I've been working on a 3d platformer game (in unity) pt 2: the purge

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Current Events » I've been working on a 3d platformer game (in unity) pt 2: the purge
Working on an interesting gimmick for the level

I've had the ideas for this first level swirling around my head for months and months, and over time Ive come to realize that I need a better hook than just a village

the boss of this area will be a giant worm, so I think this is going to be a village that has been attacked by the worm. So many of the challenges will be based on that

-a house that is crushed, you need to find an alternate way in through a tunnel to help NPC escape
-a block puzzle where an image was knocked out of whack when the worm came through
-an NPC dropped his key to his house running away from the worm, find the key to unlock it for him
-an NPCs satellite internet signal is out, climb up to the dish knocking the wires back into place

i want to focus on platforming because I know this type of game often can devolve into feeling Ike a mini-game collection of sorts and I want platforming to be the main focus
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
man, it is so fucking annoying that blender has no divide by zero protection

in geometry nodes, which i'm using to model things like buildings, you can set values to be things like sliders, but if you slide the thing over to zero and your node happens to have a divide function on it, the whole program locks up, it can't handle it. seems like a basic thing to just disallow that

https://gamefaqs.gamespot.com/a/forum/9/965a3df7.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
just a little bit of progress today. Finished creating a small reusable building as well as a the base of a tree (that's going to be used to hold platforms)

https://gamefaqs.gamespot.com/a/forum/8/8b25d0f0.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
working today on the underground passage way, and just workshopping in my head some ideas for how to make it interesting. Thinking there will be crumbled rock piles blocking sections that you'll need to break to advance, and rocks falling from the ceiling in certain places

https://gamefaqs.gamespot.com/a/forum/4/426789c6.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I blocked out the area in a little more detail and then realized that the concept I was working on would work better as a linear level so I'm going to set it aside for something I'll work on next

https://gamefaqs.gamespot.com/a/forum/e/e87c6f01.jpg

https://gamefaqs.gamespot.com/a/forum/d/dc7de3fc.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Instead, I'm going with an underground tunnel system that will lead to multiple goals.

in-game this will be created by the giant worm that attacked the village. this also solves the problem of how to lead the player to the boss fight. I was unsatisfied with what to do with the upper ledge (in the upper right of the image below) and instead I can do away with that section entirely, in favor of leading the player to the boss fight through the tunnels

https://gamefaqs.gamespot.com/a/forum/5/5d7d8a33.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Damn, I accidentally deleted that whole path I posted above and didnt notice until it was too late to recover.

fortunately I saved a screenshot
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
got started rebuilding what i deleted. it wasn't a big loss as I was going to have to rebuild it anyway to give it more detail

https://gamefaqs.gamespot.com/a/forum/2/20d854bb.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
it's coming along

https://gamefaqs.gamespot.com/a/forum/7/76403358.jpg

added some stuff so it's not just a bunch of empty tunnels

also that big room has some geometry inside it:

https://gamefaqs.gamespot.com/a/forum/c/cf244ffd.jpg

https://gamefaqs.gamespot.com/a/forum/9/93a17cfe.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
all done with the basic structure of the tunnel system. Still might add a side room here or there

https://gamefaqs.gamespot.com/a/forum/0/0c08d70d.jpg

I imported it to unity to make sure the size works well with the camera, as well as making sure shadows are working properly so it looks like an actual cave
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
hopefully will pick back up on progress now that I've finished the elden ring dlc. I'm going piece by piece through what I had built out five months ago and making everything smoother and more detailed

https://gamefaqs.gamespot.com/a/forum/f/f7f6a401.jpg

this is where it was when I started:

https://gamefaqs.gamespot.com/a/forum/c/cef5fc68.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
So for some objects Ive been using the generate colliders option in Unity, which Im now reading is terrible for performance because it creates colliders with way more detail than I need

seems like the better option is to make duplicates of every surface and create custom colliders before subdividing everything for smoothness

There are some places I was already just using box and/or custom colliders such as for the invisible walls, but ultimately this should improve performance by a lot.
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
almost done building out the smooth versions of what will be a cliffside area

the goal here will be to find an npcs 5 missing children

https://gamefaqs.gamespot.com/a/forum/2/2a3db974.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
cleaned up a few more sections. Have almost all of the old blocking replaced with more detailed geometry. Next I think I'll start working on some of the platforming in the trees

https://gamefaqs.gamespot.com/a/forum/a/a00bf04d.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Next I'm working on a puzzle-ish challenge where the player will have to climb to the top of a treehouse, knocking pipes into the correct position to fix an NPC's satellite signal

slow going as I'm kind of workshopping different ideas as I go. I don't want it to be a challenging puzzle as it's the first level but also not completely braindead

https://gamefaqs.gamespot.com/a/forum/4/4f2e8a5c.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I blocked it out with everything square but I think I'm going to go with something a bit more organic looking

https://gamefaqs.gamespot.com/a/forum/9/9df24093.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
getting a little more practice with geometry nodes; I made a nifty little node that lets me make irregularly shaped buildings out of curves

something weird happening with the mesh boolean where it doesn't work at certain positions and I have to adjust the width of the mesh I'm using to cut the door, but at least I can get it to work at most positions

https://giphy.com/gifs/AuIDNWaCMW5t955hwW

it's a big web of nodes
https://gamefaqs.gamespot.com/a/forum/4/401df44f.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Using those geometry nodes to build out this treehouse

https://gamefaqs.gamespot.com/a/forum/0/004167cd.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
closer to a final product

https://gamefaqs.gamespot.com/a/forum/2/27b490cd.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Next I created a set of nodes that turns a curve into a staircase

was actually a bit more complicated than I thought it would be, having to line up the rotation of the steps as well as making sure the rails on the sides follow the curve properly

https://gamefaqs.gamespot.com/a/forum/1/16f4d1a5.jpg

https://gamefaqs.gamespot.com/a/forum/e/ec5a8062.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
got my staircase all set up

https://gamefaqs.gamespot.com/a/forum/6/65f8def9.jpg

...except now I'm having a weird issue where if the stairs have too much curve, the rails cross over for some reason

https://gamefaqs.gamespot.com/a/forum/b/b0e75ca0.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Post #122 was unavailable or deleted.
totalnerdken posted...
Damn, this is looking good. Nice job TC.
oh hey someone posted! thanks!

might as well take this time to upload another video since it's been a minute since I've posted in-game progress

https://www.youtube.com/watch?v=W_0sjJm1PWc

(even if no one ever watches these, I always notice a ton of problems with the game in the process of recording them so it helps with bug fixes, level geometry adjustments, etc)
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Working on making my bridge geometry nodes a little more robust so I can use it in more places

https://gamefaqs.gamespot.com/a/forum/d/da6e68e9.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
got my reusable bridge nodes all done

https://gamefaqs.gamespot.com/a/forum/e/e7b5723f.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
having a bit of a block as I'm trying to come up with some interesting platforming for this tree section I'm working on

https://gamefaqs.gamespot.com/a/forum/8/8fe0800e.jpg

trying to find that right balance of simple enough for a first level, not too boring, doesn't repeat the same ideas I've already used, but also saves ideas for future levels
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
this area leads to the underground network of paths. The concept is a giant worm (which will be the boss of the level) came up from the ground and smashed through the fence

it's hard to meticulously design something "broken"

https://gamefaqs.gamespot.com/a/forum/d/de638867.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Maybe just drop a handful of toothpicks or something irl and look how they end up
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kirbymuncher posted...
Maybe just drop a handful of toothpicks or something irl and look how they end up
Sort of a different effect from something being slammed into by something else very large, though, right?

Im also going to be looking into how to make a breaking/crumbling rock walltheres gotta be something for that built in to blender already I hope
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
things are slowly coming into focus

https://gamefaqs.gamespot.com/a/forum/c/c9005016.jpg

haven't made a huge amount of progress in the past week or so but I just gotta remind myself I'm not working against a deadline and even a small amount of progress is still progress
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
ok, I've built out the system of platforms that will comprise the tree section of the level. I still have a feeling that this is kind of... boring. I'm trying to take a Nintendo-esque approach in not repeating myself, making it so each individual challenge has a unique reason to exist and I'm not sure this which is basically just a pure platforming segment rises to that level. At this stage the player doesn't have that many abilities and I'm saving some more dynamic concepts for later/linear levels

at one point I was trying to implement vine swinging here but that's extremely hard to pull off in a 3D space, technically, but also if the player can swing in any direction, by necessity the platforms have to be spread apart a lot farther and it just fucks with the level design

https://gamefaqs.gamespot.com/a/forum/5/5f9fb5f0.jpg

now to actually flesh out the trees around it
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Do some of the little platforms fall or rotate or anything?
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absolutebuffoon posted...
Do some of the little platforms fall or rotate or anything?
so at this stage Im trying to stick with the internal logic of the game, which is that platforms have to be supported by something (no floating platforms) and that everything that moves has to have a justification (so moving platforms are a result of power, running water, wind etc)

that being said i cant really think of a good why there would be moving platforms in this area. I may put some that swing back and forth but even that doesnt make logical sense to me

i will eventually break these rules in later levels that have magical and supernatural elements but right now for the very first area Im trying to make it seem like a normal village
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
bitten again by the super annoying feature that blender automatically deletes nodes/materials/etc that youre not using unless you specifically mark them to not delete

so I had a node group that creates a climbable vine wall that got deleted, because when you apply the nodes to geometry it removes the node group and considers you to no longer be using that group

have to build that one again from scratch smh. Its not particularly hard its just frustrating that anyone ever thought automatically deleting stuff would be a feature that makes sense
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
bumping this so it doesn't get purged. Haven't made much progress since my last screenshots but I'm identifying the sections I still need to flesh out

this is going to be a garden/farm. the player will need to protect growing plants from waves of enemies that spawn
https://gamefaqs.gamespot.com/a/forum/4/4e843e28.jpg

somewhat struggled with this empty area, but I've settled on a simple puzzle will be here. I'm thinking a four-piece block/switch. the blocks will be scattered around the area, including, for example on the little cliff platform on the upper left of the screen shot and the player will have to put the blocks together to form a picture that opens a door to reveal the collectible

https://gamefaqs.gamespot.com/a/forum/2/26c3707e.jpg

this area will contain the boss fight. a giant worm that spawns smaller worm enemies in waves. defeat each wave and the boss will lower its weak point. this will be the most complicated npc/enemy I've done so far

https://gamefaqs.gamespot.com/a/forum/5/51442be2.jpg

haven't determined the exact placement yet but this will be a time trial/race of sorts. The player will have to jump across each of the round huts from one end to the other in a set amount of time (there will be more than four huts)

https://gamefaqs.gamespot.com/a/forum/8/8971a062.jpg

this section will have a monkey npc that is missing her babies. the five monkeys will be found hidden in the various outcroppings in this cliff wall

https://gamefaqs.gamespot.com/a/forum/a/a56f3c4e.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I gotta switch things up

Im so burnt out focusing on blender designs. I havent worked on any gameplay features in almost 2 months

it was easier to switch back and forth with a linear level, I could finish a section, then work on gameplay implementations for a bit.

with this level since everything is meant to be connected I cant apply the modifiers to models until everything is fully complete so its extra work to import to Unity

but I think Ive gotta just bite the bullet and accept Ill have to make some changes down the line because I just want to make some new gameplay
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Bumping to keep this alive as I close up some gaps in the geometry of the level to prevent falling through shit as I transition to working on more gameplay related stuff
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
TheGoldenEel posted...
ok, I've built out the system of platforms that will comprise the tree section of the level. I still have a feeling that this is kind of... boring. I'm trying to take a Nintendo-esque approach in not repeating myself, making it so each individual challenge has a unique reason to exist and I'm not sure this which is basically just a pure platforming segment rises to that level. At this stage the player doesn't have that many abilities and I'm saving some more dynamic concepts for later/linear levels

at one point I was trying to implement vine swinging here but that's extremely hard to pull off in a 3D space, technically, but also if the player can swing in any direction, by necessity the platforms have to be spread apart a lot farther and it just fucks with the level design

https://gamefaqs.gamespot.com/a/forum/5/5f9fb5f0.jpg

now to actually flesh out the trees around it
the forest level from Sky: Children of the Light

Or Hundred Acre Woods?
Xethuminra posted...
the forest level from Sky: Children of the Light

Or Hundred Acre Woods?
It looks like those? Or I should look to those for inspiration

i do still have to go back and flesh out those trees with branches and all. Obviously still just placeholders there
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Steadily making progress the past couple days. Build out this climbing section of the underground area

https://gamefaqs.gamespot.com/a/forum/d/d40a1d1b.jpg

https://gamefaqs.gamespot.com/a/forum/7/7adfb282.jpg

BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I realized the above climbing section had a long, boring stretch of tunnel leading up to it so I'm adding an extra chamber to make things a little more interesting

https://gamefaqs.gamespot.com/a/forum/f/f03f1e34.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Post #142 was unavailable or deleted.
totalnerdken posted...
Just so you know TC, I am reading the posts.
thanks!

it's gotten much slower recently with a new baby and a toddler at home but I keep reminding myself that every little bit is progress

I'm probably way over-designing certain things too, like this cavern room I'm working on now that is split in two

https://gamefaqs.gamespot.com/a/forum/f/fd8b6c0a.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
also if anyone else is still following along, still no one has tried out the demo I posted a couple months ago and I'd still appreciate it!

TheGoldenEel posted...
ok i stayed up way too late but I did it! Here's a link to the playable version of this game (or, the one level I have so far)

would love to get some feedback

https://dm-2028.itch.io/sloth-adventure?password=F/3v.SLzLJuG94V

BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
When I get home from work
Getting C's and D's, saying thanks and please.
You broke the golden rule, you're staying after school.
almost done with this cavern

https://gamefaqs.gamespot.com/a/forum/7/715dc9fd.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Back to the challenge of making something look "realistically" broken. I have this section that is meant to be a home that got destroyed. The player will have to find an alternate entrance and break some wooden boards to free the NPC

https://gamefaqs.gamespot.com/a/forum/d/d3a1cb51.jpg

when they break a support holding up the highlighted piece, it will fall down and form a platform that can be used to escape.

https://gamefaqs.gamespot.com/a/forum/e/e5708552.png

so this encompasses a variety of new things for me. (plausibly) breaking an object, which I've in part achieved by using the boolean modifier with a randomized plane

https://gamefaqs.gamespot.com/a/forum/8/8f88777a.jpg

https://gamefaqs.gamespot.com/a/forum/5/5423f317.jpg

but the next step will be figuring out how to animate multiple pieces together, and then also export that animation to be used in unity
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
ever closer to something approaching looking like a final product

https://gamefaqs.gamespot.com/a/forum/c/c6dc121c.jpg

https://gamefaqs.gamespot.com/a/forum/b/bc5c1736.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
trying to come up with a clear way to make something appear breakable. Just paint a big crack on the side?

https://gamefaqs.gamespot.com/a/forum/1/1e23c43c.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
will definitely need to work on making the animation look more natural but it's serviceable for now

https://imgur.com/a/W2cVf6v
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Current Events » I've been working on a 3d platformer game (in unity) pt 2: the purge
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