Tried the game, since it launched on gamepass.
My 2 biggest gripes with the game.
1: the controls. They feel kinda.. floaty and a little slow I suppose? I mean you can execute a double jump to stop your momentum while falling and land safely where you'd otherwise die as you land. But half of the time you kinda miss, because the double jump comes out at least 0.5s late after the input. Same with combat, it feels a little sluggish for how fast it is supposed to be and doesn't feel like there is any weight to it. On top of that it is rather simplistic.
2: the story and the main character. We have no idea who she is, but apparently she is the best 'sapper' and all we have to show for it, is her word. We dont get any character (or world) building. She just sets out to do a thing, because.
Minor gripes are the traversal, it feels similar to combat and jumping, just.. "off" for lack of a better way to discribe it. Areas feel underdeveloped. Not graphically, but just empty and uninteresting. While combat isnt hard per se, the game does throw 3-4 enemies at the same time at you while not actually providing the tools to properly deal with it. I mean you will walk away, and use a charge from your healing item, but never does it feel like you could get away unharmed.
I do like the combo system, you get more "experience" if you go longer and longer without being hit. And yes I like this idea, that you can bank the bonus exp as you see fit. But the combat is designed in such a way that it is hardly rewarding.
An extremely average game at best, and at its worst it is just bad. You dont feel connected to the protagonist and their struggles, there is no sense of urgency or agency. The best thing are the graphics but is under utilized in most areas.
XboX GT/Steam/Wii-U - Nazanir