Salrite posted...
True, but "Open World" is a pretty broad term that can mean a lot of things, especially these days when it's such a common aspect of so many games. Technically you could consider Zelda 1 an "open world" game because you can explore in any direction granted you have the right equipment to get there. As opposed to Mario where you're just going right towards the end of a level.
That's not really a controversial take - Zelda 1 basically
is
a prototypical "Open World" game.
You can go anywhere right from the start (no "broken bridges" or locked doors), but you do have "beef gates" that discourage you from going certain places. You can still do many dungeons out of order (so it's not a full "Metroidvania" where you need to collect specific items to unlock the next dungeon), though there are certain ones where you need to use a specific item to unlock a path (the raft for one, the flute for another, the candle for the last one).
Zelda 2 is closer to a Metroidvania, because you basically need the Candle to get to anything beyond the starting area, a bunch of palaces require spells to enter or beat, the raft and the boots to cross water, and the flute to summon the last palace - so you're much more funneled into doing everything in order (though you can still sequence break a bit if you want).
Most open world games aren't "
unrestricted
" open worlds. There's almost always deliberate game design choices mean to subconsciously influence you into going specific ways or nudge you away from certain areas. Whether that's something like Skyrim having an NPC encourage you to go to Riverwood (and from there on to Whiterun), games where some areas have stronger enemies than others, or even games that are more like a linked series of separate open worlds (either with transitions like Baldur's Gate 3, or with broken bridges like the GTA 3 games).
Or even the way most modern massive world survival/crafting games seem to do it, where crafting is limited by resource availability, and resource availability is usually locked behind defeating certain bosses, so you wind up in an "upgrade gear/defeat boss/upgrade gear" loop.