ultra_magnus13 posted...
If games had kept pace with inflation they would be well over $100 by now.
The issue with this thinking is that wages haven't kept pace with inflation, so if games had kept up with inflation, their cost would represent a greater percentage of people's disposable income. Prices have remained stagnant mostly to respond to this, pursuing other forms of extra revenue like DLC and microtransactions that are less likely to cause people to buy fewer games (often by manipulating people into not realizing how much they're spending, but that's another discussion). The tools for making games have also evolved considerably, which has helped to keep development costs from keeping up with inflation.
That said,
some
degree of price increase for games is pretty inevitable, and while the PS5/XS increase to $70 was more a matter of "we've run out of places to hide microtransactions and the only way we can keep making our numbers grow faster is by increasing MSRP" than anything genuinely necessary, it wasn't altogether unexpected. Similarly, while I would have liked for Nintendo to stay the course on $60, I'm not surprised that they've moved up given that they
haven't
been wringing every possible cent out of their games with extra monetization. Charging $80 for some games isn't ideal, by any means, but I'd honestly rather see them charge $80 for a handful of larger/higher-profile titles than stuff their games full of microtransactions while pretending they're still just $60. I have a lot more respect for "this is what our game costs, take it or leave it" than I do for "our game costs $60, but don't you think you'd have more fun if you gave us an extra $5 every few hours to get rid of this random annoyance that we totally didn't put in here ourselves?".
Unfortunately, Nintendo having taken the plunge on $80 will absolutely result in other publishers following suit now that Nintendo has blazed that trail, even though those other publishers can't claim that they haven't already been getting quite a bit more than that extra $10-20 from recurrent monetization. That's just how the game industry do, and the only thing we can really do about it is buy fewer full-price games.
DevilSummoner posted...
https://www.gamespot.com/articles/nintendo-confirms-10-price-tag-for-zelda-switch-2-upgrade-packs/1100-6530664/
$10 for BoTW/TotK
or free if you have an NSO membership. Other titles don't have an upgrade price yet.
I'm inclined to guess that it'll also be $10 for MP4 and Pokemon ZA, since they're pretty much just performance boosts, but I won't be surprised if it's more for games like Kirby and Mario Party that are actually getting new content/major functionality with the upgrade.