Icegoten200 posted...
I loved every zelda with Majora's Mask being the last one. When Wind Waker came out I was bummed at the graphics but decided to give it a try anyway thinking they were going to do something different. Twilight Princess sealed the fate for me when I had the realization that they were going to continue to use the same formula for all of eternity. I noticed they designed every dungeon to go find this item to get you to progress further in the dungeon and then you beat it and repeat for all the dungeons.
This is what I reference when I say Breath of the Wild and Tears of the Kingdom were very much needed in changing the LoZ formula. A lot of people complain it doesn't "feel" like a Zelda game because of lack of linearity and Dungeon puzzles, but I say that the old Zelda formula was starting to get real stale. I had a similar experience, barely getting anywhere in Twilight Princess and skipping Skyward Sword, nor did I play whatever it was that came out on 3DS.
I don't know if this new open ended experience will be good to continue in the future though, it's probably going to need significant renovation to feel fresh again. But I would really like to see a lot of the lessons learned from them continue in the future, particularly allowing multiple solutions to problems or to just cheese them altogether.