I added OCG so the topic is more encompassing (ie new cards from OCG).
Damn that's nice. I heard Altergeist became a more combo focused trap deck. I've seen mixed opinions but seems they're pretty strong. I dunno why people complain. There are enough summon 1-2 guys set 4-5 pass decks already
https://gamefaqs.gamespot.com/a/user_image/4/2/5/AAa0orAAEtnh.jpg
That's basically Spiral Spear Strike but for DM lol.It's not even worth running in Gaia decks because Gaia doesn't even run the original Dragon Champion. Both retrains only become Gaia The Dragon Champion while on the field so it's completely useless.
Also hate it how DMKDM can be done with a dragon monster so DM can just make it with Timaeus the United Dragon but Gaia has to play a total brick.
This is like RE Dragoon all over again.
My side account didn't have any good blind 2nd decks yet (while my main account has 5 of them) so I built a Bystial Blind 2nd deck a couple of weeks ago and it's been fun in what little I've tested it in ranked so far. I got the idea from these lists on MDM and slightly tweaked them for mine.If you're going 2nd, set Albaz, contact fusion into the funny guy, is a pretty decent option. If you ever wanted to counter Bagooska, Virus Swordsman is also an option, but it's unclear how big Bagooska is in the current meta. Things haven't changed THAT much since the last meta so certainly something that's possible
https://www.masterduelmeta.com/top-decks/win-streaks/july-2023/blind-second/iphonz/yTxuL
https://www.masterduelmeta.com/top-decks/master-v/july-2023/blind-second/zeroender/EQgb9
https://iili.io/HZSsL6g.png
Hop Ear Squadron + a Bystial (or Driver if I also happen to activate Gamma earlier in the turn) means I can make a Baronne omni-negate (via Accel Synchro Stardust) on my opponent's turn 1 while going 2nd , which is hysterical. Even without that though, the deck has so much disruption and so many board-breakers that it can OTK or at least inflict solid damage and make a 4-material Zeus (via Utopia Beyond).
So the big 25th anniversary countdown turned out to be... an announcement of a tournament taking place at the Tokyo Dome next year.
https://ygorganization.com/hopefullywithnoriotthistime/
As low as my expectations were, this somehow still managed to completely limbo under them.
Duel Links, which was Korea vs China, was a 3-0 sweep by the China's side. Honestly, it was kinda insane how much interaction they needed to do to finish a Crusadia vs. Speedroid match up. Speedroid era format was ruled by just spamming out Crystal Wing
Wait wait wait...
DID THEY JUST ANNOUNCE RUSH DUEL FOR DUEL LINKS?!
I like these cards designs but are they even useful to their home deck?
https://gamefaqs.gamespot.com/a/user_image/0/7/4/AAPa_qAAEuwK.jpg
https://twitter.com/TrishulaTTV/status/1688296232299495424
WC winner history.
The deceptive thing here is that the first 5 decks in history were basically the same deck with new card added to the similar strategy. YGO really was just devoid of anything back then, and that's what yugiboomers claim they want
The dude is Chronicle Magician, but not sure who the girl is.
Do Kashtira Fenrir/Unicorn regularly get splashed in other decks besides Kashtira? Or can I just not bother with them since I don't intend to play Kashtira?Fenrir went into nearly every deck in existence. He searches himself, giving a potential discard fodder on turn 1, and on mid-long range decks, a stickiness every turn in case of a board wipe. Just being on the board means an interaction most of the time. The opponent has to deal with Fenrir or their combo is over. He's also lvl 7, which means any decks with a ghost girl hand trap can just pump out a Baronne turn 1 at the worst
Fenrir went into nearly every deck in existence. He searches himself, giving a potential discard fodder on turn 1, and on mid-long range decks, a stickiness every turn in case of a board wipe. Just being on the board means an interaction most of the time. The opponent has to deal with Fenrir or their combo is over. He's also lvl 7, which means any decks with a ghost girl hand trap can just pump out a Baronne turn 1 at the worst
Semi-limit doesn't do much but it does severely hurt the power of being splashed into random decks. I think a lot of people underestimate semi, but because MD is about playing a bunch of duels and being consistent, semi actually does hurt his power without straight up killing him.
Just got back into yugioh. Haven't played since like wind ups came out. Started master duel. Looked up some decks and made a Danger! Dark World deck. Been having a lot of fun with it. Up to Gold III in rankedNice, Danger Dark World is always fun, and now competitive to boot. Their modern combos might be overwhelming even for an ex-Wind Up player though.
Nice, Danger Dark World is always fun, and now competitive to boot. Their modern combos might be overwhelming even for an ex-Wind Up player though.Oh no I didn't play wind up that was just the most recent archetype at the time. I was playing dark world back then. Lightsworn and gladiator beasts as well