Finally starting Cyberpunk 2077 (SPOILERS)

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Current Events » Finally starting Cyberpunk 2077 (SPOILERS)
Post #51 was unavailable or deleted.
ImAMarvel posted...
I haven't looked into Tech much but I kinda feel like I should since it seems fairly useful.
The left tree is for healing items and grenades, middle is for cyberware, right Tech weapons.

I have yet to make someone who didn't go all the way up the middle tree, Edgerunner gives way too much cyberware capacity to turn down.

Also improves the stat bonuses on Cyberware and lets you pick from a list when you upgrade them. Extremely nice perk to have but only while upgrading, you can put the point somewhere else unless you're actively talking to a ripper.

My method is to take the point I have in Reflex that lets you jump out of a car (bottom left). It isn't debilitating if I forget to rebuy it and I'll remember in a hurry the first time I try to get out of a car all fancy-like and immediately faceplant at 30 miles per hour.

Left tree I'll toss three or four points in depending, but it's less important for runners.

Suggestion on cash:

Open your map and move to the other map screens. You've got Dynamic, Jobs, Service Points, and Other. Move to Other, the map screen that lets you select what parts of the key appear. It's using the D pad on Xbox, no idea on PC, but the far right option.

Select Gigs and Scanner Hustles.

The Hustles appear as little NCPD logos and are divided in three options:

  1. Suspected Organized Criminal Activity: avoid these until like level 25 at least, big-ass fights against a gang with a leader. Tends to be where you find unique weapon schematics, one out in the Badlands has a Perk shard.
  2. Reported Crime: teeny quests. Go to one place, kill shit, read shit, go to another place (usually around the corner) to loot some idiot's stash. Decent, but not what we're looking for
  3. Assaults: I forgot the actual title but this is hands-down the most common one. Small to medium crowd of gangers causing problems and protecting one loot box.
You want the third one. Each of the lootboxes will net you decent items, but they also have at least a couple thousand bucks. Clear out four or five of them whenever you're in an area with a couple.

Money gets easier to grab as you level, since high-range weapons get up to like 9k apiece sell price.
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Safety bump, I like Cyberpunk playthrough topics >.>
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Post #54 was unavailable or deleted.
The Monowire is mostly a crowd control sort of thing.

The swings cover a wide area, decent damage over time, and you'll get later upgrades that add some capabilities. So it's pretty good for cleaning up a group after you throw a grenade or an area of effect hack, or for spreading DoTs onto crowds quickly.

Blade arms work off the same perks from Reflex as regular swords (right side) so they work best with a little investment. It's not entirely necessary but it definitely helps survivability with them.

ImAMarvel posted...
Does the middle tree have a lot of synergy with netrunner? Seems like it
It helps with cyberware in general, but not quite directly with Netrunning in terms of perks. Your hacks are their own tree and your Cyberdeck doesn't have a cooldown like Berserk or Sandy to benefit from the tree. I don't know if it effects Overclock, though.

You'll unlock quite a few bits of cyberware that do go directly into Netrunning stuff, though, so the increased capacity helps out using more of those. The top left category is most of it, but you'll see a couple others in other spots (especially with the Phantom Liberty ones).
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Tech tree is always good. Not all combat can be stealthed away so being able to stack more defenses is good, it's not the best tree but it's the tree that can support everything else.
the local octopus( )
I feel bad turning down River but my female genitals belong to Judy
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Post #58 was unavailable or deleted.
In essence, the best cyberarm if you aren't actually using them is the Gorilla Arms, they give you a passive bonus to Body checks (either in conversation or tearing open doors). None of the others give you bonuses just for having them installed.

However, Monowire has perks in Intelligence that improve it specifically for Runners (one gives you RAM when you use it), and the Phantom Liberty power up is also hacking-based.

Also, as a warning Monowire is barely in second place for "least discriminate cyberarm" in terms of collateral damage, and the one that just slightly edges it out is a goddamn grenade launcher. If you aren't cautious you'll kill a whole bunch of civilians.
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Post #60 was unavailable or deleted.
I'd also recommend beelining the story quests that involve Judy.

The last leg of that questline is what unlocks Phantom Liberty (it involves you going to the gym), it's in your best interest to open it up quickly.
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PraetorXyn posted...
I would advise against reflex, itd be a waste with the rest of the build IMO, but you can respec now, so you could make a save, the. Respec into a Reflex build and try it out, then reload the save.


I can't play without the double-jump dash.
I basically don't even drive vehicles anymore because I can just double jump dash which doesn't result in me fucking crashing every time
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Post #64 was unavailable or deleted.
ImAMarvel posted...
I installed the Bioconductor cyberware which allows my quickhacks to deal crit hits but forgot that it takes 4 from my max Ram. But with Overclock, would this be an issue?
Not really, but also there's a PL version of that cyberware that's different.

Plus you'll be getting more RAM as you upgrade your deck and get more levels in the Netrunner skill.

On my most recent character, I actually went through the effort to level the skills.

Everything except Netrunning and Solo is 60, and Solo isn't exclusively because the level 60 perk is useless to me.

So I got all the perk points for 15 and 35, actually got to the point where I'm grabbing random bullshit because I already had all the perks relevant to my build.
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Post #66 was unavailable or deleted.
Get PL, it's great.

The other quick money thing is going Dino's gigs in City Center.

He's only got like 5, he pays the best, and the final reward is a car.
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Current Events » Finally starting Cyberpunk 2077 (SPOILERS)
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