Salrite posted...
This could definitely be true of a lot of older games, especially Point-And-Click Adventures where solutions to puzzles were so obscure and nonsensical and hidden amid a collage of gobbledygook. But newer titles absolutely take it into the opposite extreme and hold the player's hand through the entire experience, straight up handing you the solutions to even the most obvious of "puzzles". The Yellow Paint Epidemic is real.
HL2 proved that even in 2005, people needed a little bit of that. Can't just say "bad kidz 2day" or "y give any indicators at all".
The point and click 'guess the item to interact with' older phenomenon is different from subtle visual clues to navigate a 3d environment