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1337toothbrush posted...
I tend to stick with a language (like C, C++, Rust, Go, or Zig) and a simple multiplatform library (like SDL, SFML, Macroquad, or Ebitengine). It takes me longer to actually make something, but I enjoy the coding aspect more than navigating the engine interface. It's easier to reason about performance as there is less abstraction and the games I tend to make typically end up as extended tech demos anyway.

I have considered using Godot or Defold, but I'm not a fan of the scripting languages. I know it's possible to use other languages with Godot, but they don't have as much support. Right now I'm most excited about the development of SDL3 and I hope to make a game with that and Zig at some point in the future.
SDL3 is gonna come out in like 2200. I was able to implement the functionality I wanted from it in the time it sat on 38%. And that involved writing my own Ada bindings to OpenGL, lol.