The OG Unreal.
I played it when it was new, and it was a mind blowing experience for the time. It's the perfect example of storytelling through level design since there are almost no cut-scenes and minimal dialog. The world, the setting, the situation, the layout, the challenges, the item placement create the story instead of some bad exposition dumps in a cut-scene.
You still understand exactly what's going on, and the story unfolds as you play - I really really wish games would have iterated on this concept instead of elaborate mo-cap cut-scenes and high priced hollywood actors.
Moderated for telling people not to commit illegal acts of assault and murder.09/2/23
Also moderated for not responding to obvious bait. - 10/03/23