDogg730 PSN:lMadDogg NNID:xMadDoggx NS friend code:5313-0564-0819 Go buy cyber shadow like right now.
Smashingpmkns posted...

The end game at the moment is to hunt for crowns and hunt tempered monsters for Arterian weapon forging. Arterian weapons seem like a huge waste of time imo.

The end game is incredibly bare and it took less time to get there than it did in Worlds which already had a pretty bare endgame. They dropped the ball there. Game is still great, but they frontloaded the game with a bunch of unnecessary story elements and kinda garbage mons then left the end game for the player to create their own busy work until the next monster drop.

Still having fun, but I got to HR60 in 30 hours and saw everything the game has to offer. I'm at HR71 now and just kinda meandering about.

I actually started a completely new character just to main a different weapon. I know you can just switch whenever, but I need a goal to have fun honestly. If I switched weapons on my main, I would just instantly build the best version of that weapon, then...go kill the same end game monster I was doing, except be bad with that weapon. So I started from scratch! That's helping prolong the game lol.

I guess I'm just used to Helldivers where I racked up 300 hours and still want more.
I don't know what to put in my sig.
I find a lot of fun having a high level character and just helping other people. You can also just willingly get a new set of low rank armor and try to farm more that was to give some more difficulty.
http://i169.photobucket.com/albums/u223/chocolateFRESH/arts/kraid.png - Thanks GP cosmonaut!
http://i.imgur.com/TuJWAR8.jpg
I feel like half the problem every new Monster Hunter has is people thinking that it's content sparse at launch when most people's experiences are with the fully finished version of other monster hunter games that have had updates already. It's like when people complain at launch that the game doesn't have G rank even though most Monster Hunters don't launch with g rank either.

Consider GU, which is basically two expansions removed from the base Generations: XX, which was Japan only, and then GU itself. When people compare how much stuff there is to do in wilds, are they comparing it to the version that launched in Japan in 2015, or are they comparing it to the global release of GU in 2018?

"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
s0nicfan posted...
I feel like half the problem every new Monster Hunter has is people thinking that it's content sparse at launch when most people's experiences are with the fully finished version of other monster hunter games that have had updates already. It's like when people complain at launch that the game doesn't have G rank even though most Monster Hunters don't launch with g rank either.

Consider GU, which is basically two expansions removed from the base Generations: XX, which was Japan only, and then GU itself. When people compare how much stuff there is to do in wilds, are they comparing it to the version that launched in Japan in 2015, or are they comparing it to the global release of GU in 2018?

I started with World when it released. It maybe had Title Update 1. It does feel like there is less to do then there was in World. But maybe I am comparing to later version.

Currently Playing: Monster Hunter Wilds
Xerun posted...
I started with World when it released. It maybe had Title Update 1. It does feel like there is less to do then there was in World. But maybe I am comparing to later version.

Base world launched with 36 large monsters. Wilds starts with 29 which is on the small side but 20 of those 29 were brand new monsters. World's 36 monsters in comparison had 22 new monsters. So in terms of "new content" the comparison is 22 to 20. In terms of "all large monsters" it's 36 to 29. Which is still smaller, but less egregious when you do that kind of direct comparison.

By the time Iceborne finished, World had 71 large monsters. So a full 34 monsters got added past the base game. If we assume a similar cadence to World, rounded down, then Wilds should end up with around 60-something which would make it larger than MH 1 through 3 and in the ballpark of 4, world, and rise each of which ended up with a total in the low 70s. GU is the weird outlier since it had 93 large monsters by the end.

So ultimately it comes down to whether you feel Wilds having a few less monsters at launch is worth it in exchange for each one being far more dynamic.

EDIT: It's also worth considering that the monster variety in wilds is really good. World was like.... mostly dragons/lizards. Wilds kicks things off with a much broader range of monster types. I don't know if that "counts", but it's worth considering.
"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
s0nicfan posted...
Base world launched with 36 large monsters.
? The wiki only says it ended with 36: https://monsterhunter.fandom.com/wiki/MHW:_Monsters

There are only 36 listed but several of them, such as the Ancient/normal Leshen were pretty flagrantly after the launch.
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
ellis123 posted...
? The wiki only says it ended with 36: https://monsterhunter.fandom.com/wiki/MHW:_Monsters

There are only 36 listed but several of them, such as the Ancient/normal Leshen were pretty flagrantly after the launch.

I didn't catch that. If that's the case, than any perception that Wilds has fewer monsters is entirely in people's heads and only reinforces my point that MH fans love to hate the game at launch for being content deprived because they're used to the games that have already added literally dozens of large monsters to the base roster.
"History Is Much Like An Endless Waltz. The Three Beats Of War, Peace And Revolution Continue On Forever." - Gundam Wing: Endless Waltz
People complained hard as shit when World first came out despite how successful it was at launch. Yes people will just bitch no matter what.
Don't like it? Don't watch it. It's that simple
Dictator of Nice Guys
s0nicfan posted...
I didn't catch that. If that's the case, than any perception that Wilds has fewer monsters is entirely in people's heads and only reinforces my point that MH fans love to hate the game at launch for being content deprived because they're used to the games that have already added literally dozens of large monsters to the base roster.
Yerp, that is super real. It was also a thing back in World when it was new because people didn't get that World was the first time that we didn't get the second version of the game. For everything else there would be a normal version and then a G version later, and the non-Japan portion of the world would only get the latter (such as 4->4U) and would only experience the much larger roster of the second game.

Wilds has more monsters, more new monsters, and better variety than World. It is just, if you only consider the monsters, strictly better than World at launch. Mechanically you can obviously have a preference, but this isn't a Rise situation where there is a bit of trade off in the monster situation (where it was more monsters in World versus better roster in Rise in the launch comparison).

That all said, RIP me. Tried running the benchmark to see if the performance dank was bad enough that I might have to wait on the game longer than I hoped and I got 40FPS... with basically none of the textures loading. Looks like I'm going to have to wait on Wilds. ~.~
"A shouted order to do something of dubious morality with an unpredictable outcome? Thweeet! "
My FC is in my profile.
Our squad. It grows. And here I've just been trying to catch a Sandstar and hunting basic monsties to pass the day time instead of actual hunts.

I did finally just catch one though, so yaaaay. Idk if Gillie Mantle works for sneaking up on it, but I think I accidentally unequipped mine as I approached it. So I ended up just chasing it down on birdback until it got stuck on a corner and then I snagged it.

Also while wandering around waiting for night to fall, I found two different silver crown Quematrice and a gold crown tempered Doshaguma. Neither was a new record though lol.
Hambo's alt.
Unsuprised_Pika posted...
That shit is like gold. Zennies are basically infinite but man spheres? Never enough.

Also Para LS is disgusting. Straight up animal abuse.
Para lance with para 3 is also savage. I made my lala T8 last night and took it for a quick spin before logging off against Balahara and Rathalos. Those poor brutes spent almost 1/3 of the fight paralyzed. Hell the fire chicken I hunted on the way back never got to move after the first 20 seconds between para and focus strikes.
"Obedience is submission veiled with gravity." - Funboy "The Crow"
s0nicfan posted...
Base world launched with 36 large monsters. Wilds starts with 29 which is on the small side but 20 of those 29 were brand new monsters. World's 36 monsters in comparison had 22 new monsters. So in terms of "new content" the comparison is 22 to 20. In terms of "all large monsters" it's 36 to 29. Which is still smaller, but less egregious when you do that kind of direct comparison.

By the time Iceborne finished, World had 71 large monsters. So a full 34 monsters got added past the base game. If we assume a similar cadence to World, rounded down, then Wilds should end up with around 60-something which would make it larger than MH 1 through 3 and in the ballpark of 4, world, and rise each of which ended up with a total in the low 70s. GU is the weird outlier since it had 93 large monsters by the end.

So ultimately it comes down to whether you feel Wilds having a few less monsters at launch is worth it in exchange for each one being far more dynamic.

EDIT: It's also worth considering that the monster variety in wilds is really good. World was like.... mostly dragons/lizards. Wilds kicks things off with a much broader range of monster types. I don't know if that "counts", but it's worth considering.


Im not talking about monster count. Im talking about what you can do. Most of the monsters are really cool but theres not much reason to fight them as I can meld lv1/2 decos if I want them. I dont want Rarity 6< artian so you mostly fight Arkveld or Gore.

theres no reason to fight anything for more difficult parts cause I can just search an investigation for that part

there's no need to gather anything cause I dont need it.

Im torn because I love these changes but I dont feel there is need to interact with most of the game at the same time

i think if they changed it so that certain parts and decos were split across different tempered monsters it would feel a lot more content wise
Currently Playing: Monster Hunter Wilds
I might get this now that I know mods are kosher. I won't take them online, other than the normal gear and mats I load up, but ain't got time for all that grind for the good shit.
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I went ahead and joined the squad. Going to be a minute before I join in any hunts though since I'm still nearing completing the story mode.
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Cynyn posted...
Para lance with para 3 is also savage. I made my lala T8 last night and took it for a quick spin before logging off against Balahara and Rathalos. Those poor brutes spent almost 1/3 of the fight paralyzed. Hell the fire chicken I hunted on the way back never got to move after the first 20 seconds between para and focus strikes.

I think I'm learning that Para is just busted... Because my Para SnS with Para 2 Deco is also a crime lol
NNID:MrOddities|PSN:OddGamer2013
Playing: Fallout 76|Pokemon Emerald Seaglass|Diablo IV|Like a Dragon: Pirate Yakuza in Hawaii|Monster Hunter Wilds
Lol my Artian para hammer can be cruel sometimes, too. Stun, flinch, para, focus strike, repeat.
Hambo's alt.
Letsgoooo....I worked that rathalos over not too long ago.

https://www.youtube.com/watch?v=Lke0obg2vcY

For the past few areas I had actually finally started noticing the HDR capcom had in place for this game. Feels like actual vibrant areas with dramatic blacks to light differences lala barista's area (sp?) aside was kind of back-end loaded for this game.

I liked this fire:
https://i.imgur.com/S4SDbCb.jpg
https://i.imgur.com/dRSgYiV.jpg

And this spot:
https://imgur.com/kkO7Jkd
https://i.imgur.com/vD59t4Q.jpg
https://i.imgur.com/W7R35qI.jpg

I also really love that our hunters actually talk now compared to staring off into space. Its my favorite thing about monster hunter wilds aside from the gameplay itself.
https://i.imgur.com/5VnNXLz.jpg
GTag:MadDogg730 PSN:lMadDogg NNID:xMadDoggx NS friend code:5313-0564-0819 Go buy cyber shadow like right now.
s0nicfan posted...
I feel like half the problem every new Monster Hunter has is people thinking that it's content sparse at launch when most people's experiences are with the fully finished version of other monster hunter games that have had updates already. It's like when people complain at launch that the game doesn't have G rank even though most Monster Hunters don't launch with g rank either.

Consider GU, which is basically two expansions removed from the base Generations: XX, which was Japan only, and then GU itself. When people compare how much stuff there is to do in wilds, are they comparing it to the version that launched in Japan in 2015, or are they comparing it to the global release of GU in 2018?
Ehh I played MH World at launch and it had way more content than Wilds. I never got the DLC and I spent easily 200 hours+ on it in just the base game.

Also Wilds doesn't have an "oh shit" fight like World's Anjanath fight. There's no walls. Feels like the game really dialed down the difficulty which takes away from overall playtime.

I'm still enjoying the game and appreciate the changes but it feels like a 1 step forward, 2 steps back situation. I'm also by no means a classic MH purist. I started with MHG on the 3DS and have enjoyed every game for what they were since then. This one just feels like the weakest content wise out of the bunch.
http://i.imgur.com/x04tPRZ.jpg
http://i.imgur.com/t7T392I.jpg
Smashingpmkns posted...
Also Wilds doesn't have an "oh shit" fight like World's Anjanath fight. There's no walls. Feels like the game really dialed down the difficulty which takes away from overall playtime.
To be fair it can also just be a natural result of you getting better from all the time you put in the previous monster hunter games before this one. From what I have read around on reddit the mons that have repeatably carted people who's very first monhun game is monster hunter wilds is alpha doshaguma, nu udra/the fire octopus, and guardian rathalos. These guys will be the "walls" for the wilds complete monster hunter newbies.

Like I'm not even trying to brag or anything like that but for me base monster hunter world (and the bit I played of base rise) is the exact same way. From world's day one and still like a month out from adding deviljho as the first content update monster I blew past every single base world monster anjanath included, and I did not eat my first cart until I was being stupid with nergigante, taking a cart or two from bezel coming from behind, and aside from that eating them tempered kirin stun to lightning bolts combos. Honestly tempered kirin was the only mon that was truly bodying the average person that was joining in those rooms, lol. Aside from temp kirin, it was when lunastra was added that bodies really started hitting the floor.

If I didn't have all those hours put into previous monhon games I could see myself having a hard time on base world's anjanath, but before worlds I played freedom unite for like 60 hours, monster hunter tri on the wii for like 300, monster hunter 3 ultimate on the wii u/3DS for another like 300, monster hunter 4 ultimate was like 50 hours etc.

For me my last base monster hunter game wall was monster hunter tri's barroth, lol.
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Yeah the difficulty thing is overblown. MHGU was the last one I played and I got to G1

I stopped using Megapotions around HR7 because it was annoying farming honey and I didnt really need them. Finished everything up to HR10

tbe Wilds AI is difficult. Its the HP Pools and more importantly the amount of Staggers every enemy does. Fix those two things and itll be better.

I remember one of the devs said that wounds were supposed to seal over and be a one time thing. I think they should consider bringing that back. But will ruin Insect Glaive I feel
Currently Playing: Monster Hunter Wilds
Idk man offset attacks and the focus system really trivializes most of the battles. I'm using probably 2 mega potions on average unless I'm not paying attention (swaxe main so being dumb is a given) and I'm not using any armor or demon potions. Paralysis weapons seem OP af even on * weakness monsters. I'm fairly certain if I went back to World, Rise or Generations I'd have a harder time.
http://i.imgur.com/x04tPRZ.jpg
http://i.imgur.com/t7T392I.jpg
Bit lost on endgame crafting

is it just
Make weapon and then roll ore to see what boosts it gets and pray for a 4 attack 1 sharpness weapon?

or is there a way to reroll the boosts on the weapon

Also if anyone is after a challenge I have an endgame Investigation for 30min 3 faint 5 star tempered Arkveld and Fulgar Anganath
Currently Playing: Monster Hunter Wilds
Xerun posted...
Yeah the difficulty thing is overblown. MHGU was the last one I played and I got to G1

I stopped using Megapotions around HR7 because it was annoying farming honey and I didnt really need them. Finished everything up to HR10

tbe Wilds AI is difficult. Its the HP Pools and more importantly the amount of Staggers every enemy does. Fix those two things and itll be better.

I remember one of the devs said that wounds were supposed to seal over and be a one time thing. I think they should consider bringing that back. But will ruin Insect Glaive I feel

Yeah I feel like the wounds and stuns are just broken in some way. Especially for stuff like gunlance or IG where you can really abuse multi hits and get some combo stuns in there.

I feel like the difficulty is just right. I've carted a bundle of times and triple carted to rathalos. Usually means I need to adjust my strategy or change my armor around.

Nothing will ever truly be walls like the old games. I remember Freedom 2 and the double Tigrex fight being a literal impossibility for me and my friend for a long time.
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http://i.imgur.com/TuJWAR8.jpg
Tbf GU gets hard nearer the end. You basically have access to every goddamn elders and black dragons ever to exist, but you also get the EX versions of the deviants, which are probably some of the hardest fights in the series. Unlike many other MH endgames, there are a lot of them, and all the deviants are difficult in their own right and take a lot of effort to get there. There are also restrictions that feel fair, like not being able to replenish your items, so you have to sometimes plan to craft mid fight.

I don't think any other fights in other games get even anywhere near there. I don't really consider any "nova" related difficulty to be real difficulties cuz they're usually like puzzles where if you figure them out once, they're literally never a threat ever again. Sunbreak at the very least has Primal Malzeno, which is probably the best fight the series has ever made both thematically and functionally. Special Investigations also make some formerly harmless monsters pretty lethal, like Khezu of all things. The electric fanning attack on the ground one shots you and comes out too early for you to react with sheathe. It's also unguardable with max Guard Up. It's not the hardest move to simply just i-frame or dodge especially since it only spreads across the ground, so it still feels fair but keeps you on your toes.

All of this is talking about expansions, and Wilds is still a base game. There isn't a single base game in MH history that's even remotely difficult. Though people overexaggerate how hard 5* Tempered Gore is, and it's like damn Risen Shagaru happened literally like only a year ago, and he's several times more difficult even with better skill sets on hunters.
"Iwata was awesome" - Mr. Nintendo
https://i.imgur.com/krtFHol.jpg
legendarylemur posted...
Tbf GU gets hard nearer the end. You basically have access to every goddamn elders and black dragons ever to exist, but you also get the EX versions of the deviants, which are probably some of the hardest fights in the series. Unlike many other MH endgames, there are a lot of them, and all the deviants are difficult in their own right and take a lot of effort to get there. There are also restrictions that feel fair, like not being able to replenish your items, so you have to sometimes plan to craft mid fight.

I don't think any other fights in other games get even anywhere near there. I don't really consider any "nova" related difficulty to be real difficulties cuz they're usually like puzzles where if you figure them out once, they're literally never a threat ever again. Sunbreak at the very least has Primal Malzeno, which is probably the best fight the series has ever made both thematically and functionally. Special Investigations also make some formerly harmless monsters pretty lethal, like Khezu of all things. The electric fanning attack on the ground one shots you and comes out too early for you to react with sheathe. It's also unguardable with max Guard Up. It's not the hardest move to simply just i-frame or dodge especially since it only spreads across the ground, so it still feels fair but keeps you on your toes.

All of this is talking about expansions, and Wilds is still a base game. There isn't a single base game in MH history that's even remotely difficult. Though people overexaggerate how hard 5* Tempered Gore is, and it's like damn Risen Shagaru happened literally like only a year ago, and he's several times more difficult even with better skill sets on hunters.


Yeah to be fair GU G rank could get a lot more difficult but it was more of a chore playing it then difficult. And Im not sure scaling the health for 2 people means more difficult just longer fights.

Currently Playing: Monster Hunter Wilds
I skipped GU cause I was not a fan of the changes but perhaps I should pick it up. It's like the ultimate version of classic MH right?

Honestly, I want them to port 4U so badly. That was my top tier one before World.
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Was GU the with the airship and it you could do special evasions and shit?
Don't like it? Don't watch it. It's that simple
Dictator of Nice Guys
My main issue with Wilds isn't so much that the difficulty is too low, but rather that it is so casualized as to make it often feel not engaging to play, and I think the choices that lead to this causes it to be so easy. Not that I'm against casuals in gaming or anything, just that the experience of Wilds clearly feels like it's catering to the newer generation who came along with World, and more extremely so, at the cost of engaging things that I, at least, as a long term fan want from the series. I don't like how the actual crafting is simplified to the point that there's really no reason to have it there. I don't like that you can just choose to do a weak investigation that automatically gives you rare materials. I don't like that monster break points have been reduced so that there are less choices to be made during a hunt for the sake of simplicity, or that the wound system showers you with materials. And I especially don't like that there is no monster hunter in my monster hunter game. Without having to track the monster it's just fighting, not hunting. It seems like it was pretty well agreed that this sucked in Rise but I'm not seeing as much of it now. But Rise was designed to be compromised on its scope. It's an oxymoron to call the game "Wilds" while simultaneously knowing where everything is and exactly what it's doing in the world at all times. It's the equivalent of the Safari Zone in pokemon. At least pokemon didn't give me forty obnoxious chat messages a minute telling me about where to find Chansey.

Oh, and the story/lore is not only awful and its cutscenes are too fucking long, it's directly offensive to the concept of the world of Monster Hunter and to the core tenet to be farming artificial creatures for gear, and that they exist in the first place. I honestly don't know how the sense of the franchise's ecology will recover from this. I'm only HR45 so I guess it can still manage to go "jinx!".
I didn't realize the Wudwuds had rooftop parties where you can trade and grill stuff. There's so much random shit to find in this game. Like last night I found the Lost Path to Wyveria. What a neat little place. Seems like there should be stuff going on there lol.

Xerun I was about to join your Tempered Ark hunt earlier but it filled up too soon. And boy was I relieved. I didn't wanna be the one to triple cart and ruin it lol. Also your cat's name is cute. I keep forgetting to mention it.
Hambo's alt.
Kaldrenthebold posted...
I skipped GU cause I was not a fan of the changes but perhaps I should pick it up. It's like the ultimate version of classic MH right?

Honestly, I want them to port 4U so badly. That was my top tier one before World.

If youre ok with not playing the game for large portions cause you need to do gathering s*** then Id say its worth a pickup. Its really fun when youre hunting and plays similar to Rise.

It has a metric s***tonne of monsters, even more if you count all the variants, deviants and subspecies.

iwas hoping the final boss of G Rank would make it to Wilds but I think its very unlikely now

VeggetaX posted...
Was GU the with the airship and it you could do special evasions and shit?

Thats the one! Weapon Styles. Id say its the best part of the game IMO really changes up your playstyle options
Hambo posted...
I didn't realize the Wudwuds had rooftop parties where you can trade and grill stuff. There's so much random shit to find in this game. Like last night I found the Lost Path to Wyveria. What a neat little place. Seems like there should be stuff going on there lol.

Xerun I was about to join your Tempered Ark hunt earlier but it filled up too soon. And boy was I relieved. I didn't wanna be the one to triple cart and ruin it lol. Also your cat's name is cute. I keep forgetting to mention it.


It took way too long to think of the pun. And I will probably run it again tomorrow. The run I did got 3 Japanese players who locked down Arkveld to the point he couldnt attack. Haha
Currently Playing: Monster Hunter Wilds
Xerun posted...
Bit lost on endgame crafting

is it just
Make weapon and then roll ore to see what boosts it gets and pray for a 4 attack 1 sharpness weapon?
Artian isn't even the best weapon for all types. Make sure it's even worth bothering to try for before you throw a lot of effort at it.

I do expect them to expand on those in TUs rather than let them remain par-ish at base, but there's no telling how they'll do that.

or is there a way to reroll the boosts on the weapon
There is no way to reroll. The boosts are also seeded well in advance so you can't save scum to get different ones.
I have a Small Gold Crown Gore Magala in the Arena saved as an Investigation if anyone needs it... Other rewards are 1 Ancient Ord- Sword, 3 Valuable Material, and 2 Ancient Orb- Armor...

NNID:MrOddities|PSN:OddGamer2013
Playing: Fallout 76|Pokemon Emerald Seaglass|Diablo IV|Monster Hunter Wilds
Dalthine posted...
Artian isn't even the best weapon for all types. Make sure it's even worth bothering to try for before you throw a lot of effort at it.

I do expect them to expand on those in TUs rather than let them remain par-ish at base, but there's no telling how they'll do that.

There is no way to reroll. The boosts are also seeded well in advance so you can't save scum to get different ones.


Ive already made all the Rarity 8 Chargeblade weapons so just tidying up my layered armor and then its just Artian stat maxing to go.

I just dont understand the point of the Wyverian Bloodstones. As far as I can see you just make Artian Weapon give it 5 boosts if it sucks you dismantle and redo until you get something good

Currently Playing: Monster Hunter Wilds
I reached HR 50 and nothing unlocked. Is HR40 the last unlock?
DodogamaRayBrst posted...
I reached HR 50 and nothing unlocked. Is HR40 the last unlock?


Ive got nothing else up to HR80 but I think at HR100 you unlock Lv2 Deco melding
Currently Playing: Monster Hunter Wilds
Man Arkveld has hands.

Dude has me panic diving and carting like back in my old 3U days.

Beat him by the skin of my teeth both fights so far.
I post clips of my cool, stupid and glitchy MH Sunbreak and Tears of the Kingdom gameplay here just for fun.
https://youtube.com/user/linkachu1000
okay so... im currently at mission 3 where we have to escort that annoying ass kid back to his village through the tunnel.

how long till the story ends? cause to me, that's where the actual game starts! lol
Is Flayer supposed to be good?
Don't like it? Don't watch it. It's that simple
Dictator of Nice Guys
VeggetaX posted...
Is Flayer supposed to be good?
https://youtu.be/CCxqJmi320A?si=YeqI7UWDWVDsbEnL
Long story short, doesnt look like it.
http://i.imgur.com/98y63.jpg http://i.imgur.com/yOcp8.jpg
http://i.imgur.com/wdX6S.jpg
Current Events » Man, I can't wait to play some Monster Hunter Wilds
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