GtaVI trailer

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Poll of the Day » GtaVI trailer
Post #1 was unavailable or deleted.
disappointed the old fat guy wasn't the main character tbh
http://i.imgur.com/ElACjJD.gifv
"Most of the time, I have a whole lot more sperm inside me than most women do." - adjl
The new joke is X before GTA VI gameplay
Will you recognize me?
Call my name or walk on by?
Post #4 was unavailable or deleted.
A whole 'nother year? Sheeesh.

I understand the complexity and scope of games like this, but game development times of 20% of a person's entire life for 1 game seems excessive.
games look like movies now. wild.
"It was so ridiculous and I have so many feelings about it."
-Virtual Energies
Looks nice, but I'm not interested until I receive confirmation that it's not a live service game.

And even then, I'm skeptical due to how GTAV proper was abandoned for the sake of GTA Online.
Hail Hydra
dj1200 posted...
games look like movies now. wild.
Yeah, it looks entirely in-engine too.

The animation is incredibly well-done.
Hail Hydra
The animation looks almost too good. Cant wait to see it in action
Big yellow joint big yellow joint I'll meet you down at the big yellow joint
tbh it does look good. i kinda hate the fuck out of the jersey shore vibe though. hope there's a character customization function at least for online or whatever if they go the same route as V. didn't really get into the single player for that game either.
http://i.imgur.com/ElACjJD.gifv
"Most of the time, I have a whole lot more sperm inside me than most women do." - adjl
Didn't seem like any gameplay and with it been at least a year away I don't feel much about this.
One who knows nothing can understand nothing.
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Why is the main character tied to 1 woman? Isn't gta all about sleeping with hookers and shooting them afterwards? By this measure, the lead guy is a simp
Its looking fine , and if its still a year off then itll only get better. I dont mind waiting for a polished game.

I just hope the single-player campaign will be longer than GTA Vs.
"Shhh! Ben, don't ruin the ending!" --Adrian Ripburger, Full Throttle
Confusing trailer. Do you play as the woman?
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
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SinisterSlay posted...
Confusing trailer. Do you play as the woman?
It's looking like two protagonists, the man and the woman. Rumors are swirling of a third (possibly the cop featured in the trailer) but nothing at all is confirmed

teddy241 posted...
Why is the main character tied to 1 woman? Isn't gta all about sleeping with hookers and shooting them afterwards? By this measure, the lead guy is a simp
I wouldn't assume that just because the two characters are in a relationship that they can't sleep around...
What's better than roses on your piano?
Tulips on your organ.
Nade_Duck posted...
tbh it does look good. i kinda hate the fuck out of the jersey shore vibe though.

HEY! Shut your mouth.

It's a Florida man vibe, not a Jersey Shore vibe. Those are two entirely different things. Keep it straight!



Nade_Duck posted...
hope there's a character customization function at least for online or whatever if they go the same route as V. didn't really get into the single player for that game either.

Presumably there'll be one for online. Almost certainly won't be one for the single-player, because they're going for the same sort of set-up they had in GTAV, where there are established alternating main characters you can shift between.

Which kind of annoys me, because I'd much rather have the Saints Row style of play where you make your own main character. Or even a deal where you basically make your own character a la GTA:Online but get to play them through a robust storyline a la GTAV.

I liked Michael and Franklin, and Trevor was fun, but I'd still rather have played a protagonist of my own creation.



teddy241 posted...
Why is the main character tied to 1 woman? Isn't gta all about sleeping with hookers and shooting them afterwards? By this measure, the lead guy is a simp

The woman IS the main character.

Or one of them. The two of them are the main characters together.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
I can see there being a trailer for the woman protagonist, well a better one than the previous one. This one seems to be based on Jason.
Wrestling fan :)
teddy241 posted...
Why is the main character tied to 1 woman? Isn't gta all about sleeping with hookers and shooting them afterwards? By this measure, the lead guy is a simp

Michael was married in GTA V but you can still sleep with hookers whilst playing as him. Not exactly a happy marriage, but still a marriage at any rate.
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Now I'm interested....
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One who knows nothing can understand nothing.
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Post #20 was unavailable or deleted.
TheGuiltySpark posted...
I understand the complexity and scope of games like this, but game development times of 20% of a person's entire life for 1 game seems excessive.

Jesus, man. You didn't have to put it in that kind of perspective!
I hope we get to press X to "Jason" as Lucia
Salrite posted...
Jesus, man. You didn't have to put it in that kind of perspective!

The other downside of that statistic that most people don't think about is that it means that even if it's considered a direct sequel, most games with a dev cycle like that are being worked on by entirely different people than who worked on the first game. And even if some of the people are the same, management may not be, corporate work culture may not be, and the overall vision of the team might not be.

Which means even if you absolutely loved the first game, there's no guarantee you'll like the next game at all, because it might as well have been made by an entirely different company. Sometimes the only thing that stays the same is the name.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
ParanoidObsessive posted...
The other downside of that statistic that most people don't think about is that it means that even if it's considered a direct sequel, most games with a dev cycle like that are being worked on by entirely different people than who worked on the first game. And even if some of the people are the same, management may not be, corporate work culture may not be, and the overall vision of the team might not be.

Which means even if you absolutely loved the first game, there's no guarantee you'll like the next game at all, because it might as well have been made by an entirely different company. Sometimes the only thing that stays the same is the name.

Absolutely true and the past decade (probably even longer) has made this more and more apparent. I don't know how much more people can keep falling for Obsidian's "We made New Vegas" pitch.
Salrite posted...
Absolutely true and the past decade (probably even longer) has made this more and more apparent. I don't know how much more people can keep falling for Obsidian's "We made New Vegas" pitch.

To be fair, they were also mostly (at one point) the devs who made up Black Isle, which means you could also argue they were the ones who made Fallout 1 & 2 and Planescape: Torment. Along with KotOR 2 and Alpha Protocol (which had its flaws but which was still an awesome game, and probably would have had a much better rep if they'd had an extra year to polish it - which could be said for KotOR 2 as well, honestly). Throw in Stick of Truth, and there were a lot of reasons to give Obsidian the benefit of the doubt.

But yeah, at this point, I think they're all pretty much strangers other than Feargus Urquhart, and the brand name means nothing to me now. I have zero faith that when they announce a game it will ever be anything worth caring about. Same for BioWare, Bungie, Bethesda...
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
TheGuiltySpark posted...
but game development times of 20% of a person's entire life for 1 game seems excessive.

First of all, A.I. would probably help with that, but you might get the same tree seventy times in one square area.

Second of all, an Adventure Time fighting game by Netherrealm studios would likely be a decade tops before you get the first trailer given all the seasons of characters that could make the roster (and yes, Finn would get to throw shade at his opponent before the match).

SinisterSlay posted...
Confusing trailer. Do you play as the woman?

The player will switch between them, but (this) trailer also makes it look like Jason is the protagonist that the story revolves around.

ParanoidObsessive posted...
because I'd much rather have the Saints Row style of play where you make your own main character.

Same. I remember how happy I was when I first found out Far Cry 5 would have custom protagonists. Would have thrown money directly at Ubisoft's headquarters that day. Still somewhat wish Ubisoft did it sooner for Far Cry 4.

The woman IS the main character.

I thought that too until I saw this trailer. Now I'm not even sure if you play as Lucia first.

Im more worried that only 2 playable characters will get kinda boring. After having 3 in GTA V, its going to be tough going backwards
Big yellow joint big yellow joint I'll meet you down at the big yellow joint
Roachmeat posted...
First of all, A.I. would probably help with that, but you might get the same tree seventy times in one square area.

Hell, we get that in plenty of games now even without AI.

Cut & Paste is the friend of many a developer.



Roachmeat posted...
The player will switch between them, but (this) trailer also makes it look like Jason is the protagonist that the story revolves around.

I thought that too until I saw this trailer. Now I'm not even sure if you play as Lucia first.

The thing everyone seems to be forgetting is, trailers lie .

The purpose of a trailer is to make you want to buy/play the game. To that end, most companies are willing to lie in whatever way they need to in order to trick you into thinking the game is something you want to play, even if it's absolute crap. We've seen tons of trailers over the last decade or two that wind up giving very misleading impressions of what a game actually is (and that's not even getting into movie trailers).

People are trying to puzzle out what the plot of the game is going to be from the trailer, trying to puzzle out whether or not it's going to be woke, what it's politics are - but this trailer is just what they've chosen to show you. It's only going to tell you what they want you to know. It's nearly impossible to say what the game is actually going to be like with any real definitive accuracy - all we can really say is that this is what they think will help increase hype for the game.

I think they're fully aware that games with female leads tend to sell worse than ones with male leads, and that's likely to be even more the case with the audience for GTA. So odds are high they're going to show footage that tends to minimize the role of the female lead, even if the game is 80% about her and the guy is little more than a sidekick. They want the hardcore bro GTA fan to believe the dude is the main character. They want progressive games journalists to believe the female lead is the main character. They'll imply the game has no political opinions to people more likely to buy the game that way. They'll imply the game is a strong political commentary/satire to people more inclined to buy it for that. They'll spin things in whichever way they need to sell copies.

Because those Shark Cards aren't going to pay for themselves. And Strauss Zelnick needs another solid gold bathtub in his 8th mansion.

It may be a case like GTAV, where certain missions are tied to certain main characters, and you only get to choose who to play as in free roam. It might be like Assassin's Creed Syndicate where you can play most of the game as either one or the other and there's only a few missions where you're forced into a specific character. It could be that, apart from cutscenes, you can spend 100% of the game as either one or the other. At the moment, we simply don't know.

And we probably won't know until the game is actually release and enough people have played it to offer up honest opinions online.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
Wonder why they don't just give a character creator then
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
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SinisterSlay posted...
Wonder why they don't just give a character creator then

They would probably argue that having an established character where they can control aspects of their past history and personality allow them to better tell the stories they want to tell.

I would argue that often the stories they want to tell are bad, and I find it way more immersive to play a character of my own choosing rather than a pre-detemined one I may not even like, but that's just me.

I've absolutely passed on games in the past because I found the main character either unlikable or unrelatable. Part of why I'm interested in seeing reviews of GTAVI post-release is because I may pass on this one as well if I decide I simply don't like one or both of these characters.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
ParanoidObsessive posted...
They would probably argue that having an established character where they can control aspects of their past history and personality allow them to better tell the stories they want to tell.

I would argue that often the stories they want to tell are bad, and I find it way more immersive to play a character of my own choosing rather than a pre-detemined one I may not even like, but that's just me.

I've absolutely passed on games in the past because I found the main character either unlikable or unrelatable. Part of why I'm interested in seeing reviews of GTAVI post-release is because I may pass on this one as well if I decide I simply don't like one or both of these characters.
There's very few game stories where what the character looks like matters. Sometimes there is a little bit to the gender but barely.
He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent! - Brother Silence
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SinisterSlay posted...
There's very few game stories where what the character looks like matters. Sometimes there is a little bit to the gender but barely.

It's not so much about what they look like (though that's certainly part of the appeal of character creation), it's also about how much of a personality you choose to imprint on them.

When you play GTAV, Michael, Franklin, and Trevor are very well-defined characters with very specific personalities. Even if you let the player customize their appearance (which you can do on a very basic level), you're still playing AS Michael, Franklin, and Trevor.

The appeal of a create-a-character is that you can decide for yourself what you want your main character to be. That goes beyond just deciding if you're black/hispanic/caucasian or male/female/other, but also extends to past history, personality, and attitude. When I play Fallout: New Vegas, I'm deciding for myself where my Courier came from, what sort of person they are, who they want to side with, and how much they know about the world.

In Saints Row, very little of "The Boss" is defined, beyond being a sociopathic adrenaline junkie, and the fact that you happened to be in the wrong alley at the wrong time, which is what set everything in the games in motion. The later games even joke about your character being unwilling to talk about your past, because "it doesn't matter". The player is free to decide for themselves who The Boss is (and who they were), for the most part. Did you grow up in the 'Hood? Were you a bored rich kid? Did your parents love you, or did they beat you and lock you in the basement, and that's where your killer instinct started to grow? Do you secretly have an irrational hatred of clowns? When you're playing the game, do you go out of your way to at least try and avoid hitting innocent civilians, or do you deliberately swerve to take them out? That's entirely up to you.

But that makes it harder to tell stories (especially if you're not very good at it). You can't really tell a story about Michael being a bad father who gets cheated on by his wife without forcing the player to accept that their main character desperately wants to be a family man but isn't very good at it. It doesn't really matter if you allow the player to change Lara Croft's skin color (or even gender) if you still say that Lara Croft was raised in a very specific way in a very specific place and has developed very specific personality traits and skills. You're still playing LARA CROFT no matter what you make her look like.

That's why the games with the best character creation tend to also come with dialogue trees. Where you can influence (at least to some extent) how you interact with the world. It might just be choosing whether or not you're a violent jerk, a sarcastic jester, a serious professional, or a silent assassin. But it can also include things like choosing who to side with, or making other major decisions in a story.

But again, that usually requires a lot more work, so lazier or more incompetent dev teams hate the idea of it.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
There better be boobs in teh game.
fettster777 posted...
There better be boobs in teh game.

There certainly seem to be from the trailer.

GTA stands for "Gyatts, Tiddies, Ass" now
Poll of the Day » GtaVI trailer