To me this alone makes SMW a better game than SMB3
They are secret without being too difficult to figure out. And the game points out their existence to you too so you will never be lost. Wonderful game design
The main problem with the Star World levels in SMW is that, once you know they're there, you can use them to shortcut to the end of the game and bypass most of the rest of the game.Why is that a problem?
Why is that a problem?
You're not going to know about them on your first playthrough
Because I have impulse control issues and can't stop myself from using them.
I'm not actually sure I've ever seen all the worlds in the game. I've definitely played way more times skipping 90% of the game than I have actually playing the whole thing.
I do know the last time I played it (back in the 2000s), I did a run through the Star World and beat the game in about an hour or so. Not explicitly trying to speedrun per se, just sort of casually shortcutting.
Because I have impulse control issues and can't stop myself from using them.I like that there are options. But I agree that the first couple of entrances to the star world are pretty easy to happen across.
I'm not actually sure I've ever seen all the worlds in the game. I've definitely played way more times skipping 90% of the game than I have actually playing the whole thing.
I do know the last time I played it (back in the 2000s), I did a run through the Star World and beat the game in about an hour or so. Not explicitly trying to speedrun per se, just sort of casually shortcutting.
I mean, they're not that hard to find. I can easily believe I might have found them on my first playthrough.
You definitely didn't need a walkthrough or guide online to tell you how to find them. But even if you did, it's not like Nintendo Power wasn't a thing at the time. And I definitely had this issue:
https://nintendo.fandom.com/wiki/List_of_Nintendo_Power_volumes?file=NP028.png
Because I have impulse control issues and can't stop myself from using them.
I'm not actually sure I've ever seen all the worlds in the game. I've definitely played way more times skipping 90% of the game than I have actually playing the whole thing.
I do know the last time I played it (back in the 2000s), I did a run through the Star World and beat the game in about an hour or so. Not explicitly trying to speedrun per se, just sort of casually shortcutting.
I mean, they're not that hard to find. I can easily believe I might have found them on my first playthrough.
You definitely didn't need a walkthrough or guide online to tell you how to find them. But even if you did, it's not like Nintendo Power wasn't a thing at the time. And I definitely had this issue:
https://nintendo.fandom.com/wiki/List_of_Nintendo_Power_volumes?file=NP028.png
I love SMW and DDCecil's Super Mario World is my favorite ROMhack of all time.That was definitely the only one that took a fair bit of an afternoon to figure out as an 8 year old. I'm thinking of the Chocolate Island 3 secret exit.
I don't think I would have found the exit where you fly under the gate, but it was so widely promoted in Nintendo Power it was hard to miss it. Most of the other secret exits are discoverable, but that one used a weird game mechanic that was not super intuitive.
Because I have impulse control issues and can't stop myself from using them.That sounds like a you-problem rather than a game-problem then.
SMW = GOAT Mario game. It was so revolutionary, fun, and replayable. I'd play it right now if I had it.You can literally play it on your browser online
I remember having my mind blown seeing the entire game change after finishing all the special levels.
I also like how all the music tracks are variants of the same theme.O_O I can hear every song clearly in my mind, yet I have never realized this.