Isnt that Sim Medeival Village? I boght that game years ago, looks cool. Never really gavce it a chance (It wasnt even done when I got it)
A few fishermans and gatherers get you through the early game. Farming is for later. They'll just have to deal with their slowly weakening constitution from being malnourished for a generation or two.
I rarely build markets, actually, so I don't remember what they do that much. I think the person gets samples of all crops, fruits, resources, etc. and brings them to a hub? Yeah, that can be a smart idea if you've got a semi-developed region working.Yes, they're highly useful when you cluster your houses inside their radius, not having them will lead to homes lacking essential supplies even though you have a surplus of them, because people are spending too much time wandering around collecting them when your settlement expands. It gives everybody more time to spend at their jobs, as well.
Banished is one of those kinds of games where I get a random urge to play it every few months, then play for an hour or so, realize that I don't know what I'm doing, and then stop
Yes, they're highly useful when you cluster your houses inside their radius, not having them will lead to homes lacking essential supplies even though you have a surplus of them, because people are spending too much time wandering around collecting them when your settlement expands. It gives everybody more time to spend at their jobs, as well.Ahh yes, I forgot about the whole "make room for other stuff in stockpiles/barns" angle. I actually used trading posts for most of the storage, since they have way more capacity than any (maybe even 2-3) barns.
Ahh yes, I forgot about the whole "make room for other stuff in stockpiles/barns" angle. I actually used trading posts for most of the storage, since they have way more capacity than any (maybe even 2-3) barns.Hmmm, I've never thought to use trading posts that way, you can specify what and how much you want stored in them, but it's a little more labour intensive. However, I don't care about the storage capacity of markets, they exist to make sure everybody has fair access to all the supplies they need, otherwise when your community gets larger you'll end up with some houses overstocked on some things and completely without others. You'll get people starving even though there's plenty of food, because they live too far away from the barns where it's stored, but the inventory of their homes are completely full up with way more firewood than they need because they live next to the woodcutter. They can't go get more food in that situation until they use up some of that firewood to make space in their home inventory, which leads to deaths from starvation.
Once I get around 200 is when I start getting bored and the holes in the armor of the game start showing; it works a lot better with smaller hamlets than what is fast becoming a city.Building a large town takes a much higher degree of planning right from the beginning, and maybe a few mods as well, but I really like the game when my village gets big. You have to be smart about where you locate things and how you spread out resource production. Building lots of paths is important, and if you have the infinite quarries mod then there's no good reason not to upgrade all your paths to stone once you have a surplus, getting people around quicker is worth the cost. My problems start coming when my town goes over 1000 pop, because then my 10-year old computer starts to chug.