I've been working on a 3d platformer game (in unity)

Current Events

mostly just a blogfaqs topic where I talk about what I'm working on

Last year I was unemployed for a couple months and got into unity, making some practice games and slowly working on the game I want to make, which is a 3D platformer inspired by Banjo-Kazooie/Tooie games but that takes some inspiration from Metroidvanias. So instead of a hub world where you enter levels, each self-contained level is connected to others by branch paths.

Now, I know that is a huge project to take on, so in the short term I'm just focusing on creating a single level. I've got a decent character controller built using code from this tutorial: https://catlikecoding.com/unity/tutorials/movement/

And now I'm working on boxing out the basic structure of the level. A while back when I first started working on it, I built out a simple level using the basic Unity primitive shapes
https://gamefaqs.gamespot.com/a/forum/3/33b3488d.jpg

which was fine, but not great, and fairly hard to make anything particularly interesting. So I decided to build a tutorial level of sorts using Unity's "probuilder" plugin, which is used to make more complex shapes but is still somewhat cumbersome to use

https://gamefaqs.gamespot.com/a/forum/6/6c42715d.jpg

Not fully satisfied with that, I took a detour into learning how to build out objects in blender which led me to making a simple character model (it's supposed to be a sloth)

https://gamefaqs.gamespot.com/a/forum/2/26f383ea.jpg

and I've decided that blender is a much easier tool to use for modeling the basic structure of a level, as well as being a tool that I can eventually use to put in a lot more detail in, if I learn how to use it better. So here's the latest version of the basic structure I attempted to build out in the first screenshot:

https://gamefaqs.gamespot.com/a/forum/d/d0f14eab.jpg

the next step will be learning how to add details and texture things, which I know literally nothing about.

Anyway, I'm hoping to keep this bumped with progress and ideas, and if anyone else wants to share tips or anything they've worked/are working on, that's cool too
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