Playing FF IV again, I understand why it was "FF II" in NTSC regions

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Poll of the Day » Playing FF IV again, I understand why it was "FF II" in NTSC regions
It essentially feels like a sequel to the original Final Fantasy more than II or III did. It has the 4 elemental crystals (and many more), the 4 elemental fiends, the castle/mountain or ordeals, the class change, the rat tail, Excalibur is crafted by a blacksmith instead of found, etc.

Probably not fully the intent, but it feels more like Final Fantasy II then the real Final Fantasy II.
I feel like I need to put something here, or else I am one of those weird people who think that having no signature is a character trait.
The real II still feels like a sequel to me, especially considering how much more story-focused it was. Same with the different system - that feels especially like a sequel in the NES era where a sequel often tried something radically different. I see what you're getting at though, and I think that contributed a lot to the decision to title IV as II in NA.
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ReturnOfFa posted...
The real II still feels like a sequel to me, especially considering how much more story-focused it was. Same with the different system - that feels especially like a sequel in the NES era where a sequel often tried something radically different. I see what you're getting at though, and I think that contributed a lot to the decision to title IV as II in NA.
I think the major reason they released it as II in NA is because most people would have been very confused as to why the series jumped over 2 installments prior to the internet.
It was 2 in NTSC regions because we got FF late.

FF1 was released in Japan in 1987, followed up by FFII in 1988 and FFIII in 1990.

But North America didn't get FF1 until 1990. So by the time they were ready to release a sequel in North America, the SNES was ready to release.

So their choice was to either release FFII and/or FFIII on the NES in the US on a console that was about to become "obsolete", or they could just release FFIV simultaneously with Japan (in 1991).

But then they had the problem of American audiences wondering why the hell the game jumped directly from 1 to 4. So they just renumbered it, because what difference did it make? Americans wouldn't know any different. Just like we didn't know that SMB2 was secretly Doki Doki Panic or that Final Fantasy Legend was really SaGa and Final Fantasy Adventure was really Seiken Densetsu (Mana).
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ParanoidObsessive posted...


But then they had the problem of American audiences wondering why the hell the game jumped directly from 1 to 4. So they just renumbered it, because what difference did it make? Americans wouldn't know any different. Just like we didn't know that SMB2 was secretly Doki Doki Panic or that Final Fantasy Legend was really SaGa and Final Fantasy Adventure was really Seiken Densetsu (Mana).

Or, know that Dr. Robotniks Mean Bean Machine and Kirby's Avalanche were actually Puyo Puyo with a fresh coat of paint.
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rjsilverthorn posted...
I think the major reason they released it as II in NA is because most people would have been very confused as to why the series jumped over 2 installments prior to the internet.

That is what they tell everyone the reason is, but the truth is they didn't need to number the series in the first place especially since the games aren't interconnected in any way (besides fan theories). The real FF II just feels like SaGa 0, and FF III probably more like a Dragon Quest clone then a Final Fantasy.
I feel like I need to put something here, or else I am one of those weird people who think that having no signature is a character trait.
OHJOY90 posted...
Or, know that Dr. Robotniks Mean Bean Machine and Kirby's Avalanche were actually Puyo Puyo with a fresh coat of paint.
The former did at least get us a fun reference in Sonic Mania!
Thankfully Eggman hasn't played Puyo Puyo in ages...
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Dikitain posted...
It essentially feels like a sequel to the original Final Fantasy more than II or III did. It has the 4 elemental crystals (and many more), the 4 elemental fiends, the castle/mountain or ordeals, the class change, the rat tail, Excalibur is crafted by a blacksmith instead of found, etc.

Probably not fully the intent, but it feels more like Final Fantasy II then the real Final Fantasy II.

I mean they also didn't want to confuse people by jumping to IV, imagine if your a Final Fantasy I fan and you walk into the store and see Final Fantasy IV, but you can't find II or III anywhere.

This was also before the days of the Internet being commonly used so most would have to call up Squaresoft to figure out what's going on. I guess the other way to communicate back then was the gaming focused magazines but not everyone bought them or read them.
Getting too damn old for this crap!
none of that explains why they jumped from 4 to 6 though
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Because 5 sucked and they were right to skip it.



Actually, it was because the Japanese devs thought it was too hard for Americans to want to play, and the American side thought it didn't have a good enough story to interest American gamers.

At one point they were considering releasing it as a separate title (like a Final Fantasy Legend or Final Fantasy:Mystic Quest sort of deal), but then changed their mind.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
Monopoman posted...
This was also before the days of the Internet being commonly used so most would have to call up Squaresoft to figure out what's going on.

They did give us their contact info in FFVI though. You needed it to send them a check so they could send you this :

https://pbs.twimg.com/media/D6UJ6XjUYAAvxlk.jpg
https://pbs.twimg.com/media/D6UJ6XnUcAAzQOe.jpg





...also, now that we're talking about it, I just remembered that this was a thing as well:

https://archive.org/details/ogopogo
https://finalfantasywiki.com/wiki/Ogopogo_Examiner

I haven't thought about that thing for like 30 years now.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
They probably only released the other ones eventually since everybody had already pirated them at one point.
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ParanoidObsessive posted...
They did give us their contact info in FFVI though. You needed it to send them a check so they could send you this:

https://pbs.twimg.com/media/D6UJ6XjUYAAvxlk.jpg
https://pbs.twimg.com/media/D6UJ6XnUcAAzQOe.jpg
I have that and the Secret of Evermore one.
rjsilverthorn posted...

I have that and the Secret of Evermore one.


I wish I had known about that stuff back then.
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms, Switch: SW-1900-5502-7912
I've never played II-V. I've only played I, VI, VIII, and IX once and VIII I had to use a game shark to beat it because I fucked up by not playing it properly since I was a stupid kid and "didn't need to draw magic". The rest of the main series (single player) I've spent many hours on.

I frequently wonder how confused gamers were when FFVII came out since it jumped from III to VII.
fettster777 posted...
I've never played II-V. I've only played I, VI, VIII, and IX once and VIII I had to use a game shark to beat it because I fucked up by not playing it properly since I was a stupid kid and "didn't need to draw magic". The rest of the main series (single player) I've spent many hours on.

I frequently wonder how confused gamers were when FFVII came out since it jumped from III to VII.
I think I was pretty aware of it by the time I was in middle school, but tbf I was immersed in game magazines and it was post-2000, so post- Final Fantasy Compilation. I could see it being a lot more confusing at the exact time though, if you weren't tapped into game media.
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ParanoidObsessive posted...
But then they had the problem of American audiences wondering why the hell the game jumped directly from 1 to 4. So they just renumbered it, because what difference did it make? Americans wouldn't know any different. Just like we didn't know that SMB2 was secretly Doki Doki Panic or that Final Fantasy Legend was really SaGa and Final Fantasy Adventure was really Seiken Densetsu (Mana).

Final Fantasy Adventure is not truly an example of rebranding for localization outside Japan, despite frequently being cited as one. Its full title in Japanese is Seiken Densetsu: Final Fantasy Gaiden , and it was branded as a spin-off of Final Fantasy in Japan. They simply shortened the title for international release (liberally translating gaiden as adventure). It was when the sequel was developed that the series became independent from Final Fantasy.
OHJOY90 posted...
Or, know that Dr. Robotniks Mean Bean Machine and Kirby's Avalanche were actually Puyo Puyo with a fresh coat of paint.

This is one of my favorite examples of total rebranding because it resulted in both Nintendo and Sega releasing their own competing versions of the same game. Not simply an attempt by one to mimic and compete with the other's game, but literally the same game with different title and window dressing.
OHJOY90 posted...
Or, know that Dr. Robotniks Mean Bean Machine and Kirby's Avalanche were actually Puyo Puyo with a fresh coat of paint.

Tetris Attack on SNES was essentially this as well. It was Panel de Pon in Japan. Nintendo didn't think the characters and branding of it would do as well outside Japan, so they tied it to the Tetris franchise by title only, and filled it with Yoshi's Island characters. Later installments in the series got rebranded as Pokemon Puzzle League instead.
I've been playing the 'real' Final Fantasy II currently...just finished the Cave of Mysidia. Honestly, I've been enjoying it a fair bit. Although some kinks have been ironed out for the Pixel Remaster.
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ReturnOfFa posted...
I've been playing the 'real' Final Fantasy II currently...just finished the Cave of Mysidia. Honestly, I've been enjoying it a fair bit. Although some kinks have been ironed out for the Pixel Remaster.


Man I wish those weren't so ridiculously overpriced.
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Revelation34 posted...
Man I wish those weren't so ridiculously overpriced.
It's $80-$90 physical which is $13-$15 per game. They're $23.99 CAD individually and often go on sale for 30% off, so $16.79. Fair enough if that's not good value to you but I can part with that for a game every once in a while.
girls like my fa
ReturnOfFa posted...

It's $80-$90 physical which is $13-$15 per game. They're $23.99 CAD individually and often go on sale for 30% off, so $16.79. Fair enough if that's not good value to you but I can part with that for a game every once in a while.


I have never seen them go on sale on Steam. Excluding the pre release sale.
Gamertag: Kegfarms, BF code: 2033480226, Treasure Cruise code 318,374,355, Steam: Kegfarms, Switch: SW-1900-5502-7912
ParanoidObsessive posted...
Because 5 sucked and they were right to skip it.

Actually, it was because the Japanese devs thought it was too hard for Americans to want to play, and the American side thought it didn't have a good enough story to interest American gamers.

At one point they were considering releasing it as a separate title (like a Final Fantasy Legend or Final Fantasy:Mystic Quest sort of deal), but then changed their mind.

Were sales low at this point of time or something?
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Extreme_light posted...
Were sales low at this point of time or something?
RPGs hadn't quite proven themselves as big sellers in the west yet.

Although tbf timing had a lot to do with it. Back then, games and consoles would release in Japan first. By the time the first Final Fantasy came out on NES in the West, II and III had already released in Japan. Final Fantasy IV ended up coming out in both regions much closer together, in 1991 four months apart.
girls like my fa
fettster777 posted...
I've never played II-V. I've only played I, VI, VIII, and IX once and VIII I had to use a game shark to beat it because I fucked up by not playing it properly since I was a stupid kid and "didn't need to draw magic". The rest of the main series (single player) I've spent many hours on.

I frequently wonder how confused gamers were when FFVII came out since it jumped from III to VII.

They had to take the band-aid off eventually, and trust me when I say they wanted to port FF II and III on the NES in English. The problem was they just weren't able to get it together and at that time FF games were coming out faster so that meant a much faster turn-around on translations.

Basically for the first few Final Fantasy titles made they were translated by one guy and that was a lot of fucking work, it's one thing to translate a few pages of text in a game of that era, but RPG's have tons of it. Especially when you don't want to lose the meaning, translation is not 1 for 1 you have to rework things because a direct translation usually is not good.

I mean we wouldn't be here in the year 2025 on Final Fantasy XIII instead of Final Fantasy XVI because in Japan they were still using the proper numbers.
Getting too damn old for this crap!
Definitely play the Nintendo DS remake.
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ConfusedTorchic posted...
none of that explains why they jumped from 4 to 6 though
That's because us Westerners are too stupid to play those big brain Final Fantasy games with job systems so they had to give us Mystic Quest instead.
I feel like I need to put something here, or else I am one of those weird people who think that having no signature is a character trait.
Poll of the Day » Playing FF IV again, I understand why it was "FF II" in NTSC regions