borderlands 4 is gonna suck

Poll of the Day

Poll of the Day » borderlands 4 is gonna suck
i bet it'll just be a kart racer
see my gundams here
https://imgur.com/a/F7xKM5r
updated 11/22/24; hg core gundam 2 titans (coreflyer)
That sounds awesome.
https://www.youtube.com/watch?v=ZNn-tNe0s2A
I hope they learned their lesson from BL3 and stop throwing out legendaries every 3 enemies.

Bring back UVHM !
So I was standing still at a stationary store...
josh posted...
I hope they learned their lesson from BL3 and stop throwing out legendaries every 3 enemies.

Bring back UVHM !

2 had abysmal drop rates. I don't remember much from 3, so I can't remember how the drop rates were, but maybe they overcompensated.
http://myanimelist.net/profile/dragon504
http://followmy.tv/u/dragon504/time_wasted
I'm replaying 3 right now and it has not aged well. They'd have to make some pretty big changes to the loot and quest systems to make me excited for a sequel.
And with that... pow! I'm gone!
i think borderlands 3 aged fine
see my gundams here
https://imgur.com/a/F7xKM5r
updated 11/22/24; hg core gundam 2 titans (coreflyer)
ConfusedTorchic posted...
i bet it'll just be a kart racer

That would probably be better than what we got with BL3.
"Wall of Text'D!" --- oldskoolplayr76
"POwned again." --- blight family
Borderlands kart racer might be fine actually.
I think Borderlands 1 had the best itemization... yes, the legendaries were cool, but sometimes a highly tuned rifle is legitimately the best option
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
I legitimately think Borderlands needs a reboot and reimagining because the universe is tonally inconsistent by design, and Randy Pitchford himself agrees with this.

The class design is not good in a majority of cases. Like class abilities such as turrets or Brick's berserking are going to be useless by the end of the game because your gear scales way far ahead of any standalone ability. So you specifically only choose a class and talent that scales with gear.

This was actually well understood and funny going into the Borderlands 2 pre-release because everyone took one look at the class design and talent trees and immediately figured out that Salvadore was far ahead of everyone else because his abilities focus way more on guns. They were 100% right.
That doesn't even need a massive reimagining. It just means ability damage needs to scale with your weapons.
This is my signature. It exists to keep people from skipping the last line of my posts.
VioletZer0 posted...
I legitimately think Borderlands needs a reboot and reimagining because the universe is tonally inconsistent by design, and Randy Pitchford himself agrees with this.

The class design is not good in a majority of cases. Like class abilities such as turrets or Brick's berserking are going to be useless by the end of the game because your gear scales way far ahead of any standalone ability. So you specifically only choose a class and talent that scales with gear.

This was actually well understood and funny going into the Borderlands 2 pre-release because everyone took one look at the class design and talent trees and immediately figured out that Salvadore was far ahead of everyone else because his abilities focus way more on guns. They were 100% right.
I never really thought of the abilities in the sense of how much damage they can output. I always play as Siren anyways and just get what I get. But being able to completely immobilize a tough enemy is all about the utility that it provides during combat. Just having "More Gun" never interested me.
That's kind of the problem: Abilities that are just "more gun" are boring. Abilities that do damage in interesting ways (like Krieg's fireballs and explosions, or anything melee-based) are fun, but fall behind because their damage doesn't scale the way that weapons (and enemy health) do. That really just leaves utility skills being useful, but there are only so many ideas for utility skills, and you can't really build a whole talent tree around that.

Now, saying this, I did like all of the classes conceptually in 1 and especially 2 (I drifted away from PS having only tried Athena and Claptrap and not getting far enough into TVHM to experience full builds, and I haven't played 3 yet). There were some neat ideas that I would have liked to dig further into, but I'm also not going to pretend that Gunzerking with Rubi+DPUH wasn't significantly stronger than anything else available, and scaling issues mean a lot of builds really struggled to be viable enough to be enjoyable (especially into OP levels). Some scaling adjustments would go a long way to improving the build variety.
This is my signature. It exists to keep people from skipping the last line of my posts.
Don't pick a siren in Borderlands cart racer. They are known to die before getting to the line.
you haven't set a signature for the message boards yet!
Salrite posted...
I never really thought of the abilities in the sense of how much damage they can output. I always play as Siren anyways and just get what I get. But being able to completely immobilize a tough enemy is all about the utility that it provides during combat. Just having "More Gun" never interested me.

Control and utility effects do scale which is why lilith's control tree scales.
And Maya was good cuz you can add mass slag without having to sacrifice a weapon slot for it
"Salt cures Everything!"
My YouTube: https://www.youtube.com/user/Nirakolov/videos
slag was a horrible mechanic
http://myanimelist.net/profile/dragon504
http://followmy.tv/u/dragon504/time_wasted
i haven't played any since the first one and honestly don't feel like i've missed out on much.
http://i.imgur.com/ElACjJD.gifv
"Most of the time, I have a whole lot more sperm inside me than most women do." - adjl
dragon504 posted...
slag was a horrible mechanic
slag was just a defense debuff, right? I generally don't care for applying debuffs to enemies when I can just shoot them in the face more.
Slag damage applied a debuff that amplified the damage you deal with non-slag weapons.

So it encouraged you to combo between slag and non-slag damage.
Salrite posted...
slag was just a defense debuff, right? I generally don't care for applying debuffs to enemies when I can just shoot them in the face more.

It tripled the damage they take, iirc. Slagging was virtually mandatory when you started dealing with the higher difficulties and their massively inflated health pools, and that's just not great design. Fortunately, some of the classes had options for applying it without having to switch weapons, like Axel's turret, Maya's ability, and using a slag weapon in one hand while Gunzerking (bonus points if it's Rubi and you get slag *and* 15% lifesteal on the other one). Unfortunately, that wasn't true for everyone.
This is my signature. It exists to keep people from skipping the last line of my posts.
adjl posted...
Slagging was virtually mandatory

Yep, and that's why it was horrible. Non slagged enemies were ridiculous bullet sponges.
http://myanimelist.net/profile/dragon504
http://followmy.tv/u/dragon504/time_wasted
Always has, always will
What would Bligh do?
dragon504 posted...
Yep, and that's why it was horrible. Non slagged enemies were ridiculous bullet sponges.

You could conceivably say the same thing about armour, shields, and flesh having different elemental weaknesses, since you slow yourself down considerably if you ignore those, but that's at least dynamic. Having to swap weapons to adjust to what you're fighting is an interesting mechanic (it does kind of end up punishing builds that focus primarily on one element, but that's in exchange for eviscerating the enemies that element is strong against, so that balances it), since it requires you to react to the situation. Having every single enemy take 3 times longer to kill if you don't slag it is exactly the same challenge in every situation, which means it's just tedious to deal with.
This is my signature. It exists to keep people from skipping the last line of my posts.
Yeah, tweaking action skill damage would have gone a long way in B2. Looking at you, Zer0, whose melee damage was awful unless you did a complete build around it.

They at least buffed a lot of bad ones in B3, like Zanes. But agreed, Slag was boring.
PotD's resident Film Expert.
And even if you did a whole Zer0 build around melee damage, it hinged on doing enough melee damage to one-shot everything you attacked, which meant it fell off hard when you got into UVHM and OP levels and enemy health started scaling past what the very limited melee scaling options could handle. That there was nowhere to go with it once you got a +150% Melee Damage weapon was restrictive to every melee build.
This is my signature. It exists to keep people from skipping the last line of my posts.
Poll of the Day » borderlands 4 is gonna suck