You can only choose one video game mechanic to have in real life

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Current Events » You can only choose one video game mechanic to have in real life
Well?
Double jumping is so stupid I had to vote for that one.
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stop time rob banks yeah easy life
I had to pick Stamina Bar. After being out of breath so often trying to catch busses back in the day, just the thought of being completely refreshed after 5 seconds is too good to pass up.
inventory if no one else can check it other than me
We suffer from the delusion that the entire universe is held in order by the categories of human thought.
stop time free food and money
Nukazie posted...
inventory if no one else can check it other than me
Nope. It would be your own inventory only you can check and manage

CADE_FOSTER posted...
stop time free food and money
Well, if you pause, you're paused as well. All it'll do is give you time to think of your next move
Antidote would be minor QoL i suppose. I dont really do anything that the other options would have much relevance for.
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Does antidote cure cancer? Pretty OP
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Inventory perk. I'd just loan out special tools and food.
I'm surrounded
Does platformer jumps come with reduced/no fall damage?
"think before you press enter. all of you." - SmashFaqs Discord
i want lemm to eat ten egg
Drink juice to heal so I can purposely hurt myself in front of people and chug a potion
Bag of Holding IS pretty cool, but the antidote sounds nice.
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Time stop for thought is the obvious broken one. It'd be annoying, but you could comfortably count cards or win at chess every time.
evening main 2.4356848e+91
https://youtu.be/Acn5IptKWQU
I'll take the double jump.

The reactions of other people would be hilarious.
"I dreamt I was a moron."
cadcrafter posted...
Does platformer jumps come with reduced/no fall damage?
Yes. Would be pretty hilarious though if platformer jumps immediately resulted in broken legs
Can jump 3x your height and double jump (Platforming game jump)

Id get back into parkour and try to win skill competitions (yes they exist and pretty niche). They don't require learning any of the flips and spin stuff.
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Inventory would come in handy if I ever found myself homeless.
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Since double jump has no fall damage gonna go with that one. Honestly it could be insanely fun and in some situations helpful.
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Stop time would really help me out socially as Im awful at thinking quickly in social situations.
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Damn, you could be the ultimate clown with the inventory one lol. Since it's video game mechanics, I assume you can easily hold onto huge/heavy things? Like how Chris and Leon have no problem storing multiple rocket launchers in their pockets.
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YugiNoob posted...
Damn, you could be the ultimate clown with the inventory one lol. Since it's video game mechanics, I assume you can easily hold onto huge/heavy things? Like how Chris and Leon have no problem storing multiple rocket launchers in their pockets.
Yup, since it's video game style inventory, you could hold dozens of x99 stacks in your bag/pocket. Want to x99 RPG ammo? No problem
Time stop is the most broken if it can be used in any context (not just dialogue). It's almost a form of immortality.

Though antidote, if it can cure cancer and other illnesses of that nature, might be the most practical.
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VFalcone posted...
Yup, since it's video game style inventory, you could hold dozens of x99 stacks in your bag/pocket. Want to x99 RPG ammo? No problem
Dang, I already voted for the jumping one, but I bet I could make some good cash with a magic routine lol
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I'll take the regen I suppose
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PS4 looks great
Antidote.
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VideoboysaysCube posted...
Time stop is the most broken if it can be used in any context (not just dialogue). It's almost a form of immortality.

Though antidote, if it can cure cancer and other illnesses of that nature, might be the most practical.

Hadn't considered that, haven't played games with this system in a minute. I'd have voted for this. Figuring out how to goods back and forth in my travels is a major pain in the ass, but with this, tons and tons of wine going through, and no fuss on luggage.
evening main 2.4356848e+91
https://youtu.be/Acn5IptKWQU
Give me the ability to level up with passive skill grinding.

Only reason I say that is because my youtube algorithm has been really piling on the manwha recaps lately, and so many of this stuff has that busted "get skill cards/level up passives IRL and eventually you become god to pwn the bullies".

Not that roughtop swordmaster nuttiness that is a little too goofy/creator definitely has some pent-up rage.
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Mad-Dogg posted...
/creator definitely has some pent-up rage.

I mean, "effortlessly become the best to beat up the bullies" sounds like that.
evening main 2.4356848e+91
https://youtu.be/Acn5IptKWQU
Antidote so I can cure myself of my multiple illnesses
VideoboysaysCube posted...
Time stop is the most broken if it can be used in any context (not just dialogue). It's almost a form of immortality.

Though antidote, if it can cure cancer and other illnesses of that nature, might be the most practical.
Couldn't you still age if time is only frozen around you, but not you yourself?

Less is more. Everything you want, isn't everything you need.
A lot of tempting choices. I'm a diabetic, so I'd probably have to take antidote.
If default movement is jogging, does that mean that's the only mode of ambulation I have? I cannot walk, sneak, crawl etc.?
Sigs are rather pointless, except if it's to showcase animation and images.
Arcanine2009 posted...
Couldn't you still age if time is only frozen around you, but not you yourself?
No because the world would be paused, including yourself. You'd just be able to think.

Thompson posted...
If default movement is jogging, does that mean that's the only mode of ambulation I have? I cannot walk, sneak, crawl etc.?
No. It just refers to video game logic where the default movement is always a jog that never tires the player.
Most of these are combat related I went with inventory space.
I put my heart and soul into my work and I fear I have lost my mind in the process
I like the stamina one, does that tie into sleeping/rest? Some other traits I gained. Like regen or whatever. I didn't vote, yet but effort was put into this topic and I appreciate it.
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VFalcone posted...
No. It just refers to video game logic where the default movement is always a jog that never tires the player.
Okay, that is pretty useful!
I could jog any distance and make it farther and with more consistency than if I had a stamina bar that depletes whenever I run.
Sigs are rather pointless, except if it's to showcase animation and images.
Kamil posted...
I like the stamina one, does that tie into sleeping/rest? Some other traits I gained. Like regen or whatever. I didn't vote, yet but effort was put into this topic and I appreciate it.
Stamina Bar refers to how in games, you can sprint, fight, roll, jump, or any other activity until your stamina bar is empty, but after a few seconds it refills and you're totally refreshed.

I think the choice isn't getting the attention it deserves. Stamina Bar power is OP, limited only by your own cardio. You could run or work to exhaustion infinitely and be ready to go again in seconds. If you can only run for a few seconds, it's worthless, but if you can run a long distance, you'll go a long way.

Default Movement Jog would be really good for anyone who has low energy cause now they would be able to walk or jog forever and never get tired, but they still wouldn't be able to sprint much of anywhere
Drinking a bottle of medicine cures any disease/poison/ailment (Antidote)

Yeah I will take this one. Having perfect health would be amazing.
In Belichick we Trust
Post #41 was unavailable or deleted.
No option for no fall damage? Really?

In the absence of that, I'm gonna go with jogging tirelessly. The jumping one could be helpful when it's time to clean the gutters, but tireless jogging is virtually never not helpful.
There's a difference between canon and not-stupid.
RetuenOfDevsman posted...
No option for no fall damage? Really?

In the absence of that, I'm gonna go with jogging tirelessly. The jumping one could be helpful when it's time to clean the gutters, but tireless jogging is virtually never not helpful.
No fall damage could technically go under Platformer jumping just based on the logic of jumping so high and double jumping but, I plan on making a part 2 with a new selection of mechanics. I can make "No fall damage" a specific choice.
VFalcone posted...
No fall damage could technically go under Platformer jumping just based on the logic of jumping so high and double jumping but, I plan on making a part 2 with a new selection of mechanics. I can make "No fall damage" a specific choice.
I've played games where you enter an irrecoverable fall state after so much distance, where double-jumping is disabled, presumably so that you can't cancel the fall damage.
There's a difference between canon and not-stupid.
Pause Time, but I still wouldn't be able to think up a good comeback.
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Ok sigless
Whoever it was that finally voted for Aggro Loss can now freely taunt wildlife, be the greatest criminal ever, or be a clout-chasing livestreamer.
I initially thought this topic was about characters who were mechanics and I rushed to post Cindy from FF XV.
VFalcone posted...
Can jump 3x your height and double jump (Platforming game jump)

Does this include being able to change my direction in mid air?
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pjnelson posted...
Does this include being able to change my direction in mid air?
Sure, I can't see why not. It's platforming
HA4e posted...
Pause Time, but I still wouldn't be able to think up a good comeback.

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Current Events » You can only choose one video game mechanic to have in real life
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