IceCreamOnStero posted...
Ehhh, case by case. In some games it's irrelevant, in other games it's fun, in other games it ruins the experience. No real generalised answer
Yeah, overall it is kinda this. I appreciate devs that are actively trying to create a more robust meta, like with Marvel Snap. Like they make changes based off 3 weeks of data sometimes rather than waiting months and they are very open with like, "This card/mechanic is being used far more often than we like to see from the Meta, so we are making this change to try and correct it". Therefore, Snap has a very robust Meta. In comparison, Pokemon TCG Pocket currently has like... 4 deck types you might run competitively? MAYBE? And nobody has come out from the devs to discuss any changes to any of those archetypes at all.