I finished Metal Gear Solid 3 late yesterday evening, and I was too tired to type anything up.
MGS3 is an excellent game, but not the near perfect masterpiece I remembered it being. It's funny how our tastes change as time goes on. The ending of the game is definitely its greatest moment, being perhaps the most bittersweet ending of any video game I've ever played.
The mission to defeat The Boss became a bit more convincing as a justification to prove the innocence of the US as the final plot points came in. I had forgotten that
The Boss is literally the last remaining daughter of any of the Philosophers, and hence her significance goes beyond her prowess as a soldier
. I also had completely forgotten that
Eva was raised in an international school for raising agents of the Philosophers, and that The Boss was a teacher at one of those schools
.
What I can't help but wonder is why The Cobras got dragged into all this. The Boss spoke about how The Cobras were a united force during World War II, but split apart following the war to return to their countries, which became enemies as the times did, and therefore so did they. Given the truth behind The Boss's mission, why bother getting them involved? She literally just allowed them to be destroyed for nothing. I guess the revelation that
she defeated The Sorrow despite him being the father of her son
might be a way for the game to show that she no longer has any care for her old unit, but...that doesn't really make much sense. Her message was that the times dictate our enemies in relative terms, but that she believed that the world should see itself as one.
Similarly, The Boss secretly being
the first person to ever go to space doesn't make much sense as if that had been what happened, the US wouldn't have let the Soviets take all the glory with Gagarin
. Maybe it was because she mentioned that
there was no shielding from the effects of cosmic rays at that point, so there were concerns about publicizing the ethics of that mission? But why, when shielding from cosmic rays couldn't possibly be the biggest challenge behind sending someone to space
. Really, they didn't need to be so over the top with it, her point would have come across the same if
she had gone to space after others already had
. This isn't a huge deal, but it just struck me as being a really pointless thing to have.
Gameplay wise, the final two hours of the game were pretty good, but the motorcycle segments long overstayed their welcome. The final boss battle was very cinematic, but the CQC controls during it really feel awkward, like you're just taking a chance of whether or not it'll work. Maybe that was the point, though.
Despite my long criticisms, MGS3 is an amazing game. I'm not sure I think it's the best in the series anymore. The jungle gameplay is better than the indoor infiltration gameplay of its predecessors, but the boss battles were very hit or miss.
I'd love to continue to MGS4, but...my PS3 isn't working, and Konami is taking forever with Master Collection Volume 2. I wouldn't even be surprised if Volume 2 isn't made available on the Switch when it finally releases. It's likely at least a full year away. So unless I can repair my PS3 (I'll try this evening), this is the end of this topic. I look forward to doing a Part 2 to this eventually!
https://gamefaqs.gamespot.com/a/forum/6/6168093e.jpg
http://www.youtube.com/watch?v=XiCtAUrZbUk
-- Defeating the Running Man of Ocarina of Time in a race since 01/17/2009. --