Damn, this is looking good. Nice job TC.oh hey someone posted! thanks!
Maybe just drop a handful of toothpicks or something irl and look how they end upSort of a different effect from something being slammed into by something else very large, though, right?
Do some of the little platforms fall or rotate or anything?so at this stage Im trying to stick with the internal logic of the game, which is that platforms have to be supported by something (no floating platforms) and that everything that moves has to have a justification (so moving platforms are a result of power, running water, wind etc)
ok, I've built out the system of platforms that will comprise the tree section of the level. I still have a feeling that this is kind of... boring. I'm trying to take a Nintendo-esque approach in not repeating myself, making it so each individual challenge has a unique reason to exist and I'm not sure this which is basically just a pure platforming segment rises to that level. At this stage the player doesn't have that many abilities and I'm saving some more dynamic concepts for later/linear levelsthe forest level from Sky: Children of the Light
at one point I was trying to implement vine swinging here but that's extremely hard to pull off in a 3D space, technically, but also if the player can swing in any direction, by necessity the platforms have to be spread apart a lot farther and it just fucks with the level design
https://gamefaqs.gamespot.com/a/forum/5/5f9fb5f0.jpg
now to actually flesh out the trees around it
the forest level from Sky: Children of the LightIt looks like those? Or I should look to those for inspiration
Or Hundred Acre Woods?
Just so you know TC, I am reading the posts.thanks!
ok i stayed up way too late but I did it! Here's a link to the playable version of this game (or, the one level I have so far)
would love to get some feedback
https://dm-2028.itch.io/sloth-adventure?password=F/3v.SLzLJuG94V