adjl posted...
I think part of that boils down to the fact that voice acting does have its own set of skills distinct from screen or stage acting. Some screen/stage actors have those skills and/or are willing to develop them for a VA role, some don't.
Another factor is who the voice director is. There are some games where every performance is bad, even from skilled VAs, and it feels pretty obvious that the director was giving them bad prompts and stage direction. Especially when you hear a lot of lines where the VA is putting the emphasis on the wrong syl
lah
ble.
It's sort of similar to how most actors in Star Wars tend to be a bit wooden at times, because Lucas was absolutely terrible at directing human beings,
especially
in the prequel era.
Salrite posted...
That's not really where I was going. Rather the opposite, in that it's often used purely as a marketing ploy because these people are so prestigious.
I get that, but it's still sort of the point. The reason it feels weird is because there's still that mental disconnect between "serious acting" and "slumming it in games". Which is what makes it "prestigious" in the first place. The idea that a
film actor
would grace one of our piddly little vidya games with their presence!
It's the sort of thing that tends to happen when one medium is seen as being superior to another, and which also tends to equalize out once those two forms of media grow closer in acceptance. 60 years ago it would have been seen as weird for a film actor to willingly and happily do a TV role. Today it still feels a bit weird for a film or TV actor to voice a video game. 60 years from now there may be very little distinction between playing a role in film, on TV, or in a video game (assuming all VAs aren't replaced by AI or TikTok influencers by then).
And again, it's often very much a case-by-case basis as to whether or not it works. Claudia Black and Kate Mulgrew were very much TV/film actors when they did Dragon Age: Origins, and yet they're both fantastic in it. Brian Bloom was a C-List TV actor before he started doing voice work, and he's fantastic at it. Meanwhile, Alix Wilton Regan did theater, TV, and film for years before she started doing voice-work for games - and she was good in ME3 but much worse in DA:I (which again was probably a voice director issue).
Since you brought up Sleeping Dogs, it's also worth remembering that James Hong was in it (and James Hong is and will always be awesome in everything ever, and if you disagree
I will fight you
). And
most
of the major characters in it were film or TV actors (in the same way that the GTA3 era games tended to cast people like Samuel L Jackson and James Woods to play major characters) - they were just Asian/Asian-American/Chinese/Hong Kong actors that most Westerners weren't necessarily as familiar with (and one of them was Liu Kang from the Mortal Kombat movie). Emma Stone's role wasn't really an outlier, and it wasn't really glorified cameo stunt casting as much as it was because they wanted to have minor love interest characters (because again, the game was
very
clearly strongly inspired by GTA: San Andreas). So she and Lucy Liu were there to be the "Lukewarm Coffee" side missions. She honestly didn't stand out to me at all (in fact, I'm not sure I even knew it
was
her until after I played).
Salrite posted...
I found it funny, watching interviews with the main VA cast of GTA5, Steven Ogg and Ned Luke were adamant that "They were 'Actors', not voice actors". And I'm thinking, "the fuck is wrong with voice acting?"
One thing to keep in mind with Steven Ogg is that he's kind of bitter about the fact that he tried to be a serious actor for years and no one gave a shit, and then
Trevor
of all characters made him famous.
For a while after, he was really wary of getting typecast (which was probably a valid fear, because he mentioned not getting certain roles because the casting directors didn't want "the guy who played Trevor").
But again, it goes back to that mindset of "Theater/Film/TV is
real
acting, voice-work and video games is amateur hour slumming." Which will probably still be a thing for a while to come, even as more and more games keep casting famous actors for roles (and even mocap/face scan them in like Death Stranding or CoD games). But eventually we'll probably reach a point where video game acting is generally seen as being as valid as any other form of acting (at which point we'll probably start arguing over whether or not an Internet Influencer who becomes a musician or actor counts as a "real" artist).