#12: Yoshi's Circuit (GCN)
https://www.youtube.com/watch?v=yYV9BnvqIqE
Welp, we've finally arrived at the Top 12, the cream of the crop, the 1-in-8 luminaries of the Mario Kart 8 Deluxe experience. Yoshi's Circuit scratches a few key itches for me: 1) An all-time personal favorite, 2) My Double Dash bias, especially considering that most of the ones featured in MK8 Deluxe underperformed in the rankings after I sat down and gave them a critical scouring, and 3) a simple, non-gimmicky circuit. And in all those regards, Yoshi's Circuit is the tops.
Soundtrack's excellent, for starters. It's one of those tunes that I never really sat down and noticed even back in the day, since it was just the 'stock circuit ost' in Double Dash. But this is a fantastic upgrade, coming off as a fun, jazzy jam session without sacrificing the cutesy whistles of the original. The rather barebones design of the original has been lovingly updated, with the lush foliage and quaint little pit-stop port village, complete with ticker-tape confetti. It's also a nice touch to have some apple trees scattered around as a nod to the Yoshis. Part of me thinks that it would've been fun to let the apples drop onto the track for free mushroom boosts a la Animal Crossing, but that would ruin the gimmick-free vibe of the track.
Of course when I say that Yoshi's Circuit is gimmick-free, that's not entirely accurate. The concept of having the entire circuit laid out as a giant outline of Yoshi himself was, and remains, fucking brilliant; that brilliance lying in the fact that you completely forget about the gimmick while you're racing the track, and likely never would have noticed had the game not pointed it out for you. Turns out that a giant Yoshi outline makes for a pretty exciting race, with tons of twisting and sweeping turns to keep you on your toes. The 'spine' segment of the roadway is a bit rough, but it's all part of the challenge! And hey, one of the first little tricks I learned in 200cc was that you can bypass the spine almost entirely by hopping over the grass between the first Piranha Plant and the hillside, so it can be easily avoided if you're not feeling it. The layout gimmick also results in some fun aesthetic touches, such as the trio of stone arch underpasses for his fingers, and the tunnel existing solely so that Yoshi's snout is a giant ball of unmarred green in the skyview shot.
This track is to me is what Baby Park is to a lot of people - a stripped-down proving ground of a circuit. I don't personally believe that a 'great equalizer' track has to completely boil down the driving skill aspect of the challenge to a monotonous oval; thus Yoshi's Island has always been my own personal Final Destination equivalent. Apart from a couple easily-avoidable Piranha hazards on the spine segment, it's just you, the road, and your fellow racers. It's a twisting, challenging circuit, but devoid of the punishing turns found in, say, Neo Bowser City or Rainbow Road 8, thus ensuring that any racer with decent skill can handle it. It hits that sweet spot for me personally where victory is never assured, and yet I might as well hang up my hat for the day if I lose.
I knocked a
lot
of personal faves out of the top 12 for the sake of greater objectivity, and I'm pleased as punch that, after all the reviewing and scrutiny, there was still room for good ol' Yoshi's Circuit to squeak its way into the top.
Simple questions deserve long-winded answers that no one will bother to read.