Tears of the Kingdom vs Elden Ring

Current Events

TotK is weird so far. I've only got a handful of hours in so far, but it seems like Nintendo took BotW, and tried to make it more "Zelda-y", without actually fixing any of the flaws that existed within the BotW system. There is a way more involved story, which makes the random exploring feel like you're wasting time from the actual story compared to BotW where the random exploring was kind of the main appeal . TotK has had more cutscenes and stuff than I think I saw in the entirety of both my BotW playthorughs, and I have like 5 hours of TotK so far.

Adding the fuse mechanic is a neat gimmick, but it's already annoying because every weapon is garbage now . Making the fun gimmick of fusing items together is now mandatory. The gear/stat system is also still really dumb (not to mention weapon durability) and wasn't fixed in TotK.

The intro to TotK is also so much longer. You have so much more work to do before you even get the Paraglider, which is almost mandatory to actually do any travelling in the world given how vertical everything is.

I'm still expecting it to greatly improve the longer I go, but I'm actually a bit disappointed with TotK so far.

TheGoldenEel posted...
Weird how people act like TOTK isnt a million map icon game just because it doesnt initially show them to you

like, its a fantastic game, but its very much a wander to the next map item game whether its shrines, towers, etc

I think the issue isn't the million map icon game to begin with, but rather a game like TotK having the million map icons, but not making them available to you while also making them somewhat easy to find makes it more exciting to adventure, because you're the one finding everything .

Which doesn't work in every situation, because if you just removed all the icons from say, the last Assassins Creed game, a lot of things you will just literally never find.