NPD analyst hints Rebirth underperformed as SE declares $140M loss

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Current Events » NPD analyst hints Rebirth underperformed as SE declares $140M loss
NPD Analyst Hints At Final Fantasy VII Rebirth Sales Underperforming In The US


https://twistedvoxel.com/npd-analyst-final-fantasy-vii-rebirth-sales-underperformed/

Square Enix Declares $140m Loss Amid Game Pipeline Shakeup


https://techraptor.net/gaming/news/square-enix-140m-loss-shakeup
"We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade
Splitting a remake of a game into three parts is just asinine
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stories like these make me feel like AAA gaming isn't sustainable
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Bottom line: if a game sells gangbusters or even simply at expectations, the developers have no reason to be tight-lipped about it.
Simple questions deserve long-winded answers that no one will bother to read.
Part 3 is going to do even worse. Its just how things go. Dwindling fanbase for each installment.
It says they lost 140M from canceling projects. And that Rebirth may have underperformed. We don't know anything yet.
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PlayStation exclusivity definitely hurt its sales. I can see an argument as to why it skipped Xbox but not releasing simultaneously on PC was a mistake
Series S + Switch
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refmon posted...
Splitting a remake of a game into three parts is just asinine
Agreed. Can't believe people defend this of all things.
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HighSeraph posted...
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Was it worth splitting a game up into 3 extremely expensive to make games and then proceeding to have them be console exclusive for a long period of time, Square.

Was the money Sony gave you worth it.
PS5s have liquid metal tech like the T-1000- AceCombatX
Game devs don't deserve money- Zithers, in a topic he made on a game site about artists deserving money.
It's a sequel and it's exclusive to one console, of course it won't make it's money back. I think sales will go up once it's released on the PC eventually, but this shouldn't be a shock considering how big the game is and how more and more expensive making big budget games like these are going to cost in the long run. Sometimes, even in the movie industry, you have to lose money to make quality entertainment to increase the value of the brand.
DI MOLTO!
Shouldn't have spent so much time developing the garbage sidequests and Chadley chores

Literally could have been one game without all of that, and it would have been perfect
masterpug53 posted...
Bottom line: if a game sells gangbusters or even simply at expectations, the developers have no reason to be tight-lipped about it.
There was many posters around this site just going off of reviews and how quiet a release it was (since it dropped on the exact same day dragon's dogma 2 did) that automatically assumed rise of the ronin was a failure. "game sucks" (just parroting what the more negative reviews were saying about the game), "PS5 exclusives don't sell shoulda' been on PC", "etc. etc."

Come to find out thanks to tecmo-koei's financial updates that the game's sales are surpassing the nioh series and that its been on top of sales charts in japan since it's release. Outside of that financial update they never said a word about the game.

https://www.pushsquare.com/news/2024/04/rise-of-the-ronin-ps5-sales-beating-the-nioh-series

https://www.koeitecmo.co.jp/e/ir/docs/ir3_20240430_e.pdf

Sometimes companies just for whatever reason opt out of doing constant updates.

*It was also the exact same way with super mario rpg on the switch. No one knew it did pretty well for certain until nintendo did their financial update*
https://www.gameinformer.com/2024/02/06/latest-nintendo-quarterly-results-reveal-20-million-zelda-sales-3-million-mario-rpg
https://www.nintendo.co.jp/ir/pdf/2024/240206_4e.pdf

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Hopefully this is the last final fantasy trilogy. After FF13 and this maybe they will see that there is diminishing returns on sequels. (should be common sense)
"We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade
Should have gone straight to PC. These exclusive gaps are annoying.
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It had some of the best sales overall in Japan according to the article so it must be the international sales that fell sort.

Personally idk why they keep spending AAA dollars for a series whose main demographic now are in their 30s-40s. Its not big enough to ever hit GTA, red dead, Witcher 3 or fallout numbers for itll profit well nonetheless if they just curved the budget.
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solosnake posted...
Hopefully this is the last final fantasy trilogy. After FF13 and this maybe they will see that there is diminishing returns on sequels. (should be common sense)

You'll be begging Squeenix to go back to mere trilogies when we're four games into the FF6 Remake Decalogy (that they're totally going to make one day, because Squeenix has always cared more than the bare minimum about FF6).
Simple questions deserve long-winded answers that no one will bother to read.
Square-Enix so badly wants to sit at the big boy table with other AAA publishers

Yet they routinely take exclusivity deals from whoever will offer them: Sony, Nintendo, or even the fucking Epic store

And they chase stupid trends like GaaS or NFTs, but are always too late to the party and their dumb shit always fails

This is 100% on them
Kyle1022 posted...
Square-Enix so badly wants to sit at the big boy table with other AAA publishers

Yet they routinely take exclusivity deals from whoever will offer them: Sony, Nintendo, or even the fucking Epic store

And they chase stupid trends like GaaS or NFTs, but are always too late to the party and their dumb shit always fails

This is 100% on them
Yep.
Meanwhile their "AA" games for the most part are actually really good but they get zero marketing and are basically just tossed into the world then SE acts shocked that nobody knows they exist.
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masterpug53 posted...
You'll be begging Squeenix to go back to mere trilogies when we're four games into the FF6 Remake Decalogy (that they're totally going to make one day, because Squeenix has always cared more than the bare minimum about FF6).
I doubt that would happen with FF6. Especially after losing money on FF7 remake sequels.
I'm...the...master...of...ellipses...
Charged151 posted...
I doubt that would happen with FF6. Especially after losing money on FF7 remake sequels.

It was more a joke about how the FF6 director recently remarked that it would take 20 years to give FF6 the proper FF7 Remake treatment, due to its complexity (I misremembered, I thought he'd said it would take ten separate games).
Simple questions deserve long-winded answers that no one will bother to read.
masterpug53 posted...
It was more a joke about how the FF6 director recently remarked that it would take 20 years to give FF6 the proper FF7 Remake treatment, due to its complexity (I misremembered, I thought he'd said it would take ten separate games).
Got it.

Would like FF6 to get the FF IV remake treatment in terms of graphics or the HD2D Octopath Traveler style. Add that to voice acting, and that would make for a great remake.
I'm...the...master...of...ellipses...
Is it just me or did they try super duper hard to make FF7R2 a Yakuza clone?
There's a difference between canon and not-stupid.
So another topic people are claiming rebirth underperformed despite having no proof outside of other people guessing. But because its in an article they feel it gives these guesses more weight.
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Kyle1022 posted...
Square-Enix so badly wants to sit at the big boy table with other AAA publishers

Yet they routinely take exclusivity deals from whoever will offer them: Sony, Nintendo, or even the fucking Epic store. Instead of having faith in their products and releasing them to everyone

And they chase stupid trends like GaaS or NFTs, but are always too late to the party and their dumb shit always fails

This is 100% on them

FF7 was the 2nd best selling PS game and FFX the 5th. I wonder what happed after FFX. I

I feel like their identity crisis of chasing trends hurt them in the long run.

ESPECIALLY NFT
Why an I still on this website?
Baron_Ox posted...
stories like these make me feel like AAA gaming isn't sustainable
Not if every company expect 10 million+ sold.
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Baron_Ox posted...
stories like these make me feel like AAA gaming isn't sustainable

It's dying out as a industry wide thing for most companies. The model isn't sustainable unless you have a well known IP that is basically a refresh without any additional nonsense.
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RetuenOfDevsman posted...
Is it just me or did they try super duper hard to make FF7R2 a Yakuza clone?
It had WAY too much side content, so I get the comparison
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I really do t understand peoples weird fascination gloating about Rebirths sales. Its one of the best games this year, everyone should route for it to succeed
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RetuenOfDevsman posted...
Is it just me or did they try super duper hard to make FF7R2 a Yakuza clone?

Unless you are talking about the abundance of minigames. I really don't get it
Why an I still on this website?
DarthAragorn posted...
It had WAY too much side content, so I get the comparison

it really doesnt. What exactly is the too much side content everyone refers to?

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SHRlKE posted...
it really doesnt. What exactly is the too much side content everyone refers to?
40 dogshit minigames isn't too much side content?
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There arent 40 mini games.
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Probably could get that 140 million if Sony didn't gate it from other platforms.
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DarthAragorn posted...
40 dogshit minigames isn't too much side content?
If they weren't dog shit it wouldn't have been an issue. Too bad most of them sucked.

There's other RPGs that released multiplat that failed like Star Ocean 6. I just think nobody cares about FF anymore outside of 14. Also, SE has absurd expectations for sales.
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Current Events » NPD analyst hints Rebirth underperformed as SE declares $140M loss