I've been working on a 3d platformer game (in unity) pt 2: the purge

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Current Events » I've been working on a 3d platformer game (in unity) pt 2: the purge
Working on an interesting gimmick for the level

I've had the ideas for this first level swirling around my head for months and months, and over time Ive come to realize that I need a better hook than just a village

the boss of this area will be a giant worm, so I think this is going to be a village that has been attacked by the worm. So many of the challenges will be based on that

-a house that is crushed, you need to find an alternate way in through a tunnel to help NPC escape
-a block puzzle where an image was knocked out of whack when the worm came through
-an NPC dropped his key to his house running away from the worm, find the key to unlock it for him
-an NPCs satellite internet signal is out, climb up to the dish knocking the wires back into place

i want to focus on platforming because I know this type of game often can devolve into feeling Ike a mini-game collection of sorts and I want platforming to be the main focus
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
man, it is so fucking annoying that blender has no divide by zero protection

in geometry nodes, which i'm using to model things like buildings, you can set values to be things like sliders, but if you slide the thing over to zero and your node happens to have a divide function on it, the whole program locks up, it can't handle it. seems like a basic thing to just disallow that

https://gamefaqs.gamespot.com/a/forum/9/965a3df7.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
just a little bit of progress today. Finished creating a small reusable building as well as a the base of a tree (that's going to be used to hold platforms)

https://gamefaqs.gamespot.com/a/forum/8/8b25d0f0.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
working today on the underground passage way, and just workshopping in my head some ideas for how to make it interesting. Thinking there will be crumbled rock piles blocking sections that you'll need to break to advance, and rocks falling from the ceiling in certain places

https://gamefaqs.gamespot.com/a/forum/4/426789c6.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
I blocked out the area in a little more detail and then realized that the concept I was working on would work better as a linear level so I'm going to set it aside for something I'll work on next

https://gamefaqs.gamespot.com/a/forum/e/e87c6f01.jpg

https://gamefaqs.gamespot.com/a/forum/d/dc7de3fc.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Instead, I'm going with an underground tunnel system that will lead to multiple goals.

in-game this will be created by the giant worm that attacked the village. this also solves the problem of how to lead the player to the boss fight. I was unsatisfied with what to do with the upper ledge (in the upper right of the image below) and instead I can do away with that section entirely, in favor of leading the player to the boss fight through the tunnels

https://gamefaqs.gamespot.com/a/forum/5/5d7d8a33.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Damn, I accidentally deleted that whole path I posted above and didnt notice until it was too late to recover.

fortunately I saved a screenshot
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
got started rebuilding what i deleted. it wasn't a big loss as I was going to have to rebuild it anyway to give it more detail

https://gamefaqs.gamespot.com/a/forum/2/20d854bb.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
it's coming along

https://gamefaqs.gamespot.com/a/forum/7/76403358.jpg

added some stuff so it's not just a bunch of empty tunnels

also that big room has some geometry inside it:

https://gamefaqs.gamespot.com/a/forum/c/cf244ffd.jpg

https://gamefaqs.gamespot.com/a/forum/9/93a17cfe.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
all done with the basic structure of the tunnel system. Still might add a side room here or there

https://gamefaqs.gamespot.com/a/forum/0/0c08d70d.jpg

I imported it to unity to make sure the size works well with the camera, as well as making sure shadows are working properly so it looks like an actual cave
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
hopefully will pick back up on progress now that I've finished the elden ring dlc. I'm going piece by piece through what I had built out five months ago and making everything smoother and more detailed

https://gamefaqs.gamespot.com/a/forum/f/f7f6a401.jpg

this is where it was when I started:

https://gamefaqs.gamespot.com/a/forum/c/cef5fc68.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
So for some objects Ive been using the generate colliders option in Unity, which Im now reading is terrible for performance because it creates colliders with way more detail than I need

seems like the better option is to make duplicates of every surface and create custom colliders before subdividing everything for smoothness

There are some places I was already just using box and/or custom colliders such as for the invisible walls, but ultimately this should improve performance by a lot.
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
almost done building out the smooth versions of what will be a cliffside area

the goal here will be to find an npcs 5 missing children

https://gamefaqs.gamespot.com/a/forum/2/2a3db974.jpg
BLACK LIVES MATTER
Games: http://backloggery.com/wrldindstries302 \\ Music: http://www.last.fm/user/DrMorberg/
Current Events » I've been working on a 3d platformer game (in unity) pt 2: the purge
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