Compsognathus posted...
I think what makes Baby Park so beloved is that it's the only track where you are always in the action regardless of your placement. Like, on most tracks, if you are in the lead, the game turns entirely defensive. You hold any item you get behind you to shield yourself and you really can't ever attack. Baby Park basically has all players feeling like they are in the 4-10th place chaos zone at all times. The tracks extremely simplistic design doesn't even hold it back that much because the players and their items are the courses hazards.
Like I can absolutely see why some people aren't hot on it but I can also understand what makes it one of people's favorites and I dont think it is necessarily memes.
I get that, and like I explained, I see that value of Baby Park in theory, and what you described was closer to how the experience was back in the good ol' Double Dash local multiplayer days. But that is
not
my experience with MK8's version of Baby Park; I'm still in the lead most of the time, and thus I'm still playing defensively most of the time. I think this ultimately boils down to the two games having different items; Giant Banana Peels and Spiny Shells in particular caused
way
more mayhem on a small, enclosed track like Baby Park than MK8's offerings. Thus in MK8, the only difference between Baby Park and a standard track (apart from the monotony of cut the inside during the turns, hug the outside to avoid Stars and Bills, lather, rinse, repeat) is that due to its short length, I have virtually no time to recover which I get slammed with a blue shell / series of red shells in lap 6 (and again, due to the shortness of the race my odds of rolling an Air Horn are slim to nil).
I don't hate Baby Park; I like it just fine for what it is. It's just that I feel there's 79
other
tracks that are more fun, more interesting, better-designed, and are more worth talking about.