I remember the Flame Lurker cause that took me a bunch of tries to beat.
I remember some big Cthulu type boss that kept knocking me off a ledge and getting real annoyed.
I remember there was a Chtulu wizard enemy on a staircase on the way back to that boss which was SUPER annoying to have to kill every single time I just wanted to get back to the unfun boss fight.
I remember you were better off killing yourself in the main hub area for some reason? I think you wouldn't lose as much when you died in a world? Oh wait, no I think it was "world tendency"? If you died too many times in a level it'd get all evil or some shit? That system never seemed to do anything from what I recall.
And I remember killing a big dragon with a crossbow or bow and arrow. It was cheap, but a good way to do it.
And I never played a Souls or Souls-like game again. Always said someday I'd go back. Dark Souls, Bloodbourne, or something, but I never did.
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