Nintendo was never really consumer friendly
The fact that we've never just seen a "sequel" system outright before is a bit of proof that they've lost their old vision of always trying to shake things up a bit.
Super Nintendo added two face buttons and shoulder buttons. The increase in hardware power also allowed them to make games that could never have been done on the NES.
The Wii and the Gamecube were nothing alike in design or function, you had full internet connectivity and motion controls with the Wii, as well as digital only games.
Same goes for each DS iteration, they continued to add functionality
the wii was just a gamecube with a network card lol
i guess the playstation 5 isn't a sequel to the playstation 4 with the logic going on in this topic
I mean.. he was part of what made it NintendoI see it as rose tinted glasses as they put the guy on a pedestal. I don't think Iwata was that special and wound up getting very lucky the DS and especially the Wii caught on.
No individual is the soul of the company by themselves.. even Miyamoto is like maybe
do you think sequels aren't supposed to add anything new or different?Go compare PS1 to PS2 to PS3 etc; and then compare N64 to Gamecube to Wii etc;
Yoshi's New Island felt like actual betrayal lol I have been very cautious of Nintendo games since then.
I'm curious as to what year some people think the soul of Nintendo dwindled away. I feel it was at the start of the 2010s.
Switch 2 is just a juiced up Switch with mouse controls
I'd take a single year of the Gamecube, GBA, DS catalog over everything the Switch has to offer.
The switch was powerful enough to do basically anything you wanted already.
Then there's the switch 2 and it basically gives us nothing. The screen is a giant disappointment, the joycons weren't updated to fix the drift issue at all. What's left, really? More power? Who gives a crap? The switch was powerful enough to do basically anything you wanted already.Because switching (heh) away from the design of the Switch would be just dumb. It's a winning formula, and basically what the Wii and Wii U were working towards all along. Obviously, the mouse and other mouse functionality are going to seem just incremental compared to the radical prior jumps, but that's because this is basically the final form of a decade plus of design choices.
That's about as much as you can say for any console jump. The SNES is just a juiced up NES with a few extra buttons. The N64 was just a juiced up SNES with a joystick. The GC was just a juiced up N64. The Wii was just a juiced up GC with motion controls. The WiiU was just a juiced up Wii with a touch screen. The Switch was just a juiced up WiiU that could power its own screen for proper portability.
The crux of this outlook is that you couldn't do everything the next system did on the previous system.
Over on PS5, you get The Last of Us and GTAV being re-released for a decade straight without any significant revisions because each of those systems (PS3 through PS5) are pretty much the same system. The Switch absolutely could have ran Mario Kart World at lower specs because nothing unique about the hardware prevented it. The same can't be said about trying to make Star Fox Zero work on the Wii or making Mario Galaxy work on the Gamecube, the hardware innovations were baked into the game design.
Surely you wouldn't suggest that that means the 3DS, WiiU, and Switch are all essentially the same as the Wii.
The switch was powerful enough to do basically anything you wanted already.lol
Except play any higher-budget third-party game that came out in the last five years. Admittedly, the AAA market is such a festering pile of manure at this point that it's pretty easy not to care about most of that, but that includes some pretty major games like Elden Ring, BG3, and Expedition 33 that are well worth playing.
The Switch is really only "powerful enough" if you're using it as a second system to supplement a more powerful one that doesn't lock you out of more demanding titles. The Switch 2 closes at least most of that gap, solving the only thing that was really preventing the Switch from being a Forever Console. I don't know that there's going to be much value in pushing console specs any further than what's already been achieved, so the Switch 2 achieving rough parity with that is a pretty important step.
The big problem is that devs should have designed for the switch first then port to other systems.
Practically gauranteeing a 8k 60fps upgrade on other systems.
Why do you think that won't be the case for the Switch 2? Already, there's that wheelchair basketball game that will be using the mouse controls the same way ARMS used the Switch's Joycons, or Wii Sports used the Wiimote. I fully expect we'll be seeing another Mario Paint as a throwback to the last time a Nintendo system had a mouse controller......
This is so mentally lazy lol We both know you are capable of writing out something of actual value
tetris has been on everything, so everything is just the same, obv
That's what I'm getting at though, the twist/gimmick of this system is pretty much the same as the one prior.
And regarding the Tingle Tuner and other Gamecube games with link cable features, I'm not concerned with the level or intensity of the gimmick and innovation, just the fact that we can observe one being there at all that was unique to that platform.
it's literally your dumb fuck argument, so get upset at yourself
it's literally your dumb fuck argument, so get upset at yourselfYou're being kind of nasty, go take a break. I fucking hate this website because of people like you.
You're being kind of nasty, go take a break. I fucking hate this website because of people like you.might be a you problem and not this site. You can't take some conversation about video games so seriously. you said something and other people disagreed. sounds pretty average.
I'd genuinely enjoy continuing the conversation but I'm so upset with how people act on here that I can't even think straight.
To put it better, the early 2000s brought us the Gamecube to GBA link cable, which gave you lots of interesting unlockables and secrets as well as games that revolved around iThis is about where I started disagreeing. no big deal of course. My friends and I loved using those cables, but they were really only used for a handful of games. It usually just meant having to spend more money to be able to play the game how it was intended (Crystal Chronicles, Four Swords Adventures). Even though I had tons of fun with that stuff, it was still way less consumer-friendly in comparison to just providing an improved iteration of a popular console. In my opinion. I bear no ill will my friend.