ITT: Acting like SotN isn't full of arcane BS with zero in-game explanation.only thing i recall of top of my head was that clock thing
Game is already easy mode.
ITT: Acting like SotN isn't full of arcane BS with zero in-game explanation.
ITT: Acting like SotN isn't full of arcane BS with zero in-game explanation.Example?
Example?
all the......so, when you say arcane, what exactly do you mean?
so, when you say arcane, what exactly do you mean?
It needs an easy modeGame has a literal "I win" cheat mechanic: Alucard Shield + Shield Rod
Arcane means like obscure or a bit convoluted. Something that requires the application of hard to obtain knowledge to understand or realize.So their complaint is there are secrets in the game, and that makes it bad?
The alchemist's notes appeared arcane with astrological symbols and encoded messages within the Latin text.
So their complaint is there are secrets in the game, and that makes it bad?I didn't say it's bad. But saying "just use Crissaegrim" is terrible advice if someone was doing a blind run. Most of the god mode mechanics are just completely hidden to first time players, it's not reasonable to judge the difficulty on knowing the game inside-out (and upsidedown).
I didn't say it's bad. But saying "just use Crissaegrim" is terrible advice if someone was doing a blind run. Most of the god mode mechanics are just completely hidden to first time players, it's not reasonable to judge the difficulty on knowing the game inside-out (and upsidedown).Its been a really long time since i last beat it, but i dont remember having much trouble at the time. I was 11 i think. Now, trying to "100%" the game, sure, that's gonna be difficult, but that's the point. Someone going in blind can still "complete" the game.
And, yeah, it's kinda bad design to have so many hidden things with zero hints towards them. People give Simon's Quest shit for mechanics that are explained better, even with bad translation, than some stuff in SotN.